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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2011-10-25Core/SmartAI: Add actions SMART_ACTION_LEAVE_VEHICLE and SMART_ACTION_REMOVE_...kaelima
2011-10-25Core/SmartAI: Fix target type SMART_TARGET_CLOSEST_PLAYERkaelima
2011-10-25Core/SmartAI: Allow SMART_ACTION_FOLLOW to take 0 values for dist and angle -...kaelima
2011-10-24Core/Misc: Some minor cleanupskaelima
2011-10-24Core/SmartAI:kaelima
2011-10-23Core/SmartAI: Delay spell cast events (SMART_ACTION_CAST) when another spell ...Shocker
2011-10-23Core/SAI: Fix event phases when phase > 2Nay
2011-10-23Tiny typo on previous commit.Nay
2011-10-23Core/SAI: Add SMART_ACTION_SEND_GOSSIP_MENU.Geekotron
2011-10-19Core/Grid:kaelima
2011-10-18Rename some classes in grid system.megamage
2011-10-07Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as int...Rat
2011-10-01Core/Creature: Do not attack non-combat pets.Nay
2011-10-01Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flagsNay
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-20Core/SmartAI: Re-apply accidentally removed crash fix, whoopsRat
2011-09-20Core/SmartAI: fixed SMART_ACTION_SOUND, note: target(s) must be player(s)Rat
2011-09-19Fix crash caused by invalid talker in SmartScript. Solve #3082.megamage
2011-09-19Core/SmartAI: Corrected validation check for SAI action summon, type parameterShauren
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-09-06Core/Spells: Correct a DBC mistake in Improved Stings (R2)Nay
2011-09-04Core/SAI: SMART_ACTION_FLEE: print flee emote if param1 is setNay
2011-08-30Core: Crash fix (TemporarySummon), remove some warnings and some other minor ...Spp-
2011-08-26Core/SAI: SMART_ACTION_SET_FACTION validation should check FactionTemplate(.d...Nay
2011-08-23Core: Clean up here and there.Chaplain
2011-08-21Core/AI: English correction thanks u2blah for pointingFredi Machado
2011-08-20Core/AI: Cleaning up hungarian notationFredi Machado
2011-08-18Core/AI: Code style and cleanupsFredi Machado
2011-08-03Core/Vehicles: Remove Vehicle.h dependency from other header filesSpp
2011-08-03Partial revert of fcdd4d7Spp-
2011-08-03Core/Transport: Minor optimization in LoadTransports (And some cosmetic chang...Spp-
2011-08-01Core: Pass by const reference for simple objects replaced with pass by valueSpp-
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-07-02Core/SAI: Add action SMART_ACTION_JUMP_TO_POS.Jesper Meyer
2011-06-15Core/SAI: Fixed possible crashes in many SAI actionsShauren
2011-06-15Core/SAI: Fixed crashes in AttackStart related to movementShauren
2011-06-12Core/SmartAI: Add ability to set/add/remove dynamicflags of a creature.kaelima
2011-06-12Core: Continued cleanupkaelima
2011-06-11Core: Codestyle cleanupclick
2011-05-26Core/Gossip: Gossip menu items will now have constant index, allowing to prop...Shauren
2011-05-13Core/CreatureTextMgr: Converted chat types to use values found in sniff, with...Shauren
2011-05-12Core/SAI: Added missed changesShauren
2011-05-12Core/SAI/EAI: Pass struct parameters by reference instead of value, saves unn...Shauren
2011-05-11Core/SAI: Fixed memory leakShauren
2011-05-11Core/Misc: fix compiler warningsAz@zel
2011-04-29Add spaces after commasleak
2011-04-28Removing SQLStorage class leftoversleak
2011-04-28Core/ObjectMgr: Refactor sCreatureStorageleak
2011-04-28Core/ObjectMgr: Refactor sGOStorageleak
2011-04-28Core/ObjectMgr: Refactor sEquipmentStorageleak