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path: root/src/server/game/Scripting/ScriptMgr.cpp
AgeCommit message (Expand)Author
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-04-29Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hookariel-
2020-04-20Core/AuctionHouse: After taking a break at the start of patch 8.3 auction hou...Shauren
2020-01-02New YearAokromes
2019-08-17Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ...ariel-
2019-06-15Game/Scripting: Add OnPlayerRepop hookKittnz
2019-01-01Update copyright note for 2019vincent-michael
2018-12-09Core/Scripting: Fixed hotswap calling evade mode for dead creaturessirikfoll
2018-02-05Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/Initial...Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-12-31Core/Quests: Implemented player choice rewardsShauren
2017-12-31Core/Quests: Implemented player choicesTraesh
2017-12-04Core/Scripts: Added new QuestScript hooks (#20950)Traesh
2017-11-18Core/Scripting: Implemented Conversation scripts (#20758)funjoker
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-05-12Core/Database: Include cleanupShauren
2017-03-21Core/AreaTriggers: Areatrigger rework script system + fix priest angelic featherTraesh
2017-03-18Core/Scripts: Add support for spawn specific C++ scriptsKrudor
2017-03-05Various: Fix coverity reported issues.treeston
2017-03-01Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2017-02-26Core/Scripts: Enhance quest status hook by making it catch more status change...Rochet2
2017-02-26Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2017-01-29Core/Entities: Basic AreaTrigger System (#18035)Traesh
2017-01-01Update copyright note for 2017vincent-michael
2017-01-01Core/Scripting: Added missing hotswap code for SceneScriptsTraesh
2016-12-17Core/Scripts: Add server-side script support for movie completion (#18308)Krudor
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-09-25Core/Scenes: Implemented scene systemTraesh
2016-09-15Core/Scripts: Fix a crash when adding/removing objects from the map while swa...Naios
2016-07-17Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-07-17Scripts: Build fixShauren
2016-07-13Core/Scripting: Fix acquiring of references between script swapsNaios
2016-07-06Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-07-05Core/Scripting: Don't force event cancellation when swapping creatures.Naios
2016-05-20Core/DataStores: Updated opcodes and db2 to 7.0.3.21414Shauren
2016-05-01Core/Scripting: Kill pending unit events when swapping AI'sNaios
2016-04-12Core/Scripting: Fix an assertion which was triggered at lazy unloadingNaios
2016-04-12Core/Scripting: Fix loading of spell/aurascriptsNaios
2016-04-11Core/Scripting: Fix another warning when building staticallyNaios
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-11Core/Game: Add a dynamic script reloader which reloads scripts modules on cha...Naios
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-04-05Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)Shauren
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-19CMake: Use inherited dependencies in scriptsNaios
2016-03-13Core/Misc: Removed OnUnknownPacketReceive script hook - it could never be calledShauren
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-02-11Core/Scripts: Fixed calling UnitScript hooksShauren