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Author
2011-10-25
Core/SmartAI: Add actions SMART_ACTION_LEAVE_VEHICLE and SMART_ACTION_REMOVE_...
kaelima
2011-10-25
Core/SmartAI: Fix target type SMART_TARGET_CLOSEST_PLAYER
kaelima
2011-10-25
Core/SmartAI: Allow SMART_ACTION_FOLLOW to take 0 values for dist and angle -...
kaelima
2011-10-24
Core/Misc: Some minor cleanups
kaelima
2011-10-24
Core/SmartAI:
kaelima
2011-10-23
Core/SmartAI: Delay spell cast events (SMART_ACTION_CAST) when another spell ...
Shocker
2011-10-23
Core/SAI: Fix event phases when phase > 2
Nay
2011-10-23
Tiny typo on previous commit.
Nay
2011-10-23
Core/SAI: Add SMART_ACTION_SEND_GOSSIP_MENU.
Geekotron
2011-10-19
Core/Grid:
kaelima
2011-10-18
Rename some classes in grid system.
megamage
2011-10-07
Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as int...
Rat
2011-10-01
Core/Creature: Do not attack non-combat pets.
Nay
2011-10-01
Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flags
Nay
2011-09-29
Cosmetic: Multiple cosmetic changes
Spp
2011-09-20
Core/SmartAI: Re-apply accidentally removed crash fix, whoops
Rat
2011-09-20
Core/SmartAI: fixed SMART_ACTION_SOUND, note: target(s) must be player(s)
Rat
2011-09-19
Fix crash caused by invalid talker in SmartScript. Solve #3082.
megamage
2011-09-19
Core/SmartAI: Corrected validation check for SAI action summon, type parameter
Shauren
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-09-06
Core/Spells: Correct a DBC mistake in Improved Stings (R2)
Nay
2011-09-04
Core/SAI: SMART_ACTION_FLEE: print flee emote if param1 is set
Nay
2011-08-30
Core: Crash fix (TemporarySummon), remove some warnings and some other minor ...
Spp-
2011-08-26
Core/SAI: SMART_ACTION_SET_FACTION validation should check FactionTemplate(.d...
Nay
2011-08-23
Core: Clean up here and there.
Chaplain
2011-08-21
Core/AI: English correction thanks u2blah for pointing
Fredi Machado
2011-08-20
Core/AI: Cleaning up hungarian notation
Fredi Machado
2011-08-18
Core/AI: Code style and cleanups
Fredi Machado
2011-08-03
Core/Vehicles: Remove Vehicle.h dependency from other header files
Spp
2011-08-03
Partial revert of fcdd4d7
Spp-
2011-08-03
Core/Transport: Minor optimization in LoadTransports (And some cosmetic chang...
Spp-
2011-08-01
Core: Pass by const reference for simple objects replaced with pass by value
Spp-
2011-07-26
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...
QAston
2011-07-02
Core/SAI: Add action SMART_ACTION_JUMP_TO_POS.
Jesper Meyer
2011-06-15
Core/SAI: Fixed possible crashes in many SAI actions
Shauren
2011-06-15
Core/SAI: Fixed crashes in AttackStart related to movement
Shauren
2011-06-12
Core/SmartAI: Add ability to set/add/remove dynamicflags of a creature.
kaelima
2011-06-12
Core: Continued cleanup
kaelima
2011-06-11
Core: Codestyle cleanup
click
2011-05-26
Core/Gossip: Gossip menu items will now have constant index, allowing to prop...
Shauren
2011-05-13
Core/CreatureTextMgr: Converted chat types to use values found in sniff, with...
Shauren
2011-05-12
Core/SAI: Added missed changes
Shauren
2011-05-12
Core/SAI/EAI: Pass struct parameters by reference instead of value, saves unn...
Shauren
2011-05-11
Core/SAI: Fixed memory leak
Shauren
2011-05-11
Core/Misc: fix compiler warnings
Az@zel
2011-04-29
Add spaces after commas
leak
2011-04-28
Removing SQLStorage class leftovers
leak
2011-04-28
Core/ObjectMgr: Refactor sCreatureStorage
leak
2011-04-28
Core/ObjectMgr: Refactor sGOStorage
leak
2011-04-28
Core/ObjectMgr: Refactor sEquipmentStorage
leak
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