| Age | Commit message (Collapse) | Author |
|
|
|
Closes #30128
|
|
|
|
red without a reason
|
|
with offline buyers
|
|
|
|
compatible api)
|
|
|
|
format argument instead being templated on it to slightly improve compile times and reduce executable size
|
|
when expiring auctions that have offline bidders
(cherry picked from commit d0d0f51f325e4ae42c9bef7606fed4f4c00c98d6)
|
|
|
|
(#25341)
* AhBot Pricing: Make things more clear
* Change default value to BuyPrice and add some more information to how two sided AH works
* Sync c++ configs with .conf ones
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 812c2af4dae555b742ed318f0a93458115618356)
|
|
AllowTwoSide.Interaction.Auction is enabled
Closes #18243
(cherry picked from commit 92f9abab0607609ff7e6b7434bab66cc809084ca)
|
|
to Trinity::Impl::EnumUtilsImpl. This avoids confusing name clashes for other implementations in sub-namespaces of Trinity::Impl.
(cherry picked from commit 91744de3162bab23d7c5a0dd65fc8b4249eb803a)
|
|
(cherry picked from commit 4286e7aa02e777268b25d8a5bcc1ee87f7b16c4d)
|
|
(cherry picked from commit 426513ec8e154df7c13ba98371513dd9f6d2cb9d)
|
|
The names are a bit unhandy. Rename them (shorter but still meaningful).
GetGameTimeSystemPoint() -> GetSystemTime()
GetGameTimeSteadyPoint() -> Now()
Also add 2 new typedefs:
typedef std::chrono::steady_clock::time_point TimePoint;
typedef std::chrono::system_clock::time_point SystemTimePoint;
Closes #25042
(cherry picked from commit 896b68d5c297b06587645caebc98b704978ecaa7)
|
|
(cherry picked from commit 573ddf4d22564d022e30807c5ba2c6eb1a2c8b2e)
|
|
* Core/Misc: More coding standards
* revert part
* "void " or more to "void "
* fix? reject
* remove more double whitespaces
* remove more double whitespaces
* more standards
* more coding standards
* More standards
* more coding
* more coding standards
* more coding standards
* And more standards
(cherry picked from commit 574a7c8d3d5f5a5660295deb70e905cf4dd756c4)
|
|
Partial revert of commit b64c5043140dc7b7908e259e441de16cc0261320
See discussion on https://github.com/TrinityCore/TrinityCore/commit/b64c5043140dc7b7908e259e441de16cc0261320
(cherry picked from commit b75ff7d4bf13fb4778843c99521223becc096ca0)
|
|
Ref #14274
(cherry picked from commit b64c5043140dc7b7908e259e441de16cc0261320)
|
|
(cherry picked from commit 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlefield/Zones/BattlefieldWG.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Calendar/CalendarMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/TicketHandler.cpp
src/server/game/Instances/InstanceSaveMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tickets/TicketMgr.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_instance.cpp
src/server/scripts/Commands/cs_list.cpp
src/server/scripts/Northrend/zone_wintergrasp.cpp
src/server/scripts/Spells/spell_item.cpp
|
|
port
|
|
- priceRatio is already a factor
(cherry picked from commit 4a654be2fbb1857f31180f8d4edca91f7825c34a)
|
|
(cherry picked from commit c36854677c4cef0c83a81afa23b45ba322d354cc)
|
|
(cherry picked from commit e594c2d096c101a5b722793612febb6276b3b48e)
|
|
- Use AuctionHouseBot.Class.* for what they really are, priorities, factor them when calculating item amount per class, changed enums to CONFIG_AHBOT_CLASS_*_PRIORITY to reflect this change
- Don't factor in the priority calc empty item lists:
* Let's say you had AuctionHouseBot.Class.Glyph set to 10, sum of AuctionHouseBot.Class.* is 20, and AuctionHouseBot.Items.Amount.White is 5000
* If there were no glyphs on the item list, you automatically lost 50% of the total item amount, meaning only 2500 of original 5000 were alloted to fill
- Fixed AuctionHouseBot.AH.Price.Ratio to be an actual percentage factor
- Separated containers in SellerConfiguration, each one better reflects what kind of data is stored there, now we won't use magic index 0 from _ItemInfo :P
- General cleanup, removal of bad voodoo and magical numbers
- Use unordered_sets for loading item lists, as they were only used to check for item presence
(cherry picked from commit 7f8bfe68d0f660643c8bd4c63d2129d220c2184c)
|
|
house is now back in business.
|
|
|
|
|
|
update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
(cherrypicked from 7567cafec84080d26ea513242a1f540a823b8f9d)
|
|
|
|
|
|
given using bonus lists
|
|
auto happy = new year(2019);
|
|
max bid price (#18697)
Closes #18698
(cherry picked from commit 4df1b28054e6712954dceb8c71b18b4b2ef2e972)
|
|
(cherry picked from commit bed369e7c8d0ef848f710bac9b8ceacc3cbe38a2)
|
|
auto happy = new year(2018);
|
|
* Implement item bonuses in vendors.
* Implement the PlayerConditionID and IgnoreFiltering DB columns.
* Fix loading referenced vendor items
* Allow adding bonuses in .npc add item command
|
|
|
|
Bonus: fix moar static analysis issues
(cherry picked from commit f4a10571f74450daf26a5b0c5bd0f3114c231120)
|
|
|
|
(cherry picked from commit 6dc0a9f04ad62e3bb7165a210b894d177ceffc05)
|
|
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
|
|
|
|
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
|
|
|
|
Happy new year
|
|
Ref #18423
|
|
|