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path: root/src/server/game/Movement/MotionMaster.cpp
AgeCommit message (Expand)Author
2021-02-25Core/Misc: Fixed nopch MSVC buildShauren
2021-01-29Core/Misc: waypoint movementccrs
2020-08-23Core/Movement: 7fff83d6752 followupccrs
2020-08-23Core/Movement: 7fff83d6752 followupccrs
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-22Core/Movement: ee2d7c1d53 followupccrs
2020-08-22Core/Movement: PropagateSpeedChange should only be called on the top (current...ccrs
2020-08-22Core/Movement: add new helper that cleans the referenced MovementSlotccrs
2020-06-14Core/AI: Factory functions cleanupariel-
2020-04-27Core/Movement: FormationMovementGeneratorccrs
2020-04-27[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)ccrs
2020-04-24Core/Movement: 96f4c7c followupccrs
2020-04-24Core/MotionMaster: cleanup use of _expireListccrs
2020-04-24Core/Movement: cleanup MovementGeneratorTypeccrs
2020-04-24Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2020-01-02New YearAokromes
2019-08-17Core/Movement: Corrected all speed checks after 23b6991273bac4ee9d7cf1b4ac3b9...ariel-
2019-08-17Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"Riztazz
2019-07-21Added some missing SetFallInformation calls (#19121)xinef1
2019-01-01Update copyright note for 2019vincent-michael
2018-03-25Core/Entities: Phasing rewriteShauren
2018-03-12Core/Movement: minor MotionMaster refactor (#18367)Chaouki Dhib
2018-02-11[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2018-02-11Merge pull request #18053 from ccrs/motionAokromes
2018-01-01Update copyright note for 2018vincent-michael
2017-07-13Core/Movement: Set CatmullRom only when flying when using MoveSmoothPath (#19...Golrag
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-20Core/Game: Include cleanup, part 3Shauren
2017-05-12Core/Database: Include cleanupShauren
2017-05-05Core/Collision: Replaced phasemask with proper phases in GameObject collision...joschiwald
2017-04-16Commit name: Add flying check to MoveSmoothPathAokromes
2017-03-14Core/Movement: Pass SpellEffectExtraData PointMovementGeneratorShauren
2017-03-12Core/Spells: Fixed extra charge effect visualsShauren
2017-03-02Movement/SplineChain: Streamline the script workflow for resume info a bit, p...treeston
2017-03-02Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2017-03-01Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2017-02-18Core/Movement: Implement SpellEffectExtraData curve modifiersShauren
2017-02-18Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...treeston
2017-01-14Core/Movement: Update MoveSmoothPath for flying creaturesAokromes
2017-01-13Core/Movement: interrupt a creature's current cast when fleeing for assistanc...SnapperRy
2017-01-12Core/Movement: enable item use and spell cast when dismountingjoschiwald
2017-01-09Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...Shauren
2017-01-01Update copyright note for 2017vincent-michael
2016-04-16Core: Removed WhitespacesVincent-Michael
2016-04-16Core/Movement: Added a wrapper method in MotionMaster for a unit to move towa...Chaouki Dhib
2016-04-08Merge pull request #16038 from tkrokli/grammar_and_spelling_corrections_335Aokromes
2016-04-05Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....treeston
2016-01-25Core/Spells: Implemented casting spells on movement finish from SPELL_EFFECT_...Shauren
2016-01-01Update copyright note for 2016Vincent-Michael
2015-11-01Scripts/VioletHold: rewrote the whole instancejoschiwald