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NPCHandler.cpp
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Author
2022-03-06
Core/Creature: Add new db field InteractionPauseTimer (#25880)
Giacomo Pozzoni
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-02
Warning fixes
Shauren
2022-02-02
Core/Pets: Updated pet summoning for latest client version (5 Call Pet spells...
Shauren
2022-01-31
Core/Pets: Removed storing stable slot count in db
Shauren
2022-01-31
Core/PacketIO: Removed handlers for two pet opcodes that no longer exist
Shauren
2022-01-31
Core/Pets: Fixed saving pets put in stable while not being summoned
Shauren
2022-01-31
Core/Pet: Fix assert triggered by e203ecda88a327c4e93588f39cc4ffdcf99b30f7
jackpoz
2022-01-31
Core/Pet: Attempt to fix assertions triggered when summoning pets (#26501)
Giacomo Pozzoni
2022-01-31
Core/Pets: Pet management refactoring (#25191)
Shauren
2022-01-23
Misc: Remove some unneeded/duplicated includes (#25051)
Peter Keresztes Schmidt
2022-01-23
Core/DataStores: Port refactors from Update DBC field names to generated ones...
Peter Keresztes Schmidt
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-03-21
Core/Auras: Defined and implemented many new interrupt flags
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Movement: 7fff83d6752 followup
ccrs
2020-08-23
Core/Movement: waypoint movement (#20121)
ccrs
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-07-02
Core/PacketIO: Convert all leftover packets to use packet classes
Shauren
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-04-14
Core/DBLayer: Implement async transaction completion callbacks
Shauren
2020-01-02
New Year
Aokromes
2019-10-27
Core/DataStores: Updated db2 structures to 8.2.5
Shauren
2019-07-27
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2019-07-21
Core/Creatures: Various fixes for creatures, regarding combat conditions, des...
xinef1
2019-07-21
Few small optimizations here and there (#18684)
xinef1
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-03-14
Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = ...
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-11-25
Misc: More cleanup
Aokromes
2017-08-20
Core/Creatures: Fixed trainers that don't use gossip but open trainer list di...
Shauren
2017-08-13
Core/Creatures: Implement a general way to store selection data for gossip an...
Rochet2
2017-07-27
Core/Creatures: Deleted obsolete pet trainer script and fixed build
Shauren
2017-07-26
Core/Creatures: Rewrite trainer handling to properly support multiple trainer...
Shauren
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-21
Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-04-23
Core/Spells: Add duration argument to Unit::SendPlaySpellVisualKit (#19487)
Ulduar2
2017-04-16
Update NPCHandler.cpp
Aokromes
2017-04-16
Core/Trainers: Fix Multiprofession Trainers
Aokromes
2017-03-18
Core/Scripts: Add support for spawn specific C++ scripts
Krudor
2017-02-11
Core/Handlers: actually check allowed trainer classes and races to avoid spoo...
ariel-
2017-01-13
Core/DBLayer: Convert async queries to new query callbacks and remove old cal...
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-08-27
Core/Logging: removed useless log message
joschiwald
2016-07-10
Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to f...
Shauren
2016-04-16
Core: Removed Whitespaces
Vincent-Michael
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