Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-09-14 | Core/Scripts: Use std::string_view to find script id from script name | Shauren | |
2025-08-10 | Core/Arenas: Allow queueing for rated arenas (#31148) | Jeremy | |
2025-07-05 | Core/Gossip: Track started interaction types and reset only questgiver on ↵ | Shauren | |
quest accept Closes #31120 | |||
2025-06-18 | Core: Updated to 11.1.7 | Shauren | |
2025-02-09 | Core/Misc: Reduce code differences between branches | Shauren | |
2025-02-05 | Core/Misc: Reduce code differences between branches | Shauren | |
2024-12-31 | Core/Misc: Include cleanup - remove MapUtils.h from Containers.h | Shauren | |
2024-08-02 | Core/DataStores: Updated to 11.0.0 | Shauren | |
2024-05-25 | Core/Players: Extended world_safe_locs with transport guid - this allows ↵ | Golrag | |
teleporting to a different map directly to a transport and having graveyards on transports | |||
2024-03-28 | Core/Battlegrounds: Move to scripts (#29799) | Jeremy | |
* Introduce new BattlegroundScript class for map/bg specific scripts * Remove all sub, zone specific, battleground classes except Arena * Move all bg zone scripts to new BattlegroundScripts class in script folder * Remove ZoneScript from Battleground class * Remove some unused hooks from Battleground | |||
2024-03-13 | Core/Misc: Use our new unique_trackable_ptr for various classes exposed to ↵ | Shauren | |
scripts (not actually used anywhere currently) | |||
2023-12-29 | Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums ↵ | Jeremy | |
instead of raw integer types (#29535) * Fix criteria data type bg loss team score | |||
2023-08-29 | Core/Battlegrounds: Implemented BfA Warsong Gulch (#29247) | Jeremy | |
2023-08-26 | Core/Battlegrounds: Rework queues (#29200) | Jeremy | |
* No more copies of Battleground classes * FreesSlotQueues now have as key the MapId instead of queue id * Random queues can now popup already busy specific battelgrounds (queues are NOT merged) * Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend | |||
2023-05-09 | Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to ↵ | Jeremy | |
respective npc flags (#28508) * UNIT_NPC_FLAG_AREA_SPIRIT_HEALER * UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL | |||
2023-04-06 | Core/Misc: Modernize code a bit by replacing std::tie with either structured ↵ | Shauren | |
bindings or operator<=> | |||
2023-01-08 | Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard ↵ | Shauren | |
compatible api) | |||
2022-07-24 | Core/Maps: Removed MapInstanced - no longer neccessary for grid data ↵ | Shauren | |
reference counting (moved to TerrainInfo) | |||
2022-02-26 | Core/GameObjects: Implemented GAMEOBJECT_TYPE_CAPTURE_POINT (#27034) | Jeremy | |
2022-02-13 | Core/Misc: Minor game include cleanup | Shauren | |
2022-01-21 | Core/Events: refactored battleground holiday assignments. | Ovahlord | |
Instead of going with shitty bitmasks we now accept plain battleground ids instead (cherry picked from commit 8a82403400ef49415e14530f4b55d55ef38bc74e) | |||
2021-11-15 | Core/Shared: add BattlefieldBattleId definitions | ccrs | |
Also rename BG_TEAMS_COUNT and BattlegroundTeamId (cherry picked from commit 7417cbc655bf9c519b11c4821d8f0619851ea9f7) | |||
2021-08-14 | Core/Battlegrounds: Change Battleground* argument to BattlegroundQueueTypeId ↵ | Jeremy | |
(#26806) | |||
2021-06-16 | Core/Globals: revert back to unordered_map for templates | ariel- | |
Partial revert of commit b64c5043140dc7b7908e259e441de16cc0261320 See discussion on https://github.com/TrinityCore/TrinityCore/commit/b64c5043140dc7b7908e259e441de16cc0261320 (cherry picked from commit b75ff7d4bf13fb4778843c99521223becc096ca0) | |||
