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path: root/src/game/Unit.cpp
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2009-07-18*Merge.QAston
--HG-- branch : trunk
2009-07-18*Move coefficients from Spell::SpellDamageSchoolDmg to spell_bonus_data.QAston
--HG-- branch : trunk
2009-07-18*use OriginalVictim for some range based spell casts (only scripts)Rat
-fixed void reaver's arcane orb spell, now it is shown in combatlog (cheers to bossmods) --HG-- branch : trunk
2009-07-18*Add new column to spell_bonus_data table to store ap bonus for periodic auras.QAston
*Use -1 to mark entries, for which default spell bonus calculation should be used. *Move periodic auras ap bonuses from core to db. *Add coefficient for Black Arrow. --HG-- branch : trunk
2009-07-18*Update heal calculation formula for Death Strike and apply improved death ↵QAston
strike bonus if avalible *Use floor() function for rounding in rep gain calculation *Add some debug info to WorldSession::HandleMoveWorldportAckOpcode() --HG-- branch : trunk
2009-07-17*2 more spells not present in dbc of 313 removed.QAston
--HG-- branch : trunk
2009-07-17*Remove some code for spells not present in dbc of 313.QAston
--HG-- branch : trunk
2009-07-16[8175] Add shred in spell_check. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-07-16 [8172] Drop dead code for 33878/33876 and ranks. Author: VladimirMangosmegamage
Detected by spell_check: not have now dummy aura but have SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCEN for proper mechanic. --HG-- branch : trunk
2009-07-14*Fix the bug that escorted creatures return to their spawnpoint after ↵QAston
engaging combat. --HG-- branch : trunk
2009-07-14*Do not allow spells having damage to break root casted by the spell.QAston
*Typohunt: wand skill gain, Improved spell reflection aura drop from party. --HG-- branch : trunk
2009-07-14*spell_bonus_data for Glyph of Chains of Ice - by ZcuronQAston
--HG-- branch : trunk
2009-07-14*Add better proc check for Glyph of death's Embrace - by AstellarQAston
--HG-- branch : trunk
2009-07-14*Correct target selection for blade flurry - by XTZGZoReXQAston
--HG-- branch : trunk
2009-07-13*Make charge-like spells with talented warbringer correctly remove movement ↵QAston
impairing auras. *Fix Revitalize. *Use MaxHp of target instead of base hp for CC auras amount. --HG-- branch : trunk
2009-07-13*Set pvp flag for spells with SPELL_ATTR_EX3_NO_INITIAL_AGGRO if needed.QAston
--HG-- branch : trunk
2009-07-11*Some improvements in procflags:QAston
-handle proc_flag_death -allow trap selection in spell proc event entry for proc_flag_on_trap *Add spell_proc_event entry for Lock and Load - by Bengan *Add spell_proc_event entry for Improved Spell Reflection. --HG-- branch : trunk
2009-07-11*Handle breaking on damage auras by procflags - original patch by thenecromancerQAston
*Implement Glyph of Fear - by thenecromancer --HG-- branch : trunk
2009-07-11*Fix Desecration.QAston
*Correct a typo which made some of charged auras to be not dropped. --HG-- branch : trunk
2009-07-10*Bring back old damage scaling with level formula.QAston
--HG-- branch : trunk
2009-07-10*Fix Impurity.QAston
--HG-- branch : trunk
2009-07-09*Add new procExFlag: PROC_EX_ONLY_ACTIVE_SPELL - which allows only ↵QAston
damaging/healing spells to proc - this fixes double proc of judgement auras in some cases. --HG-- branch : trunk
2009-07-09*Fix some problems with charmer removing started with rev 4402.QAston
--HG-- branch : trunk
2009-07-08*Correct target requirement for eyes of the beast and add some crash ↵QAston
preventing checks to charm code. --HG-- branch : trunk
2009-07-08*Spell proc event entries for: dirge, rime, desecration, glyph of heart strike.Destalker
--HG-- branch : trunk
2009-07-08*Implement attribute flag SPELL_ATTR_EX3_DISABLE_PROC - this fixes double ↵QAston
