Age | Commit message (Collapse) | Author |
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-fixed void reaver's arcane orb spell, now it is shown in combatlog (cheers to bossmods)
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*Use -1 to mark entries, for which default spell bonus calculation should be used.
*Move periodic auras ap bonuses from core to db.
*Add coefficient for Black Arrow.
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strike bonus if avalible
*Use floor() function for rounding in rep gain calculation
*Add some debug info to WorldSession::HandleMoveWorldportAckOpcode()
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Detected by spell_check: not have now dummy aura but have
SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCEN for proper mechanic.
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engaging combat.
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*Typohunt: wand skill gain, Improved spell reflection aura drop from party.
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impairing auras.
*Fix Revitalize.
*Use MaxHp of target instead of base hp for CC auras amount.
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-handle proc_flag_death
-allow trap selection in spell proc event entry for proc_flag_on_trap
*Add spell_proc_event entry for Lock and Load - by Bengan
*Add spell_proc_event entry for Improved Spell Reflection.
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*Implement Glyph of Fear - by thenecromancer
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*Correct a typo which made some of charged auras to be not dropped.
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damaging/healing spells to proc - this fixes double proc of judgement auras in some cases.
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preventing checks to charm code.
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proc of seal auras
*Add Judgement Anti-Parry/Dodge Passive spell for paladins.
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Traverse only active cooldowns instead of whole player spell map.
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*Fix the bug that sometimes creature don't evade, and chase for player to death - by smellbee
*Do not set creature home position to place of engaging in combat
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*Allow source target spells to be triggered during spellproc if no unit target avalible.
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PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000
PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000
PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000
PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000
*Add procEx flag:
PROC_EX_NOT_ACTIVE_SPELL = 0x0008000 for spells which proc on spells not doing damage and not specified by familyflags.
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operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
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[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
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*Allow non-dmg spells to proc dmg requiring effects if spellfamily specified in spell_proc_event table.
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*Allow hots to proc only if spellfamilyflags are specified in spell_proc_event.
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entered sanctuary.
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*Fix the bug that Intimidating shout aoe isn't removed by damage.
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checking item guids.
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