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Author
2010-11-13
Core: Fix non-PCH compile (include Unit.h so we don't get a forward declarati...
click
2010-11-13
Core:
linencloth
2010-10-25
Core/AI: use NullGameObjectAI for gameobjects with ScriptName
Rat
2010-10-25
Core: Fix warnings
Spp
2010-10-24
Core/Entities: Remove circular dependencies from GameObject headers, fixes *n...
Shauren
2010-10-23
Core/AI: implemented basic class for GameObjectAI
Rat
2010-10-06
Core/GameObject: Check if a GO is a requirement of a quest, and if so make it
runningnak3d
2010-10-06
Core/WorldPacket: Add support for generic (type 5) GOs sparkling if objective
runningnak3d
2010-10-07
REALLY fix the CRLF-crap...
click
2010-10-07
Remove the accidental additions of CRLF-crap from the header updates
click
2010-10-07
Update copyright headers (following the same standard in all files = good)
click
2010-09-28
Magic numbers cleanup:
Shocker
2010-09-17
Core: Cleanup locale handling.
linencloth
2010-09-13
Core/Quests: Some cleanup in quest relation accessing
Shauren
2010-09-02
Core/Players: Don't set instanceId to 0 when player is on transport during lo...
Shauren
2010-08-26
Core/Cleanup:
azazel
2010-08-26
Fix crash when using a pool template with an entry > 65535, fixes issue #3632
Shocker
2010-08-23
Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and...
silinoron
2010-08-23
Core: Fix some warnings
Spp
2010-08-22
Core/Game: fix all warnings related to converting doubles and floats.
silinoron
2010-08-22
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces...
click
2010-08-21
DB Layer:
Machiavelli
2010-08-18
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Machiavelli
2010-08-09
* Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's (thanks...
azazel
2010-08-08
* Rename InstanceData to InstanceScript
azazel
2010-08-08
* Some singleton renames for consistency:
XTZGZoReX
2010-08-08
* Rename: BattleGround -> Battleground.
XTZGZoReX
2010-08-06
*** New core <-> script library interface - complete rewrite of the old one.
XTZGZoReX
2010-08-06
Added ScriptName to transports table for script system rewrite
Shauren
2010-08-03
Removed useless code setting gameobject flag locked with each use of gameobje...
Shauren
2010-08-02
Groups are now stored by low guid in map
Shauren
2010-07-30
*use ASSERT macro instead of regular assert for better output.
QAston
2010-07-28
*Cleanup in ObjectAccessor - this should fix some crashes
QAston
2010-07-24
Allow the full raidgroup to uses meetingstones, not just a single subgroup (b...
click
2010-07-12
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
click
2010-06-28
minor change to destructable buildings.
Supabad
2010-06-25
* Renamed PoolHandler to PoolMgr since the pool systems has nothing to do with
Brian
2010-06-25
Get rid of Trinity Singleton and Threading patterns and replace them with ACE...
Machiavelli
2010-06-23
Remove a duplicate query.
Machiavelli
2010-06-23
Implement taxi/transport event scripts support. Author: Vladimir
Machiavelli
2010-06-08
* Remove more relative paths from includes
Brian
2010-06-08
* Linux compile with and without PCH fixed
Brian
2010-06-07
* Getting closer (at least for Linux :) )
Brian
2010-06-07
* More cleanup
Brian
2010-06-05
rearranged core files
Rat