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path: root/src/server/game/Entities/Object
AgeCommit message (Expand)Author
2012-01-20Core/Objects: Fixed visibility of gameobjects and fixed client crash when log...Shauren
2012-01-07Merge branch 'master' into 4.xNay
2012-01-07P5: Typo...Gyx
2012-01-03Core/Spells: Some corrections after 65aca2b8061c2da59a7dd8155894e6064f5b5c7d,...elecyb
2012-01-02Core/Spells: Update nearby visible objects for new viewpoints, fix spells wit...elecyb
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-28Warning fixesSpp
2011-12-27Merge branch 'master' into 4.x and some warning fixesSpp
2011-12-22Core/Guilds: Preliminary implementation of guild guidsNay
2011-12-21Server/Protocol:kaelima
2011-12-20Update grid system. Try to fix some crashes and transport passengers (now the...megamage
2011-12-10Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.xMachiavelli
2011-12-10Core/Misc: Fixed some duplicate checks for player typeid in Unit::Kill and Sp...kaelima
2011-11-28Core/Packets: CANCEL_AURA "fix"Rat
2011-11-27Core/Packets: updated WorldPacket compressorRat
2011-11-27Core/Packets: updated update_object structureRat
2011-11-27Add missed change to previous commit and fix a typo in BitStream::EmptyNay
2011-11-27Core/Object: Update Update_type enum, remove BuildMovementUpdateBlock and wri...Nay
2011-11-25Core/Misc:kaelima
2011-11-25Core/Object: Update UpdateFields to version 4.2.2 (14545)kaelima
2011-11-11Cleanup before deleting objects when unloading grid. Fix #3922.megamage
2011-11-11Add detailed crash info when aura owner is not in the same map as target in A...megamage
2011-11-10Fix the crash when removing object from an unloaded grid. Object should alway...megamage
2011-11-07Core: Codestyle clean-upBootz
2011-11-07Core: Codestyle clean-upBootz
2011-10-19Core/Grid:kaelima
2011-10-18Rename some classes in grid system.megamage
2011-10-18Minor cleanups here and thereSpp
2011-10-17Core/Misc: Added 'f' after float valuesFredi Machado
2011-10-13Remove some "_" from private methods as required by TC standards. Thanks to S...megamage
2011-10-13More cleanup of CanSeeOrDetectmegamage
2011-10-13Some cleanup of CanSeeOrDetect code.megamage
2011-10-10Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for bette...megamage
2011-09-30Core/Movement: Fixed knockback visibility for other players (no more "telepor...Shauren
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-29Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*"Spp
2011-09-20Reimplement WorldObject::IsInBetween() to work as intented.Havenard
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-09-01Core: cleanup.Chaplain
2011-08-30Core: Crash fix (TemporarySummon), remove some warnings and some other minor ...Spp-
2011-08-30Yet another missed change, i should probably start reading what i change...Shauren
2011-08-30Core/Objects: Properly clear update mask after sending update packets, thanks...Shauren
2011-08-28Core/Objects: Changed how update fields changes are identified, no longer sto...Shauren
2011-08-28Core/Auras: If the creature whose model is used for SPELL_AURA_TRANSFORM is a...Shauren
2011-08-26Core/Spells: Store explicit unit, corpse and GO targets in one variable, beca...QAston
2011-08-15Core/GameObject: Fix interaction distance with GameObjects in all corner case...Machiavelli
2011-08-13Core/Object: Removed incorrect code (never affected anything)Shauren
2011-08-03Core: Fix compile without PCH and fix some warningsSpp
2011-08-01Core: Typo fix introduced in previous commit (:S)Spp-
2011-08-01Core: Some more missing changes from previous commit (Pass by const reference...Spp-