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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-23Core/Movement: use helpers for validationccrs
2018-04-23Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamedShauren
2018-04-14Core/SAI: Fixed silence logic in 1e8227eda7f9c6a989fe6c928c857d76491e008cShauren
2018-04-14Core/SAI: Allow movements for creature using castflag 64 when silencedKillyana
2018-04-14Core/SmartAI: Remove PauseMovement on AttackStartKillyana
2018-04-11Core/SAI: Reserve SMART_ACTION 16 for 4.3.4 or higher scriptsAokromes
2018-03-11Core/SmartScripts: Code cleanupjackpoz
2018-03-11Core/SAI: Add event_parm5 "player only" for EVENT_OOC_LOS and EVENT_IC_LOSKillyana
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-02-24Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2018-02-24Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_...Treeston
2018-02-23AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)Treeston
2018-02-16Core/SAI: Add an action_param3 to "summon gob" to control when the object wil...Killyana
2018-02-15Scripts/SmartAI: SetData now has an invoker (if the setting is done by someth...Treeston
2018-02-14Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.Treeston
2018-02-13Entities/GO: GameObjects now support (delayed) despawning in a reasonable man...Treeston
2018-02-13oops, now it builds (and a bonus refactor that annoyed me)Treeston
2018-02-13Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustApp...Treeston
2018-02-13Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log e...Treeston
2018-02-04AI/SmartAI: Remove a silly incorrect piece of code that was breaking react st...Treeston
2018-01-26Revert "Core/SmartAI: Remove duplicate OnReset() call"ccrs
2018-01-26Core/SmartAI: Remove duplicate OnReset() callsirikfoll
2018-01-22Core/Misc: fix some /W4 warnings and some reported by GCC 6.3ariel-
2018-01-22Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2018-01-22Core/Formations: update codestyle and fix crashariel-
2018-01-21Core/Battleground: Dropped battleground texts from trinity_string and replace...joschiwald
2018-01-16Core/SAI: Extended SMART_TARGET_VEHICLE_PASSENGER to allow specifying seat ma...Moein
2018-01-12Core/SAI: Add a 5th parameter to SAI eventsjackpoz
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-12-27Core/AI: Making guid const& in SetGUID method (#21128)Keader
2017-11-12Core/Misc: Fix static analysis issuesjackpoz
2017-11-07Core/AI: rearrange SAI private methodsccrs
2017-11-06Core/Misc: waypoint movementccrs
2017-10-26Core/SAI: Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SO...Kittnz
2017-10-23Core/SAI: remove double calls to SMART_EVENT_RESPAWN for creatures and gameob...Wyreth
2017-10-22Core/SAI: allow to pause/resume waypoint for non-escorting NPCs (#20684)Wyreth
2017-10-21Core/SAI: Fix static analysis issuejackpoz
2017-08-27Core/Misc: random refactorsTreeston
2017-08-26Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2017-08-21Core/Creature: regenerate healthccrs
2017-08-12Core/AI: add missing checks on AssistPlayerInCombatAgainstccrs
2017-08-12Core/SmatAI: correct MoveInLineOfSightccrs
2017-08-12Core/Movement: 7fff83d6752 followupccrs
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-08-06Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc