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path: root/src/server/game/Entities/Object
AgeCommit message (Expand)Author
2018-11-20Core/Objects: properly use UPDATETYPE_CREATE_OBJECT2 when creating brand new ...Ovah
2018-09-17Core/Player: Clean up duel related code. Fix a check for abusive client behav...Treeston
2018-08-29Core/Spells: Clean up some assist checks (no behavior change)Treeston
2018-08-28Core/Spells: Fix an incorrect check that was exempting negative spells from _...Treeston
2018-08-13readabilityTreeston
2018-07-18Misc: Pass std::chrono types by value everywhere.Treeston
2018-06-26Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087)killerwife
2018-05-02Core/Unit: UNIT_FLAG renamesTreeston
2018-04-07Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2018-04-07Revert "Core/Entities: Reduce the probability of units dropping under the map...Shauren
2018-04-06Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2018-04-03Core/Spells: Fix UNIT_CREATED_BY_SPELL in SPELL_EFFECT_SUMMON (#21756)Keader
2018-04-02Object.cpp: TC_LOG_ERROR grammar improvementtkrokli
2018-04-01crash fix follow-upTreeston
2018-04-01Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...Treeston
2018-04-01you saw nothing, and have no evidence against meTreeston
2018-04-01fb39980 follow-upTreeston
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-04-01Core/Position: code style cleanup of position.h; no change in functionality.Treeston
2018-03-15Core/Entities: don't skip immunity checks for positive spellsariel-
2018-03-10Core/Entities: fix creatures ignoring immune flags. Closes #21578 for realariel-
2018-03-10Core/Spell: fix SendSpellMiss requiring caster Unitariel-
2018-03-10Core/Spell: fix target checksariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Creatures: Fixed flying creatures using MOVEMENTFLAG_CAN_FLYShauren
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-02-26Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2018-02-17Core/Entities: remove grid-wide visibility from setActive and implement anoth...Wyreth
2018-02-16Core/Entities: Reduce the probability of units dropping under the map (#21322)Jeremy
2018-02-16Core/SAI: Move enum to the correct fileKillyana
2018-02-16Core/SAI: Add an action_param3 to "summon gob" to control when the object wil...Killyana
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-17Core/Misc: Fix clang 6 warningsjackpoz
2017-12-15Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)Gustavo
2017-12-14Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR ...Golrag
2017-11-30woops (ref 76a4c7d)Treeston
2017-11-30Some misc streamlining/cleanup:Treeston
2017-11-25Misc: More cleanupAokromes
2017-09-14Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2017-08-21Core/Creature: temporary summons are now dynamic flagged (oversight in dynspa...Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core: fix warningariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-11Core/Scripts: fix some /W4 warningsariel-
2017-06-10So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2017-06-08[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston