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path: root/src/server/game/Entities/Object
AgeCommit message (Expand)Author
2012-06-21Core/Misc: Code-style + some const methods.Chaplain
2012-06-03Core/Visibility: Change the default visibility distance for instances and bat...kaelima
2012-05-26Add function for SetObjectScaleVincent-Michael
2012-04-28Fix build and correct minor codestyle issue.QAston
2012-04-28Merge pull request #6239 from The-Game/masterQAston
2012-04-24Check if unit has UNIT_DYNFLAG_TRACK_UNIT before checking auras to prevent pr...The Game
2012-04-18Core/Spells: Removed unneeded phase check from spell casts, its already done ...Shauren
2012-04-18Fix code style, thanks Discover.The Game
2012-04-17Fix unit tracking to not being limited to the caster of SPELL_AURA_MOD_STALKE...The Game
2012-04-10Merge pull request #5648 from Elron103/pull-requestsShocker
2012-04-08Core/Cleanup:kaelima
2012-04-08Core/Shared: Move container functions to shared project under Trinity::Contai...Machiavelli
2012-03-30Merge pull request #5649 from Elron103/pull-requests2click
2012-03-29Core/Misc: Code style and remove unused define.Gyx
2012-03-29Core/Game: Code style.Gyx
2012-03-28Core/Game: Code style again.Gyx
2012-03-17Core/Movement:Machiavelli
2012-03-16Core/Movement: Do not process server side relocation if reading movementinfo ...Machiavelli
2012-03-12Core/GameObjects: Chests will now remain locked for players who left the grou...Shauren
2012-03-12Core/Units:Machiavelli
2012-03-11Core/Movement: Fix random position finding near edges, avoid big z-coordinate...Elron103
2012-03-11Core/Misc: Add a validity check for coordinates, prevents crashesElron103
2012-03-01Core/Object: Correct the updateflag order in SMSG_UPDATE_OBJECT.kaelima
2012-02-29Core/Object:kaelima
2012-02-27Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...Spp
2012-02-21Core/Db/Conditions:QAston
2012-02-11Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)Subv
2012-02-11Core/Db/Conditions: Add new condition types:QAston
2012-02-09Merge pull request #5160 from TrinityCore/dynamic_vmapsSubv
2012-02-09Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS andSubv2112
2012-02-09Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3QAston
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-02-02Fixed buildSubv2112
2012-02-02Codestyle: Converted some casts to their respective ToClass()Subv2112
2012-01-29Core/Movement: Correctly fixed flying npcs falling to ground, no more glitche...Subv2112
2012-01-14Core/Movement: Implement spline movement subsystem.Machiavelli
2012-01-08implement objectdetectionille
2012-01-03Core/Spells: Some corrections after 65aca2b8061c2da59a7dd8155894e6064f5b5c7d,...elecyb
2012-01-02Core/Spells: Update nearby visible objects for new viewpoints, fix spells wit...elecyb
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-28Warning fixesSpp
2011-12-20Update grid system. Try to fix some crashes and transport passengers (now the...megamage
2011-12-10Core/Misc: Fixed some duplicate checks for player typeid in Unit::Kill and Sp...kaelima
2011-11-11Cleanup before deleting objects when unloading grid. Fix #3922.megamage
2011-11-11Add detailed crash info when aura owner is not in the same map as target in A...megamage
2011-11-10Fix the crash when removing object from an unloaded grid. Object should alway...megamage
2011-11-07Core: Codestyle clean-upBootz
2011-11-07Core: Codestyle clean-upBootz
2011-10-19Core/Grid:kaelima
2011-10-18Rename some classes in grid system.megamage