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Author
2018-10-28
Add rotation to .gob info (#22723)
Rochet2
2018-08-29
Core/GameObject: Add getter for current Quat rotation
Treeston
2018-08-22
Core/Packets: Reduce memory footprint of cached queries (#22297)
jackpoz
2018-08-22
[3.3.5] Core/Loot/Gameobject: Tempspawned Gameobjects after looting (#22124)
PolarCookie
2018-07-24
revert 5df7ffa, hack
Treeston
2018-07-24
Core/GameObject: Hunter traps now always put the Hunter in combat with the ta...
Treeston
2018-07-18
Core/GameObject: Fix an edge case where GOs might never respawn after being m...
Treeston
2018-07-18
Misc: Pass std::chrono types by value everywhere.
Treeston
2018-07-11
Core/GameObjects: Fixed DestroyGate battleground hook for vehicles (#22145)
Maphaze
2018-04-19
Core/PacketIO: Added missing move assignment operator to ByteBuffer
Shauren
2018-03-11
Core/GameObject: Fix linked traps not being despawned properly and remove dep...
Killyana
2018-03-10
Core/Spell: fix LoS checks for GameObject spells
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-02-24
Core/GameObject: implemented gameobject_overrides table to change faction and...
ariel-
2018-02-24
Core/GameObject: kill uninitialized, unused field from GameObjectTemplateAddo...
ariel-
2018-02-23
Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy h...
Treeston
2018-02-23
Core/GameObject: fix stupid ridiculous junk legacy hack code with negative go...
Treeston
2018-02-14
Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Treeston
2018-02-13
Entities/GO: GameObjects now support (delayed) despawning in a reasonable man...
Treeston
2018-01-08
Core/Creature: improve DB linked_respawn handling (#21172)
kelno
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-30
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2017-12-16
Core/GameObject: refactor dismounting on use
ariel-
2017-12-16
Core/GameObject: implement dismount on use of certain GOs
ariel-
2017-11-30
Some misc streamlining/cleanup:
Treeston
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-23
Core/WorldObject: Properly initialize position data for all types when initia...
Treeston
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-06
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2017-06-01
Core/AI: Factory functions cleanup
ariel-
2017-05-23
Core/Player: update interaction checks, some info taken from client
ariel-
2017-05-23
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2017-05-01
Core/Scripts: unified scripted gossip/quest api
ariel-
2017-04-28
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2017-04-04
Core/GameObject: fix unitialized member on GameObjectData
ariel-
2017-03-31
Core/Scripts: Fix a logic fail that overriden the script of an entity that ch...
ariel-
2017-03-26
Core/Gameobject: remove virtual from GetScriptId, it's not overriden
ariel-
2017-03-26
Core/Scripts: Add support for spawn specific C++ scripts
Aokromes
2017-03-23
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...
Chaouki Dhib
2017-03-05
Corrected doors and buttons without autoclose time after recent changes (#19249)
xinef1
2017-03-01
Ensure that all actions are compared to fixed point in time (ie. world update...
xinef1
2017-03-01
Core/GameObject: regenerate GO loot if respawn time passed since last loot ge...
xinef1
2017-02-21
Core/Packet: convert query packets into new system.
ariel-
2017-02-20
Store cached static data queries, instead of building them in every query opc...
xinef1
2017-02-17
Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
xinef1
2017-02-04
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
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