Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-06-20 | Core/Conditions: Implemented new condition source type ↵ | Shauren | |
CONDITION_SOURCE_TYPE_PLAYER_CHOICE_RESPONSE | |||
2025-06-10 | Core/Misc: Kill copy/move constructors for singleton classes | Shauren | |
2025-04-19 | Core/Conditions: Added conditions for automatic learning spells with ↵ | Shauren | |
SkillLineAbility::AcquireMethod = 4 | |||
2025-01-10 | Core/Conditions: Allow conditions for seen object in ↵ | ModoX | |
CONDITION_SOURCE_TYPE_OBJECT_ID_VISIBILITY | |||
2024-12-02 | Core/Quests: Implemented QUEST_OBJECTIVE_KILL_WITH_LABEL | Shauren | |
2024-12-02 | Core/Conditions: Explicitly name fields in condition type info initializer | Shauren | |
2024-03-27 | Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832) | Meji | |
2024-01-12 | Core/Conditions: Added stringid condition type | Shauren | |
2024-01-11 | Core/Conditions: Refactor ConditionMgr internals to get rid of separate ↵ | Shauren | |
containers for some condition source types | |||
2023-07-21 | Core/Condition: Implemented condition CONDITION_PRIVATE_OBJECT (#29136) | ModoX | |
2023-06-26 | Core/Conditions: Replaced Player argument to world state expression checking ↵ | Shauren | |
with Map | |||
2023-06-01 | Core/Graveyards: Drop Faction column and replace it with conditions (#28965) | Jeremy | |
2022-11-27 | Core/Conditions: Improve comment docs for CONDITION_QUEST_OBJECTIVE_PROGRESS | Shauren | |
2022-10-24 | Core/Conditions: Add const to condition checking functions | Shauren | |
2022-08-02 | Core/Conditions: Added CONDITION_PLAYER_CONDITION to integrate conditions ↵ | Meji | |
with db2 data (#28169) | |||
2022-07-25 | Core/Conditions: Allow empty (CONDITION_NONE) conditions with just script ↵ | Shauren | |
attached | |||
2022-06-24 | Core/Conditions: Implemented conditions for spawn groups | Shauren | |
2022-06-21 | Core/Conditions: Added CONDITION_SCENE_IN_PROGRESS, useful for cases where ↵ | Antonio Martín Berti | |
you need phase things when a scene is in progress. (#28011) | |||
2022-05-09 | Core/Conditions: Added CONDITION_SCENARIO_STEP (#27928) | Antonio Martín Berti | |
2022-02-06 | Core/Conditions: Implemented new condition type CONDITION_BATTLE_PET_COUNT ↵ | Antonio Martín Berti | |
to check how many copies of a battle pet are collected (#27689) Co-authored-by: Shauren <shauren.trinity@gmail.com> | |||
2022-01-15 | Core/Conditions: Initial support for UnitCondition.db2 | Shauren | |
2022-01-12 | Core/Conditions: Added conditions for object visibility (#27565) | ModoX | |
2021-12-14 | Core/Conditions: allow spellclick conditions to properly work for aura ↵ | Wyrserth | |
apply/remove (#23527) (cherry picked from commit 12e545f7e2247f91db3fd1e8e2f961982422a147) | |||
2021-12-11 | Core/Conditions: Sync CONDITION_QUEST_OBJECTIVE_PROGRESS implementation with ↵ | Shauren | |
3.3.5 | |||
2021-12-04 | Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL (#27321) | Meji | |
2021-11-24 | Core/Conditions: implement CONDITION_GAMEMASTER (#23108) | ForesterDev | |
(cherry picked from commit 262ddaf819d3b2e759bb4690149c0c28a4022d5f) | |||
2021-10-26 | Core/Conditions: Added conditions for old areatrigger system ↵ | ModoX | |
(AreaTrigger.db2) (#27174) | |||
2021-10-25 | Core/Conditions: Added conversation line source type (#27167) | ModoX | |
2021-10-06 | Core/Conditions: Implemented conditions for areatriggers (#27021) | ModoX | |
* also added example fix for Death's Power Grows quest | |||
2020-06-24 | Fix non-PCH build | Carbenium | |
(cherry picked from commit 05025d79f3cb34fa135cb820badeef32883f7eb4) | |||
2020-01-02 | New Year | Aokromes | |
2019-11-14 | Core/Conditions: Implement (partially) PlayerCondition LfgValue fields | Shauren | |
2019-08-24 | Core/DataStores: Implemented WorldStateExpression | Traesh | |
2019-07-21 | Core/Conditions: Reimplemented CONDITION_OBJECT_ENTRY_GUID and ↵ | Shauren | |
CONDITION_TYPE_MASK under new values to allow easier porting conditions between branches. Old data is dynamically converted during startup | |||
2019-01-01 | Update copyright note for 2019 | vincent-michael | |
auto happy = new year(2019); | |||
2018-09-15 | Core/Maps: Replaced spawnmask with difficulty list | Shauren | |
2018-03-14 | Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = ↵ | Shauren | |
graveyard_zone.ID | |||
2018-01-01 | Update copyright note for 2018 | vincent-michael | |
auto happy = new year(2018); | |||
2017-08-20 | Core/Conditions: Rename CONDITION_SOURCE_TYPE_QUEST_ACCEPT to ↵ | Aokromes | |
CONDITION_SOURCE_TYPE_QUEST_AVAILABLE By Malcrom | |||
2017-05-26 | Core/Conditions: merge CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK with ↵ | Aokromes | |
CONDITION_SOURCE_TYPE_QUEST_ACCEPT. | |||
2017-05-18 | Core/Game: Include cleanup | Shauren | |
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies) | |||
2017-05-11 | Core/Common: Include cleanup | Shauren | |
2017-03-20 | Core/Conditions: Implemented new condition type ↵ | funjoker | |
CONDITION_QUEST_OBJECTIVE_COMPLETE (#18235) Closes #17863 | |||
2017-02-26 | Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest ↵ | treeston | |
conditions collapsed into a bitmask value2 because I'm a lazy person that doesn't like having long SQL queries. Then use this new condition to fix Sniffing out the Perpetrator for Horde. Tagging issue #17914. (cherry picked from commit 62cffd11d0e9b33dd60cb5238f06d6dfd06415d8) | |||
2017-02-12 | Core/Conditions: Add new CONDITION_TAXI (46). Does what it says on the tin. ↵ | treeston | |
Tagging issue #15560. (cherry picked from commit 08b383305146962f686af716c90f10776a12bc12) | |||
2017-02-11 | Core/Conditions: Add new CONDITION_PET_TYPE (45). Matches target player's ↵ | treeston | |
pet against specified (value1) bitmask. (cherry picked from commit e9d4bbc74effad4b16de1a5514cea531f4e5e444) | |||
2017-02-11 | Core/Conditions: Add new CONDITION_CHARMED (44). Does what it says on the tin. | treeston | |
(cherry picked from commit 97855469678bce6101a927c3d0666267c7e4acc2) # Conflicts: # src/server/game/Conditions/ConditionMgr.cpp | |||
2017-02-05 | Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or ↵ | SnapperRy | |
not a daily quest has been completed by a player in that day. Also use it to fix two quest chains broken in commit 7905651. Should be the only ones of their kind. (cherry picked from commit b4b3c10c69f73a0fd1e8efe4fd8684676f33948d) | |||
2017-01-01 | Update copyright note for 2017 | vincent-michael | |
Happy new year | |||
2016-06-08 | Core/Taxi: Implemented PlayerCondition requirements on taxi paths | Shauren | |