proc of seal auras *Add Judgement Anti-Parry/Dodge Passive spell for paladins. --HG-- branch : trunk
2009-07-08*Fix the bug that freezing trap has not diminished duration.QAston
--HG-- branch : trunk
2009-07-07[8125] Optimized spell cooldowns remove. Author: ApoCmegamage
Traverse only active cooldowns instead of whole player spell map. --HG-- branch : trunk
2009-07-06*Allow Earth Shield to crit.QAston
--HG-- branch : trunk
2009-07-06*Fix client-server movement sync after knockback effect - by smellbeeQAston
*Fix the bug that sometimes creature don't evade, and chase for player to death - by smellbee *Do not set creature home position to place of engaging in combat --HG-- branch : trunk
2009-07-06*PRevent crash with proc of melee based destination targetted spells.QAston
--HG-- branch : trunk
2009-07-05*Correctl update speed rate of creatures - original patch by smellbee.QAston
--HG-- branch : trunk
2009-07-05*Allow totems to cast spell2 from DB instantnly when put downthenecromancer
--HG-- branch : trunk
2009-07-05*Allow dest target spells to proc spellcast.QAston
*Allow source target spells to be triggered during spellproc if no unit target avalible. --HG-- branch : trunk
2009-07-04*Correct mana return amount for spell Judgements of the Wise.Joro
--HG-- branch : trunk
2009-07-03Add spell_proc_event entries for some spells.QAston
--HG-- branch : trunk
2009-07-02*Redefine procflags:QAston
PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000 PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000 PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000 PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000 *Add procEx flag: PROC_EX_NOT_ACTIVE_SPELL = 0x0008000 for spells which proc on spells not doing damage and not specified by familyflags. --HG-- branch : trunk
2009-07-02*Some research about aura types.QAston
--HG-- branch : trunk
2009-07-02*Remove debug log unintentionally pushed in latest rev.QAston
--HG-- branch : trunk
2009-07-02*Fix 'crazy procs' issue and shadowstep remove on stealth.QAston
--HG-- branch : trunk
2009-07-01 [8103] More wide use IsInWorld checks and delayed at teleport ↵megamage
operations. Author: Ambal * IsInWorld used to prevent return unexpected not in world objects. * Delayed operations need to process its in world state. --HG-- branch : trunk
2009-07-01*Backup your DB!megamage
[8098] Support uint32 spell ids in code. Author: VladimirMangos * Propertly work with uint32 spell ids in player action bar * Fix in same time bug with not save equipment set button with id==0 * Merge misc field in character_action and playercreateinfo_action to action field as 3 byte * Propertly load uint32 spell ids from character_spell * Fixed types for some pet/creature related structure for spell id storing. --HG-- branch : trunk
2009-07-02*Send threat messages to client - thanks to megamage for research.QAston
--HG-- branch : trunk
2009-06-30*Prevent some possible crashes with charm auras.QAston
*Allow non-dmg spells to proc dmg requiring effects if spellfamily specified in spell_proc_event table. --HG-- branch : trunk
2009-06-30*Fix some problems with healing procs targetting.QAston
--HG-- branch : trunk
2009-06-29Apply movement impairing debuffs to backwards movementthenecromancer
--HG-- branch : trunk
2009-06-28*Fix rend and tear talent.QAston
*Allow hots to proc only if spellfamilyflags are specified in spell_proc_event. --HG-- branch : trunk
2009-06-28*Fix the bug that pet is still attacking his enemy even if enemy has just ↵QAston
entered sanctuary. --HG-- branch : trunk
2009-06-28*Author of 4305 is thenecromancerQAston
*Fix the bug that Intimidating shout aoe isn't removed by damage. --HG-- branch : trunk
2009-06-28*Fix for Windfury Weapon: prevent triggering other weapon enchant by ↵QAston
checking item guids. --HG-- branch : trunk