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Movement
Age
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Author
2012-01-21
Core/Movement: added forgotten MSG_MOVE_STOP_ASCEND structure
Rat
2012-01-10
Core/Movement: updated movement structures again ...
Rat
2012-01-09
Core/Movement: Minor corrections to SMSG_PLAYER_MOVE
Shauren
2012-01-09
Core/Movement: updated 2 more movement structures
Rat
2012-01-08
Core/Movement: 4.2.2 structure for MSG_MOVE_START_BACKWARD
Shauren
2012-01-08
Core/Movement: 4.2.2 structure for MSG_MOVE_SET_PITCH
Shauren
2012-01-08
Core/Movement: 4.2.2 structure for MSG_MOVE_JUMP
Shauren
2012-01-08
Core/Movement: updated 2 more movement structures
Rat
2012-01-07
Core/Movement: 4.2.2 structure for MSG_MOVE_FALL_LAND
Shauren
2012-01-07
Merge branch 'master' into 4.x
Nay
2012-01-01
Merge branch '4.x' of git://github.com/TrinityCore/TrinityCore into 4.x
Rat
2012-01-01
Core/Movement: Fixed some movement structures, added SMSG_PLAYER_MOVE
Rat
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-27
Merge branch 'master' into 4.x and some warning fixes
Spp
2011-12-18
Merge branch 'master' into 4.x
Nay
2011-12-15
Fix warnings
Spp
2011-11-29
Core/MovementHandler: added new packet handler for movement
Rat
2011-11-23
Do not allow base map be accessed from outside if map is instanceable.
megamage
2011-11-23
Clean up very some confusing MapManager functions (create/find map/base map).
megamage
2011-11-13
Core/Movement:
kaelima
2011-10-31
Don't send StartTravel with MoveJump. Fixes client display of jumping effects.
Pesthuf
2011-10-17
Core/Movement: Fix Point Movement after a stun/root. The NPC should now corre...
Liberate
2011-10-15
Core/WaypointMgr: Allow to set orientation to waypoints.
kaelima
2011-10-10
Rename "SetPosition" to "UpdatePosition".
megamage
2011-09-29
Cosmetic: Multiple cosmetic changes
Spp
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-08-01
Core: Pass by const reference for simple objects replaced with pass by value
Spp-
2011-08-01
Core: Fix annoying compile warning and some other minor changes here and there
Spp-
2011-08-01
Core/Movement: Crash fix
Spp-
2011-07-27
Core/Movement: Implemented methods to animate creatures landing and takeoff a...
Shauren
2011-07-22
Compile fix and removed unneeded call in HomeMovementGenerator initialization
Shauren
2011-07-15
Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper fa...
Shauren
2011-06-11
Core: Codestyle cleanup
click
2011-05-24
Core/WaypointMgr: Fixed crashes when loading data with `waypoint_data`.`id`=0...
Shauren
2011-04-29
Add spaces after commas
leak
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-03-08
Core: Fixed warnings:
Shauren
2011-02-20
Core/Log: Implement log masks for debug log level, to allow selective debug o...
Machiavelli
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-12-22
Removing ProgressBars as they are performing badly on startup.
leak
2010-12-19
Streamlining loading functions for server startup
leak
2010-12-18
Core/MovementGenerators: Remove evade state when HomeMovementGenerator gets d...
linencloth
2010-12-17
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...
Shauren
2010-12-16
Make some cleanup.
Anubisss
2010-12-06
Core: Some optimizations
Spp
2010-12-04
Core/Traveller: Calculate the travel time correctly for zero distance
linencloth
2010-11-13
Core/MovementGenerators: Don't remove evade state when clearing unit states.
linencloth
2010-10-07
REALLY fix the CRLF-crap...
click
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