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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2012-01-21Core/Movement: added forgotten MSG_MOVE_STOP_ASCEND structureRat
2012-01-10Core/Movement: updated movement structures again ...Rat
2012-01-09Core/Movement: Minor corrections to SMSG_PLAYER_MOVEShauren
2012-01-09Core/Movement: updated 2 more movement structuresRat
2012-01-08Core/Movement: 4.2.2 structure for MSG_MOVE_START_BACKWARDShauren
2012-01-08Core/Movement: 4.2.2 structure for MSG_MOVE_SET_PITCHShauren
2012-01-08Core/Movement: 4.2.2 structure for MSG_MOVE_JUMPShauren
2012-01-08Core/Movement: updated 2 more movement structuresRat
2012-01-07Core/Movement: 4.2.2 structure for MSG_MOVE_FALL_LANDShauren
2012-01-07Merge branch 'master' into 4.xNay
2012-01-01Merge branch '4.x' of git://github.com/TrinityCore/TrinityCore into 4.xRat
2012-01-01Core/Movement: Fixed some movement structures, added SMSG_PLAYER_MOVERat
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-27Merge branch 'master' into 4.x and some warning fixesSpp
2011-12-18Merge branch 'master' into 4.xNay
2011-12-15Fix warningsSpp
2011-11-29Core/MovementHandler: added new packet handler for movementRat
2011-11-23Do not allow base map be accessed from outside if map is instanceable.megamage
2011-11-23Clean up very some confusing MapManager functions (create/find map/base map).megamage
2011-11-13Core/Movement:kaelima
2011-10-31Don't send StartTravel with MoveJump. Fixes client display of jumping effects.Pesthuf
2011-10-17Core/Movement: Fix Point Movement after a stun/root. The NPC should now corre...Liberate
2011-10-15Core/WaypointMgr: Allow to set orientation to waypoints.kaelima
2011-10-10Rename "SetPosition" to "UpdatePosition".megamage
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-08-01Core: Pass by const reference for simple objects replaced with pass by valueSpp-
2011-08-01Core: Fix annoying compile warning and some other minor changes here and thereSpp-
2011-08-01Core/Movement: Crash fixSpp-
2011-07-27Core/Movement: Implemented methods to animate creatures landing and takeoff a...Shauren
2011-07-22Compile fix and removed unneeded call in HomeMovementGenerator initializationShauren
2011-07-15Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper fa...Shauren
2011-06-11Core: Codestyle cleanupclick
2011-05-24Core/WaypointMgr: Fixed crashes when loading data with `waypoint_data`.`id`=0...Shauren
2011-04-29Add spaces after commasleak
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-03-08Core: Fixed warnings:Shauren
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Removing ProgressBars as they are performing badly on startup.leak
2010-12-19Streamlining loading functions for server startupleak
2010-12-18Core/MovementGenerators: Remove evade state when HomeMovementGenerator gets d...linencloth
2010-12-17Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...Shauren
2010-12-16Make some cleanup.Anubisss
2010-12-06Core: Some optimizationsSpp
2010-12-04Core/Traveller: Calculate the travel time correctly for zero distancelinencloth
2010-11-13Core/MovementGenerators: Don't remove evade state when clearing unit states.linencloth
2010-10-07REALLY fix the CRLF-crap...click