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Conditions
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ConditionMgr.h
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Author
2016-09-09
Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest condi...
treeston
2016-08-20
Core/Conditions: Add new CONDITION_TAXI (46). Does what it says on the tin. T...
treeston
2016-08-06
Core/Conditions: Add new CONDITION_PET_TYPE (45). Matches target player's pet...
treeston
2016-08-06
Core/Conditions: Add new CONDITION_CHARMED (44). Does what it says on the tin.
treeston
2016-07-16
Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or not...
SnapperRy
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-03-02
Core/Conditions: Improved mergeability between branches
ariel-
2016-02-25
DB/Conditions: Add new CONDITION_STAND_STATE (41). value1 selects the type of...
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-12-03
Core/Conditions: extended CONDITION_NEAR_CREATURE, condition value 3 is now u...
MitchesD
2015-10-31
Core/Conditions: Optimizations part 3 changed ConditionStore to a simple array
Shauren
2015-10-31
Core/Conditions: Optimizations part 3 removed copying condition containers al...
Shauren
2015-10-31
Core/Conditions: Optimizations part 2 removed unneeded code
Shauren
2015-10-31
Core/Conditions: Optimizations part 1 - use containers more suited for their ...
Shauren
2015-10-31
Core/Conditions: Type renaming
Shauren
2015-04-18
Core/Condition: Add In Water Condition
Kittnz
2015-03-16
Core/Condition: Added Realm Achievement condition
Kittnz
2015-01-18
Core: Make core build without PCH enabled.
click
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-11-20
Core/Logging: improved conditions error log messages
joschiwald
2014-09-14
Scripts
Shauren
2014-08-24
Core/Conditions: allow CONDITION_OBJECT_ENTRY to check for object guid
joschiwald
2014-07-20
Refactored singletons to enable proper deconstruction during shutdown
leak
2014-07-01
Replaced all remaining ACE based Singletons
leak
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-14
Core/Misc: Fix some static analysis issues
jackpoz
2013-09-18
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
joschiwald
2013-09-07
Core/Condition: Added CONDITION_SOURCE_TYPE_PHASE_DEFINITION define for only ...
Vincent-Michael
2013-08-06
Core/Misc: Rename some no name enums
Vincent-Michael
2013-05-25
Core/Conditions: Implement CONDITION_CREATURE_TYPE - 24
Ric101
2013-01-11
Core/Conditions: Implement CONDITION_UNIT_STATE = 21
Vincent_Michael
2013-01-06
Merge pull request #8738 from joschiwald/spell_proc_conditions
Nay
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-12-30
Core/Conditions: Rename CONDITION_INSTANCE_DATA to CONDITION_INSTANCE_INFO.
Subv
2012-12-22
Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it in old...
joschiwald
2012-12-01
Core: Fix typo
Vincent-Michael
2012-12-01
Core/Conditions: Implemented CONDITION_SOURCE_TYPE_NPC_VENDOR = 23
Vincent-Michael
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-11-26
Core/Conditions: Add CONDITION_GENDER = 20
Subv
2012-11-24
Core/Conditions: use proper SpellCastResult instead of Notification when COND...
joschiwald
2012-11-20
Core/Misc: Reduction of header dependencies - Step II
Spp
2012-09-21
Core/Conditions: Add relation to creator
thesensei
2012-09-15
DB/Creatures: Fix "Frostbrood Vanquisher" flying
Vincent-Michael
2012-09-15
Core/Conditions: Convert CONDITION_MAP_DIFFICULTY in CONDITION_SPAWNMASK for ...
Vincent-Michael
2012-09-15
Core/Conditions: Implemented CONDITION_MAP_DIFFICULTY
Vincent-Michael
2012-09-10
Core: Warning fixes (Also some -pedantic under game folder)
Spp
2012-04-07
Core/Conditions: Add CONDITION_TITLE
Nay
2012-03-07
Core: Remove some whitespace and tabs
click
2012-03-01
Core/Conditions: Small optimization in ConditonMgr, as well as proper rules f...
Machiavelli
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