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path: root/src/server/game/Conditions/ConditionMgr.h
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2016-09-09Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest condi...treeston
2016-08-20Core/Conditions: Add new CONDITION_TAXI (46). Does what it says on the tin. T...treeston
2016-08-06Core/Conditions: Add new CONDITION_PET_TYPE (45). Matches target player's pet...treeston
2016-08-06Core/Conditions: Add new CONDITION_CHARMED (44). Does what it says on the tin.treeston
2016-07-16Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or not...SnapperRy
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-03-02Core/Conditions: Improved mergeability between branchesariel-
2016-02-25DB/Conditions: Add new CONDITION_STAND_STATE (41). value1 selects the type of...treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-03Core/Conditions: extended CONDITION_NEAR_CREATURE, condition value 3 is now u...MitchesD
2015-10-31Core/Conditions: Optimizations part 3 changed ConditionStore to a simple arrayShauren
2015-10-31Core/Conditions: Optimizations part 3 removed copying condition containers al...Shauren
2015-10-31Core/Conditions: Optimizations part 2 removed unneeded codeShauren
2015-10-31Core/Conditions: Optimizations part 1 - use containers more suited for their ...Shauren
2015-10-31Core/Conditions: Type renamingShauren
2015-04-18Core/Condition: Add In Water ConditionKittnz
2015-03-16Core/Condition: Added Realm Achievement conditionKittnz
2015-01-18Core: Make core build without PCH enabled.click
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-20Core/Logging: improved conditions error log messagesjoschiwald
2014-09-14ScriptsShauren
2014-08-24Core/Conditions: allow CONDITION_OBJECT_ENTRY to check for object guidjoschiwald
2014-07-20Refactored singletons to enable proper deconstruction during shutdownleak
2014-07-01Replaced all remaining ACE based Singletonsleak
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-14Core/Misc: Fix some static analysis issuesjackpoz
2013-09-18Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPEjoschiwald
2013-09-07Core/Condition: Added CONDITION_SOURCE_TYPE_PHASE_DEFINITION define for only ...Vincent-Michael
2013-08-06Core/Misc: Rename some no name enumsVincent-Michael
2013-05-25Core/Conditions: Implement CONDITION_CREATURE_TYPE - 24Ric101
2013-01-11Core/Conditions: Implement CONDITION_UNIT_STATE = 21Vincent_Michael
2013-01-06Merge pull request #8738 from joschiwald/spell_proc_conditionsNay
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-30Core/Conditions: Rename CONDITION_INSTANCE_DATA to CONDITION_INSTANCE_INFO.Subv
2012-12-22Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it in old...joschiwald
2012-12-01Core: Fix typoVincent-Michael
2012-12-01Core/Conditions: Implemented CONDITION_SOURCE_TYPE_NPC_VENDOR = 23Vincent-Michael
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-11-26Core/Conditions: Add CONDITION_GENDER = 20Subv
2012-11-24Core/Conditions: use proper SpellCastResult instead of Notification when COND...joschiwald
2012-11-20Core/Misc: Reduction of header dependencies - Step IISpp
2012-09-21Core/Conditions: Add relation to creatorthesensei
2012-09-15DB/Creatures: Fix "Frostbrood Vanquisher" flyingVincent-Michael
2012-09-15Core/Conditions: Convert CONDITION_MAP_DIFFICULTY in CONDITION_SPAWNMASK for ...Vincent-Michael
2012-09-15Core/Conditions: Implemented CONDITION_MAP_DIFFICULTYVincent-Michael
2012-09-10Core: Warning fixes (Also some -pedantic under game folder)Spp
2012-04-07Core/Conditions: Add CONDITION_TITLENay
2012-03-07Core: Remove some whitespace and tabsclick
2012-03-01Core/Conditions: Small optimization in ConditonMgr, as well as proper rules f...Machiavelli