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path: root/src/server/game/Entities/Object
AgeCommit message (Expand)Author
2012-02-11Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)Subv
2012-02-11Core/Db/Conditions: Add new condition types:QAston
2012-02-09Merge pull request #5160 from TrinityCore/dynamic_vmapsSubv
2012-02-09Core/Collision: Ported dynamic line of sight patch by Silverice from MaNGOS andSubv2112
2012-02-09Merge pull request #4726 from ille/baa2252bd31718e93ccc3e97aa81afeecb5ec9c3QAston
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-02-02Fixed buildSubv2112
2012-02-02Codestyle: Converted some casts to their respective ToClass()Subv2112
2012-01-29Core/Movement: Correctly fixed flying npcs falling to ground, no more glitche...Subv2112
2012-01-14Core/Movement: Implement spline movement subsystem.Machiavelli
2012-01-08implement objectdetectionille
2012-01-03Core/Spells: Some corrections after 65aca2b8061c2da59a7dd8155894e6064f5b5c7d,...elecyb
2012-01-02Core/Spells: Update nearby visible objects for new viewpoints, fix spells wit...elecyb
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-28Warning fixesSpp
2011-12-20Update grid system. Try to fix some crashes and transport passengers (now the...megamage
2011-12-10Core/Misc: Fixed some duplicate checks for player typeid in Unit::Kill and Sp...kaelima
2011-11-11Cleanup before deleting objects when unloading grid. Fix #3922.megamage
2011-11-11Add detailed crash info when aura owner is not in the same map as target in A...megamage
2011-11-10Fix the crash when removing object from an unloaded grid. Object should alway...megamage
2011-11-07Core: Codestyle clean-upBootz
2011-11-07Core: Codestyle clean-upBootz
2011-10-19Core/Grid:kaelima
2011-10-18Rename some classes in grid system.megamage
2011-10-18Minor cleanups here and thereSpp
2011-10-17Core/Misc: Added 'f' after float valuesFredi Machado
2011-10-13Remove some "_" from private methods as required by TC standards. Thanks to S...megamage
2011-10-13More cleanup of CanSeeOrDetectmegamage
2011-10-13Some cleanup of CanSeeOrDetect code.megamage
2011-10-10Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for bette...megamage
2011-09-30Core/Movement: Fixed knockback visibility for other players (no more "telepor...Shauren
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-29Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"Spp
2011-09-20Reimplement WorldObject::IsInBetween() to work as intented.Havenard
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-09-01Core: cleanup.Chaplain
2011-08-30Core: Crash fix (TemporarySummon), remove some warnings and some other minor ...Spp-
2011-08-30Yet another missed change, i should probably start reading what i change...Shauren
2011-08-30Core/Objects: Properly clear update mask after sending update packets, thanks...Shauren
2011-08-28Core/Objects: Changed how update fields changes are identified, no longer sto...Shauren
2011-08-28Core/Auras: If the creature whose model is used for SPELL_AURA_TRANSFORM is a...Shauren
2011-08-26Core/Spells: Store explicit unit, corpse and GO targets in one variable, beca...QAston
2011-08-15Core/GameObject: Fix interaction distance with GameObjects in all corner case...Machiavelli
2011-08-13Core/Object: Removed incorrect code (never affected anything)Shauren
2011-08-03Core: Fix compile without PCH and fix some warningsSpp
2011-08-01Core: Typo fix introduced in previous commit (:S)Spp-
2011-08-01Core: Some more missing changes from previous commit (Pass by const reference...Spp-
2011-08-01Core: Pass by const reference for simple objects replaced with pass by valueSpp-
2011-07-31Core/Visibility: Send object destroy packets to dead players. Fixes persisten...Machiavelli
2011-07-29Core: Append single character to stream as character, not as a stringSpp-