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Author
2016-07-30
Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...
ariel-
2016-07-30
Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#1...
ariel-
2016-07-13
Game/Entities: Fix math problem "Disk Point Picking" in GetRandomPoint (#17577)
P-Kito
2016-06-04
Core/VMaps: Fix some vmap height edge cases
jackpoz
2016-05-26
Merge remote-tracking branch 'Golrag/LoS_object_size' into 3.3.5 (PR #15807)
treeston
2016-05-14
Seriously, who doesn't support std::string instead of char* in 2016?
treeston
2016-05-14
Add a LOG_WARN when attempting to summon a non-existing summon group.
treeston
2016-05-13
Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...
treeston
2016-05-11
Core/Maps - Improvements to Cinematic function
r00ty-tc
2016-05-09
Core/Random: Removed ancient and unused MAP_BASED_RAND_GEN
Shauren
2016-04-14
[Core/Maps] Activate creatures and objects during opening cinematics and othe...
r00ty-tc
2016-04-12
Core/Entities: Ported byte field offset naming from 6.x
Shauren
2016-03-30
Merge pull request #16839 from chaodhib/spell_facing_fix
Treeston
2016-03-27
Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still...
r00ty-tc
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-21
Core/Object: Use object edges to calculate LoS
Golrag
2016-03-01
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
ccrs
2016-01-12
Core/Object: Codestyle improvements
Kittnz
2016-01-12
Core/Entities: Show destroy animation for creatures and totems.
elecyb
2016-01-01
Update copyright note for 2016
Rushor
2015-11-07
Core: Whitespace cleanup
Vincent-Michael
2015-10-31
Core/Conditions: Type renaming
Shauren
2015-10-29
Core/Misc: Removed manually defined ObjectGuid copy/move constructors. This w...
Shauren
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-29
Core/Maps: Moved corpse management to map level
Shauren
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-09-21
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...
StormBytePP
2015-08-15
Core/Object: Add changes to ObjectGuid from 6.x
DDuarte
2015-08-10
Core/RestState: Check area trigger radius instead of 1.0f distance
Rochet2
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-07-02
The following stealth changes are implemented.
pete318
2015-05-23
Fix non pch build.
Gacko
2015-05-19
Core/Misc: Moved Position to its own file
Shauren
2015-05-19
Fix build after recent cherry-picks
DDuarte
2015-04-04
Core/Misc: Fix issues reported by static analysis
jackpoz
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-08
Core: And yet more INFO->DEBUG logging
click
2015-03-01
Core/Player: Optimize Player::HaveAtClient() performance
jackpoz
2015-02-22
Merge pull request #14103 from Epicurus4/6.x
Duarte Duarte
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-11-26
Core: Use the correct function to convert strings to unsigned longs and unsig...
Nayd
2014-10-26
Scripts: replaced various Location struct defines with proper Position or G3D...
joschiwald
2014-10-19
Core/Misc: fixed a scenario when character factionchange create unexpected re...
joschiwald
2014-09-19
Core/Misc: multiple changes
joschiwald
2014-09-17
Core/Spells: consider spell speed in SPELL_EFFECT_CHARGE
joschiwald
2014-09-17
Core: Fix warnings
Vincent-Michael
2014-09-16
Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCore
Shauren
2014-09-16
Core/Misc: Removed explicit qualifier from ObjectGuid uint64 conversion operator
Shauren
2014-09-16
Core/Logging: Fixed incorrect usage of guid in logs
Shauren
2014-09-14
Core/Misc: Fixed build without pch
Shauren
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