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Loot
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LootMgr.cpp
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Author
2025-06-10
Core/Misc: Kill copy/move constructors for singleton classes
Shauren
2025-02-23
Core/Misc: Add a bunch of examples for 67418a1aeee9035234d304b5e9653b832488dd66
Shauren
2024-12-31
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
Shauren
2024-12-29
Core/Loot: Implemented automatic flagging of tracking quests from loot
Shauren
2024-12-01
Core/Misc: Port std::ranges::contains from c++23
Shauren
2024-09-24
Core/Items: Implemented ITEM_BONUS_DISENCHANT_LOOT_ID
Shauren
2024-08-26
Core/Loot: Implemented currency loot
Shauren
2024-08-25
Core/Loot: Build fix for older compilers
Shauren
2024-08-25
Core/Loot: Added type to LootStoreItem to replace reference != 0 checks
Shauren
2024-08-25
Core/Conditions: Remove unneccessary duplicate condition startup checks - ite...
Shauren
2024-08-25
Core/Loot: Use unique_ptr in LootTemplate class
Shauren
2024-08-25
Core/Loot: Use unique_ptr in LootStore class
Shauren
2024-01-11
Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...
Shauren
2023-10-31
Core/Random: Changed random functions returning doubles to return floats
Shauren
2023-06-17
Core/Items: Item bonus generation improvements
Shauren
2023-05-29
Core/Creatures: Move creature difficulty specific data from creature_template...
Meji
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-10-25
Core/Loot: Implemented dungeon encounter personal loot
Shauren
2022-10-17
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Shauren
2022-10-16
Core/Loot: Initial support for personal loot in gameobjects (non-instanced co...
Shauren
2022-09-17
Core/Loot: Simplify loot containers
Shauren
2022-09-11
Core/Loot: Set loot guid and type in Loot constructor
Shauren
2022-04-24
Core/Spells: Rename SpellAttr0 to use official attribute names
Shauren
2022-03-05
Update LootMgr.cpp (#25849)
Trond B. Krokli
2021-12-21
Core/Items: implement some helper methods for easier readability (#24113)
ForesterDev
2021-12-18
Core/Misc: Fix C++17 build errors
jackpoz
2021-06-16
Core/Globals: revert back to unordered_map for templates
ariel-
2021-06-16
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
ariel-
2021-01-21
Core/Logs: Fix more logs
Aokromes
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-01-25
Core/Misc: Removed references to item_template in logs
Shauren
2020-01-02
New Year
Aokromes
2019-07-21
Core/Misc: Fixed player corpse looting, added player corpse loot and some mor...
xinef1
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-08
Core/Items: Set and save item context field
Shauren
2017-04-06
Core/DataStores: Updated db2 structures to 7.2.0
Shauren
2017-03-05
Fixed warning
joschiwald
2017-03-05
Core/Loot: do not show unique items if player already has the maximum allowed...
SnapperRy
2017-02-05
Core/Loot: fix bug introduced in a49544cc187d3a156b4615907d6b82057364fcc4 in ...
ariel-
2017-01-29
Creature/Loot: Do not display "lootable" sparkles for player even if others i...
Treeston
2017-01-09
Core/Loot: Fixed resaving looted items from containers
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-28
Core/Loot: Implemented AoE loot
Shauren
2016-12-27
Core/Loot: Fixed group loot
Shauren
2016-09-09
Core/Items: Defined all item flags
Shauren
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