2021-06-16 | Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors | ariel- | |
Ref #14274 (cherry picked from commit b64c5043140dc7b7908e259e441de16cc0261320) | |||
2021-01-28 | Core/Misc: Update a few enums from db2 to 9.0.2 (#25956) | Osleyder Gonzalez Acosta | |
2021-01-21 | Core/Logs: Fix more logs | Aokromes | |
the others have exit,so they continue to be error because they are critical (cherry picked from commit b68484cfb0c371dc8de24acf533a20cb5277d2fd) | |||
2020-08-14 | Core/Misc: Replace NULL with nullptr | Shauren | |
2020-05-31 | Fix warnings | Shauren | |
2020-05-31 | Core/Battlegrounds: Queue updates | Shauren | |
* Fixed battleground queues for battlegrounds with id higher than 255 * Fixed queue display ingame after entering bg * Fixed ingame display after leaving bg queue * Fixed bg scoreboard | |||
2020-05-27 | Core/PacketIO: Fixed BattlefieldStatusHeader structure and QueueID values ↵ | Shauren | |
for other battleground types | |||
2020-05-02 | Core/Battlegrounds: Use the following fields from DB2/battleground_template ↵ | Golrag | |
data in the Battleground Class: * isArena * name * queueId * min & max players (per team) * map id * script id * start max dist * type id * min & max level * Save the WorldSafeLocsEntry* instead of the Position in the BattlegroundTemplate struct | |||
2020-01-02 | New Year | Aokromes | |
2019-10-27 | Core/DataStores: Updated db2 structures to 8.2.5 | Shauren | |
2019-01-01 | Update copyright note for 2019 | vincent-michael | |
auto happy = new year(2019); | |||
2018-01-14 | Core/Battleground: Dropped battleground texts from trinity_string and ↵ | joschiwald | |
replaced them with proper BroadcastText | |||
2018-01-01 | Update copyright note for 2018 | vincent-michael | |
auto happy = new year(2018); | |||
2017-12-30 | Core/DataStores: Updated db2 structures to 7.3.2.25480 | Shauren | |
2017-07-16 | Core/Misc: Fix static analysis issues | jackpoz | |
(cherry picked from commit 7d3291e8044841b085ca5b0987bdf25269881863) # Conflicts: # src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp | |||
2017-07-12 | Core/PacketIO: Updated and enabled LFG packets | Shauren | |
2017-06-04 | Core/Game: Include cleanup part 5 | Shauren | |
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster | |||
2017-05-21 | Core/Game: Include cleanup, part 4 - packets and largest headers (after ↵ | Shauren | |
preprocessing, except player/objectmgr) | |||
2017-05-18 | Core/Game: Include cleanup | Shauren | |
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies) | |||
2017-05-11 | Core/Common: Include cleanup | Shauren | |
2017-02-12 | Core/BattlegroundMgr: Update Battlegrounds each second instead of every tick ↵ | ariel- | |
(just like Battlefield). There are some battleground scripts (like SOTA) performing object access every update, this should help throttle the cpu usage. (cherry picked from commit 9cdbf903e28fca303c580b096016e26c402a6a7f) # Conflicts: # src/server/game/Battlegrounds/BattlegroundMgr.cpp # src/server/game/Battlegrounds/BattlegroundMgr.h | |||
2017-01-01 | Update copyright note for 2017 | vincent-michael | |
Happy new year | |||
2016-11-14 | Core/Battleground: Fix issue reported by static analysis | ariel- | |
(cherry picked from commit 58c5011499056cf2c415e24e854a3de93a870f9e) | |||
2016-10-25 | Core/PacketIO: Updated packets to 7.1.0.22900 | Shauren | |
2016-10-09 | Core/DataStores: Fixed loading signed db2 fields | Shauren | |
2016-05-20 | Core/DataStores: Updated opcodes and db2 to 7.0.3.21414 | Shauren | |