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Map.h
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Author
2017-08-26
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-08-01
Scripts/Commands: New utility command: .list spawnpoints.
Treeston
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-10
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
treeston
2017-06-08
Core/Maps: Corrected GetWaterOrGroundLevel (#19863)
Golrag
2017-06-08
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-01-21
Core/Vmaps: Stop M2s from occluding for spellcast LoS
HelloKitty
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-09-16
Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
Treeston
2016-09-09
Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
treeston
2016-06-04
Core/VMaps: Fix some vmap height edge cases
jackpoz
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-15
Core/Maps: Implement optional pre-loading of maps.
r00ty-tc
2016-02-10
Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)
treeston
2016-02-10
Core/Maps: Moved min height calculation to worldserver for more precise results
Shauren
2016-02-10
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
treeston
2016-02-09
Core/Maps: Parse MFBO adt chunk to properly handle height where player counts...
Shauren
2016-02-09
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-01
Update copyright note for 2016
Rushor
2015-12-31
Game/Maps: Clean up instance handling.
treeston
2015-10-30
Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...
Shauren
2015-10-28
Core/Corpses: Fixed leaking corpses
Shauren
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-29
Core/Maps: Moved corpse management to map level
Shauren
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-07-24
Core/Misc: Add a few consts to methods
DDuarte
2015-05-19
Core/Misc: Removed gcc specific packing pragma syntax - only unsupported (now...
Shauren
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-12
Core/Maps: Apply const-correctness to GridMap::loadData()
jackpoz
2014-09-14
Core/Misc: Fixed build without pch
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-08-09
Core/Server: Use nullptr instead of 0 where pointers are expected
DDuarte
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-07-27
Core/Network: Optimized packet sending by removing unneccessary memory copying
Shauren
2014-07-02
ACE cleanup on game, now the major issue remains WorldSocket
leak
2014-06-08
Replaced mutex related code in Common.h
leak
2014-05-01
Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros
Dehravor
2014-04-26
Core/BG/SA:
joschiwald
2014-03-22
Core/Map: Save weather, light and music overrides in map to send them to play...
Shauren
2014-03-16
Core/Transports: Added support for DynamicObjects on transports
Shauren
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-10-17
Build fix
Shauren
2013-10-16
Core/Transports
Shauren
2013-02-26
Core/Summons: Pack the TempSummonGroupKey structure so it is being compared c...
horn
2013-02-24
Core/Summons: Implement summon groups system to be able to summon multiple NP...
horn
2013-02-19
Core/Startup: Write current and expected maps version when there's a version ...
Nay
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