aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Loot/LootMgr.cpp
AgeCommit message (Expand)Author
2025-06-10Core/Misc: Kill copy/move constructors for singleton classesShauren
2025-02-23Core/Misc: Add a bunch of examples for 67418a1aeee9035234d304b5e9653b832488dd66Shauren
2024-12-31Core/Misc: Include cleanup - remove MapUtils.h from Containers.hShauren
2024-12-29Core/Loot: Implemented automatic flagging of tracking quests from lootShauren
2024-12-01Core/Misc: Port std::ranges::contains from c++23Shauren
2024-09-24Core/Items: Implemented ITEM_BONUS_DISENCHANT_LOOT_IDShauren
2024-08-26Core/Loot: Implemented currency lootShauren
2024-08-25Core/Loot: Build fix for older compilersShauren
2024-08-25Core/Loot: Added type to LootStoreItem to replace reference != 0 checksShauren
2024-08-25Core/Conditions: Remove unneccessary duplicate condition startup checks - ite...Shauren
2024-08-25Core/Loot: Use unique_ptr in LootTemplate classShauren
2024-08-25Core/Loot: Use unique_ptr in LootStore classShauren
2024-01-11Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...Shauren
2023-10-31Core/Random: Changed random functions returning doubles to return floatsShauren
2023-06-17Core/Items: Item bonus generation improvementsShauren
2023-05-29Core/Creatures: Move creature difficulty specific data from creature_template...Meji
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-10-25Core/Loot: Implemented dungeon encounter personal lootShauren
2022-10-17Core/Loot: Implemented personal loot and tag sharing for non-boss lootShauren
2022-10-16Core/Loot: Initial support for personal loot in gameobjects (non-instanced co...Shauren
2022-09-17Core/Loot: Simplify loot containersShauren
2022-09-11Core/Loot: Set loot guid and type in Loot constructorShauren
2022-04-24Core/Spells: Rename SpellAttr0 to use official attribute namesShauren
2022-03-05Update LootMgr.cpp (#25849)Trond B. Krokli
2021-12-21Core/Items: implement some helper methods for easier readability (#24113)ForesterDev
2021-12-18Core/Misc: Fix C++17 build errorsjackpoz
2021-06-16Core/Globals: revert back to unordered_map for templatesariel-
2021-06-16Core/Globals: throw some RAII into ObjectMgr, and load templates into vectorsariel-
2021-01-21Core/Logs: Fix more logsAokromes
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-01-25Core/Misc: Removed references to item_template in logsShauren
2020-01-02New YearAokromes
2019-07-21Core/Misc: Fixed player corpse looting, added player corpse loot and some mor...xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-01-01Update copyright note for 2018vincent-michael
2017-05-18Core/Game: Include cleanupShauren
2017-05-08Core/Items: Set and save item context fieldShauren
2017-04-06Core/DataStores: Updated db2 structures to 7.2.0Shauren
2017-03-05Fixed warningjoschiwald
2017-03-05Core/Loot: do not show unique items if player already has the maximum allowed...SnapperRy
2017-02-05Core/Loot: fix bug introduced in a49544cc187d3a156b4615907d6b82057364fcc4 in ...ariel-
2017-01-29Creature/Loot: Do not display "lootable" sparkles for player even if others i...Treeston
2017-01-09Core/Loot: Fixed resaving looted items from containersShauren
2017-01-01Update copyright note for 2017vincent-michael
2016-12-28Core/Loot: Implemented AoE lootShauren
2016-12-27Core/Loot: Fixed group lootShauren
2016-09-09Core/Items: Defined all item flagsShauren