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Conditions
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ConditionMgr.cpp
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Author
2022-10-24
Core/Conditions: Add const to condition checking functions
Shauren
2022-10-09
Core/Gossip: Remove gossip menu option fallback code, all menus are now requi...
Shauren
2022-08-02
Core/Conditions: Added CONDITION_PLAYER_CONDITION to integrate conditions wit...
Meji
2022-07-17
Core/Players: Fixed ExploredZones size and PLAYER_EXPLORED_ZONES_SIZE desync
Shauren
2022-07-13
Core/DataStores: Named WorldStateExpression function 38
Shauren
2022-07-08
Core/Conditions: Implemented PlayerCondition::CurrentPvpFaction
Shauren
2022-06-26
Core/WorldStates: Migrate conditions and criteria to new worldstate api
Shauren
2022-06-26
Core/DataStores: Updated WorldStateExpression function enum to 9.2.5
Shauren
2022-06-24
Core/Conditions: Implemented conditions for spawn groups
Shauren
2022-06-24
Core/Conditions: Fixed CONDITION_AURA to allow effect index greater than 2
Shauren
2022-06-21
Core/Conditions: Added CONDITION_SCENE_IN_PROGRESS, useful for cases where yo...
Antonio Martín Berti
2022-05-09
Core/Conditions: Added CONDITION_SCENARIO_STEP (#27928)
Antonio Martín Berti
2022-05-06
Core/Misc: Remove implicit conversions from RaceMask class, fixes racemask ch...
Shauren
2022-03-20
Core/Conditions: Fixed conditions not working for area auras
Shauren
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-02-08
Core/Conditions: Add missing null checks for PlayerCondition
Shauren
2022-02-08
Core/Conditions: Fixed PlayerCondition checking after std::arrayification of ...
Shauren
2022-02-06
Core/Conditions: Implemented new condition type CONDITION_BATTLE_PET_COUNT to...
Antonio Martín Berti
2022-01-26
Core/Gossip: Sync naming and db structure with 3.3.5
Shauren
2022-01-26
Core/Common: Move old-style pointer+size HexStr methods to Trinity::Impl wher...
Treeston
2022-01-23
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-19
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
jackpoz
2022-01-15
Core/Conditions: Implemented many more UnitCondition types
Shauren
2022-01-15
Core/Conditions: Initial support for UnitCondition.db2
Shauren
2022-01-12
Core/Conditions: Added conditions for object visibility (#27565)
ModoX
2021-12-14
Core/Conditions: allow spellclick conditions to properly work for aura apply/...
Wyrserth
2021-12-13
Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#2...
ForesterDev
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-11
Core/Conditions: Sync CONDITION_QUEST_OBJECTIVE_PROGRESS implementation with ...
Shauren
2021-12-04
Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL (#27321)
Meji
2021-11-24
Core/Conditions: implement CONDITION_GAMEMASTER (#23108)
ForesterDev
2021-11-16
Quest: Ruthless Cunning and Returning the Favor (#22806)
PolarCookie
2021-10-26
Core/Conditions: Added conditions for old areatrigger system (AreaTrigger.db2...
ModoX
2021-10-25
Core/Conditions: Added conversation line source type (#27167)
ModoX
2021-10-06
Core/Conditions: Implemented conditions for areatriggers (#27021)
ModoX
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-08-23
Core/Conditions: validate object types when conditioning implicit spell targe...
ariel-
2021-08-15
Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST...
Traesh
2021-06-04
Core/Conditions: Implemented missing PlayerCondition columns - time and weather
Shauren
2021-05-09
Core/Quests: Quest improvements
Shauren
2021-05-03
Core/Chat: Allow incorrect spell/skill language assignments to mirror client ...
Shauren
2021-05-03
Core/Chat: Load chat language data from db2 and implement serverside chat tra...
Matan Shukry
2021-01-21
Core/Logs: Fix more logs
Aokromes
2020-12-08
Core/DataStores: Updated db2 structures to 9.0.2
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-05-21
Core/Misc: GCC build and warning fixes
Shauren
2020-05-20
Core/Misc: Add extra ByteBuffer and WorldPacket constructors allowing to set ...
Shauren
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