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Scripting
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ScriptMgr.cpp
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Author
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-04-29
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
ariel-
2020-04-20
Core/AuctionHouse: After taking a break at the start of patch 8.3 auction hou...
Shauren
2020-01-02
New Year
Aokromes
2019-08-17
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ...
ariel-
2019-06-15
Game/Scripting: Add OnPlayerRepop hook
Kittnz
2019-01-01
Update copyright note for 2019
vincent-michael
2018-12-09
Core/Scripting: Fixed hotswap calling evade mode for dead creatures
sirikfoll
2018-02-05
Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/Initial...
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-12-31
Core/Quests: Implemented player choice rewards
Shauren
2017-12-31
Core/Quests: Implemented player choices
Traesh
2017-12-04
Core/Scripts: Added new QuestScript hooks (#20950)
Traesh
2017-11-18
Core/Scripting: Implemented Conversation scripts (#20758)
funjoker
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-12
Core/Database: Include cleanup
Shauren
2017-03-21
Core/AreaTriggers: Areatrigger rework script system + fix priest angelic feather
Traesh
2017-03-18
Core/Scripts: Add support for spawn specific C++ scripts
Krudor
2017-03-05
Various: Fix coverity reported issues.
treeston
2017-03-01
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2017-02-26
Core/Scripts: Enhance quest status hook by making it catch more status change...
Rochet2
2017-02-26
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2017-01-29
Core/Entities: Basic AreaTrigger System (#18035)
Traesh
2017-01-01
Update copyright note for 2017
vincent-michael
2017-01-01
Core/Scripting: Added missing hotswap code for SceneScripts
Traesh
2016-12-17
Core/Scripts: Add server-side script support for movie completion (#18308)
Krudor
2016-11-14
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...
ariel-
2016-09-25
Core/Scenes: Implemented scene system
Traesh
2016-09-15
Core/Scripts: Fix a crash when adding/removing objects from the map while swa...
Naios
2016-07-17
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-07-17
Scripts: Build fix
Shauren
2016-07-13
Core/Scripting: Fix acquiring of references between script swaps
Naios
2016-07-06
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-07-05
Core/Scripting: Don't force event cancellation when swapping creatures.
Naios
2016-05-20
Core/DataStores: Updated opcodes and db2 to 7.0.3.21414
Shauren
2016-05-01
Core/Scripting: Kill pending unit events when swapping AI's
Naios
2016-04-12
Core/Scripting: Fix an assertion which was triggered at lazy unloading
Naios
2016-04-12
Core/Scripting: Fix loading of spell/aurascripts
Naios
2016-04-11
Core/Scripting: Fix another warning when building statically
Naios
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-04-11
Core/Game: Add a dynamic script reloader which reloads scripts modules on cha...
Naios
2016-04-11
Core/Game: Move scheduled map scripts counter methods into MapManager
Naios
2016-04-05
Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)
Shauren
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-19
CMake: Use inherited dependencies in scripts
Naios
2016-03-13
Core/Misc: Removed OnUnknownPacketReceive script hook - it could never be called
Shauren
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-11
Core/Scripts: Fixed calling UnitScript hooks
Shauren
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