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Commit message (
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Author
2018-11-20
Core/Objects: properly use UPDATETYPE_CREATE_OBJECT2 when creating brand new ...
Ovah
2018-09-17
Core/Player: Clean up duel related code. Fix a check for abusive client behav...
Treeston
2018-08-29
Core/Spells: Clean up some assist checks (no behavior change)
Treeston
2018-08-28
Core/Spells: Fix an incorrect check that was exempting negative spells from _...
Treeston
2018-08-13
readability
Treeston
2018-07-18
Misc: Pass std::chrono types by value everywhere.
Treeston
2018-06-26
Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087)
killerwife
2018-05-02
Core/Unit: UNIT_FLAG renames
Treeston
2018-04-07
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2018-04-07
Revert "Core/Entities: Reduce the probability of units dropping under the map...
Shauren
2018-04-06
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2018-04-03
Core/Spells: Fix UNIT_CREATED_BY_SPELL in SPELL_EFFECT_SUMMON (#21756)
Keader
2018-04-02
Object.cpp: TC_LOG_ERROR grammar improvement
tkrokli
2018-04-01
crash fix follow-up
Treeston
2018-04-01
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...
Treeston
2018-04-01
you saw nothing, and have no evidence against me
Treeston
2018-04-01
fb39980 follow-up
Treeston
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-04-01
Core/Position: code style cleanup of position.h; no change in functionality.
Treeston
2018-03-15
Core/Entities: don't skip immunity checks for positive spells
ariel-
2018-03-10
Core/Entities: fix creatures ignoring immune flags. Closes #21578 for real
ariel-
2018-03-10
Core/Spell: fix SendSpellMiss requiring caster Unit
ariel-
2018-03-10
Core/Spell: fix target checks
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-09
Core/Creatures: Fixed flying creatures using MOVEMENTFLAG_CAN_FLY
Shauren
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-02-26
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2018-02-17
Core/Entities: remove grid-wide visibility from setActive and implement anoth...
Wyreth
2018-02-16
Core/Entities: Reduce the probability of units dropping under the map (#21322)
Jeremy
2018-02-16
Core/SAI: Move enum to the correct file
Killyana
2018-02-16
Core/SAI: Add an action_param3 to "summon gob" to control when the object wil...
Killyana
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-29
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2017-12-17
Core/Misc: Fix clang 6 warnings
jackpoz
2017-12-15
Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)
Gustavo
2017-12-14
Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR ...
Golrag
2017-11-30
woops (ref 76a4c7d)
Treeston
2017-11-30
Some misc streamlining/cleanup:
Treeston
2017-11-25
Misc: More cleanup
Aokromes
2017-09-14
Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)
Treeston
2017-08-21
Core/Creature: temporary summons are now dynamic flagged (oversight in dynspa...
Treeston
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core: fix warning
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-11
Core/Scripts: fix some /W4 warnings
ariel-
2017-06-10
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
treeston
2017-06-08
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
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