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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2010-11-13Core: Fix non-PCH compile (include Unit.h so we don't get a forward declarati...click
2010-11-13Core:linencloth
2010-10-25Core/AI: use NullGameObjectAI for gameobjects with ScriptNameRat
2010-10-25Core: Fix warningsSpp
2010-10-24Core/Entities: Remove circular dependencies from GameObject headers, fixes *n...Shauren
2010-10-23Core/AI: implemented basic class for GameObjectAIRat
2010-10-06Core/GameObject: Check if a GO is a requirement of a quest, and if so make itrunningnak3d
2010-10-06Core/WorldPacket: Add support for generic (type 5) GOs sparkling if objectiverunningnak3d
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
2010-10-07Update copyright headers (following the same standard in all files = good)click
2010-09-28Magic numbers cleanup:Shocker
2010-09-17Core: Cleanup locale handling.linencloth
2010-09-13Core/Quests: Some cleanup in quest relation accessingShauren
2010-09-02Core/Players: Don't set instanceId to 0 when player is on transport during lo...Shauren
2010-08-26Core/Cleanup:azazel
2010-08-26Fix crash when using a pool template with an entry > 65535, fixes issue #3632Shocker
2010-08-23Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and...silinoron
2010-08-23Core: Fix some warningsSpp
2010-08-22Core/Game: fix all warnings related to converting doubles and floats.silinoron
2010-08-22Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces...click
2010-08-21DB Layer:Machiavelli
2010-08-18* HIGHLY EXPERIMENTAL - USE AT OWN RISK *Machiavelli
2010-08-09* Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's (thanks...azazel
2010-08-08* Rename InstanceData to InstanceScriptazazel
2010-08-08* Some singleton renames for consistency:XTZGZoReX
2010-08-08* Rename: BattleGround -> Battleground.XTZGZoReX
2010-08-06*** New core <-> script library interface - complete rewrite of the old one.XTZGZoReX
2010-08-06Added ScriptName to transports table for script system rewriteShauren
2010-08-03Removed useless code setting gameobject flag locked with each use of gameobje...Shauren
2010-08-02Groups are now stored by low guid in mapShauren
2010-07-30*use ASSERT macro instead of regular assert for better output.QAston
2010-07-28*Cleanup in ObjectAccessor - this should fix some crashesQAston
2010-07-24Allow the full raidgroup to uses meetingstones, not just a single subgroup (b...click
2010-07-12change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"click
2010-06-28minor change to destructable buildings.Supabad
2010-06-25* Renamed PoolHandler to PoolMgr since the pool systems has nothing to do withBrian
2010-06-25Get rid of Trinity Singleton and Threading patterns and replace them with ACE...Machiavelli
2010-06-23Remove a duplicate query.Machiavelli
2010-06-23Implement taxi/transport event scripts support. Author: VladimirMachiavelli
2010-06-08* Remove more relative paths from includesBrian
2010-06-08* Linux compile with and without PCH fixedBrian
2010-06-07* Getting closer (at least for Linux :) )Brian
2010-06-07* More cleanupBrian
2010-06-05rearranged core filesRat