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path: root/src/server/game/Movement/MotionMaster.cpp
AgeCommit message (Expand)Author
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-23Core/Movement: use helpers for validationccrs
2018-04-23Core/Movement: move MoveSplineInit (#21857)ccrs
2018-04-20Core/Movement: crashfixccrs
2018-04-19Core/Misc: movement header cleanupccrs
2018-04-06Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2018-04-01Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...Treeston
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-23Core/Movement: Add MovePoint with facing (#20779)Kittnz
2017-12-14Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR ...Golrag
2017-12-11Core/Misc: Fixed nopch MSVC buildShauren
2017-11-06Core/Misc: waypoint movementccrs
2017-08-12Core/Movement: 7fff83d6752 followupccrs
2017-08-12Core/Movement: 7fff83d6752 followupccrs
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-08-08Core/Movement: ee2d7c1d53 followupccrs
2017-08-08Core/Movement: PropagateSpeedChange should only be called on the top (current...ccrs
2017-08-08Core/Movement: add new helper that cleans the referenced MovementSlotccrs
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-01Core/AI: Factory functions cleanupariel-
2017-04-09Core/Movement: FormationMovementGeneratorccrs
2017-04-07[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)ccrs
2017-03-25Core/Movement: 96f4c7c followupccrs
2017-03-25Core/MotionMaster: cleanup use of _expireListccrs
2017-03-25Core/Movement: cleanup MovementGeneratorTypeccrs
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2017-02-28Core/Movement: Corrected all speed checks after 23b6991273bac4ee9d7cf1b4ac3b9...ariel-
2017-02-13Added some missing SetFallInformation calls (#19121)xinef1
2017-02-04Revert "Core/Movement: Added support to change orientation in MovePoint funct...treeston
2017-02-04Core/Movement: Added support to change orientation in MovePoint function (#18...Keader
2017-01-20Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)Rushor
2017-01-02Update Copyright notice for 2017tkrokli
2016-12-01Core/Movement: minor MotionMaster refactor (#18367)Chaouki Dhib
2016-11-24[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2016-10-07rerenamingccrs
2016-10-07whateverccrs
2016-10-06rerenameccrs
2016-10-06fix buildccrs
2016-10-06Core/MotionMaster: cleanup, reordering and renamingccrs
2016-09-21Movement/SplineChain: Streamline the script workflow for resume info a bit, p...treeston
2016-09-20Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-08-31Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...treeston
2016-06-10Core/Movement: interrupt a creature's current cast when fleeing for assistanc...SnapperRy
2016-06-03Core/Movement: enable item use and spell cast when dismountingjoschiwald
2016-05-27Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...Shauren
2016-04-16Core: Removed WhitespacesVincent-Michael