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Author
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-23
Core/Movement: use helpers for validation
ccrs
2018-04-23
Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamed
Shauren
2018-04-14
Core/SAI: Fixed silence logic in 1e8227eda7f9c6a989fe6c928c857d76491e008c
Shauren
2018-04-14
Core/SAI: Allow movements for creature using castflag 64 when silenced
Killyana
2018-04-14
Core/SmartAI: Remove PauseMovement on AttackStart
Killyana
2018-04-11
Core/SAI: Reserve SMART_ACTION 16 for 4.3.4 or higher scripts
Aokromes
2018-03-11
Core/SmartScripts: Code cleanup
jackpoz
2018-03-11
Core/SAI: Add event_parm5 "player only" for EVENT_OOC_LOS and EVENT_IC_LOS
Killyana
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-02-24
Core/Entities: kill unused return value from Unit::HandleSpellClick
ariel-
2018-02-24
Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_...
Treeston
2018-02-23
AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)
Treeston
2018-02-16
Core/SAI: Add an action_param3 to "summon gob" to control when the object wil...
Killyana
2018-02-15
Scripts/SmartAI: SetData now has an invoker (if the setting is done by someth...
Treeston
2018-02-14
Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Treeston
2018-02-13
Entities/GO: GameObjects now support (delayed) despawning in a reasonable man...
Treeston
2018-02-13
oops, now it builds (and a bonus refactor that annoyed me)
Treeston
2018-02-13
Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustApp...
Treeston
2018-02-13
Scripts/SmartAI: SMART_TARGET_INVOKER cleanup step 1. The core will now log e...
Treeston
2018-02-04
AI/SmartAI: Remove a silly incorrect piece of code that was breaking react st...
Treeston
2018-01-26
Revert "Core/SmartAI: Remove duplicate OnReset() call"
ccrs
2018-01-26
Core/SmartAI: Remove duplicate OnReset() call
sirikfoll
2018-01-22
Core/Misc: fix some /W4 warnings and some reported by GCC 6.3
ariel-
2018-01-22
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2018-01-22
Core/Formations: update codestyle and fix crash
ariel-
2018-01-21
Core/Battleground: Dropped battleground texts from trinity_string and replace...
joschiwald
2018-01-16
Core/SAI: Extended SMART_TARGET_VEHICLE_PASSENGER to allow specifying seat ma...
Moein
2018-01-12
Core/SAI: Add a 5th parameter to SAI events
jackpoz
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to Cre...
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-12-27
Core/AI: Making guid const& in SetGUID method (#21128)
Keader
2017-11-12
Core/Misc: Fix static analysis issues
jackpoz
2017-11-07
Core/AI: rearrange SAI private methods
ccrs
2017-11-06
Core/Misc: waypoint movement
ccrs
2017-10-26
Core/SAI: Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SO...
Kittnz
2017-10-23
Core/SAI: remove double calls to SMART_EVENT_RESPAWN for creatures and gameob...
Wyreth
2017-10-22
Core/SAI: allow to pause/resume waypoint for non-escorting NPCs (#20684)
Wyreth
2017-10-21
Core/SAI: Fix static analysis issue
jackpoz
2017-08-27
Core/Misc: random refactors
Treeston
2017-08-26
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2017-08-21
Core/Creature: regenerate health
ccrs
2017-08-12
Core/AI: add missing checks on AssistPlayerInCombatAgainst
ccrs
2017-08-12
Core/SmatAI: correct MoveInLineOfSight
ccrs
2017-08-12
Core/Movement: 7fff83d6752 followup
ccrs
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-08-06
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
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