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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2017-08-11Core/Misc: Remove Whitespacessirikfoll
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-23Core/WorldObject: Properly initialize position data for all types when initia...Treeston
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-06Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2017-06-01Core/AI: Factory functions cleanupariel-
2017-05-23Core/Player: update interaction checks, some info taken from clientariel-
2017-05-23Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Misc: camelize GetFaction/SetFaction properlyariel-
2017-04-04Core/GameObject: fix unitialized member on GameObjectDataariel-
2017-03-31Core/Scripts: Fix a logic fail that overriden the script of an entity that ch...ariel-
2017-03-26Core/Gameobject: remove virtual from GetScriptId, it's not overridenariel-
2017-03-26Core/Scripts: Add support for spawn specific C++ scriptsAokromes
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2017-03-05Corrected doors and buttons without autoclose time after recent changes (#19249)xinef1
2017-03-01Ensure that all actions are compared to fixed point in time (ie. world update...xinef1
2017-03-01Core/GameObject: regenerate GO loot if respawn time passed since last loot ge...xinef1
2017-02-21Core/Packet: convert query packets into new system.ariel-
2017-02-20Store cached static data queries, instead of building them in every query opc...xinef1
2017-02-17Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)xinef1
2017-02-04Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2017-01-28Few small optimizations here and there (#18684)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-19Core/Entities: fix interaction of traps with ffa pvp and sanctuary flagsariel-
2016-11-16Core/Gameobject: fixed sometimes not found linked trapariel-
2016-11-14Core/GameObject: use a friendly trigger for positive spells.ariel-
2016-11-07Core/Gameobject: remove immune flags from trigger used to cast GO spellsariel-
2016-11-01Core/GameObject: spawn linked traps at gameobject creation instead of using D...SnapperRy
2016-10-30Core/GameObjects: Handle despawning and respawning of nearby linked traps on ...Snapper
2016-10-30Core/GameObjects: Fixed Frozen Trap target selectionShauren
2016-10-19Core/GameObject Also spawn trap for GAMEOBJECT_TYPE_BUTTON (#18083)Gustavo
2016-09-24Scripts/ICC: Fix chest loot exploitjackpoz
2016-09-12Core/Fishing: ignore required skill when fishing in pools.SnapperRy
2016-08-28Core/GameObject: cache pointer to GameObjectTemplateAddonariel-
2016-08-28Core/GameObject: migrated non-WDB fields to new gameobject_template_addon tableariel-
2016-08-28Core/GameObject: added possibilty for gameobjects to contain money loot.ariel-
2016-08-28Core/GameObject: save spawn GOState and reset to it instead of toggling from ...ariel-
2016-08-25Entities/GameObject: Expose GO rotation to scripting.treeston
2016-08-19AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAS...treeston
2016-07-30Core/GameObject: misc type mismatchariel-
2016-07-30Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...ariel-
2016-07-30Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#1...ariel-
2016-07-26Core/GameObjects: fix typoariel-
2016-07-05Core/Fishing: update fishing skill regardless of success or failure (junk ite...SnapperRy
2016-06-07build fixShauren
2016-06-07Core/GameObjects: Update GameObjectTemplate structure and defined more GO flagsShauren
2016-05-12Too many damn stars in that damn argument list.treeston