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path: root/src/server/game/Combat/ThreatManager.cpp
AgeCommit message (Expand)Author
2025-07-13Core/Misc: Move large functions out of header filesShauren
2024-05-02Core/Combat: reset the ThreatManager update interval upon engaging the creatu...Ovahlord
2024-03-04Core/Creatures: Implemented CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY (ignore S...Shauren
2024-02-14Core/Creatures: Implemented CREATURE_STATIC_FLAG_3_NO_THREAT_FEEDBACKShauren
2023-10-13Dep/Boost: Drop windows boost hacks (#29358)funjoker
2023-08-23Core/Units: Fixed possible use after free in ThreatManagerShauren
2023-08-18Core/Auras: Minor optimization for Unit object creation with msvc (not alloca...Shauren
2023-01-09Core/Misc Fixed build with boost 1.74 (#28679)DeadMouse
2023-01-06Core/Misc: Remove boost::heap::fibonacci_heap from header filesShauren
2022-05-01Core/Spells: Rename SpellAttr4 to use official attribute namesShauren
2022-04-30Core/Spells: Rename SpellAttr3 to use official attribute namesShauren
2022-01-19Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2021-12-18typo fix in commentTreeston
2021-12-17Core/Threat: Properly update offline states even if all threat references are...Treeston
2021-12-17Core/AI: No longer override chase movement with follow movement if the creatu...Treeston
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-12Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), s...Treeston
2021-10-26Core/Threat: Properly sequence checking offline state _after_ adding the refe...Treeston
2021-10-25Core/Threat: Suppressed threat is now re-evaluated on taunt state update, and...Treeston
2021-10-23Core/Threat: Fear no longer suppresses threat. All confuse effects now suppre...Treeston
2021-10-23Core/Entities: Fixed an issue where creatures would not properly assist forma...Treeston
2021-10-23Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changedTreeston
2021-10-23Core/Threat: Further tweak to assist threat, all CC now prevents assist threa...Treeston
2021-10-23Core/Threat: Threat system adjustments:Treeston
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-09-26Core/Thread: Fix crash added in fd33b1cd02a1c69fc78f47f079eadc43c331d054jackpoz
2021-09-26Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word....Treeston
2021-09-26Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.Treeston
2021-09-261b7ec4b follow-upTreeston
2021-09-26Core/Threat: Fix taunt behavior in some edge casesTreeston
2021-09-26Core/Unit: UNIT_FLAG renamesTreeston
2021-08-08Core/Threat: Fix taunt logic relying on unspecified behavior by unordered boo...Treeston
2021-06-19Combat/Threat: Now set engaged state for all units on offline reference regis...Treeston
2021-06-16Core/Entities: don't allow client control if player is still affected by any ...ariel-
2021-06-16Core/Threat: Assistance threat (healing, buffs, etc.) is now properly split (...Treeston
2021-06-16Core/Threat: Passive creatures now properly become engaged when adding an off...Treeston
2021-06-15Core/Threat: Fix a potential crash that would occur in specific edge cases of...Treeston
2021-05-29Core/Misc: kill whitespaceariel-
2021-05-173dcd49e v2, slightly cheaperTreeston
2021-05-17Core/Threat: fix a potential super edge case iterator invalidationTreeston
2021-05-16Core/Threat: only send periodic threat list updates while unit is engagedTreeston
2021-05-16Core/Combat: Some more sanity check asserts to try and track down #21187.Treeston
2021-05-16Core/Combat: some more detailed assertions to possibly shed light on #21187.Treeston
2021-05-16Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-03-28Core/Objects: Refactor private object checks into separate functionShauren
2021-03-28Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...Matan Shukry
2021-03-21Core/Auras: Defined and implemented many new interrupt flagsShauren
2021-03-15Core/Spells: Define all spell modifier types and implement ProcCooldown mod a...Shauren