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path: root/src/server/game/Scripting/ScriptMgr.cpp
AgeCommit message (Expand)Author
2023-07-24Scripts/Spells: Modernize spell script internals a bit - this makes Prepare m...Shauren
2023-07-09Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) (#28816)Meji
2023-06-28Core/Conversation: Implemented OnConversationStart and OnConversationUpdate h...ModoX
2023-06-24Core/AreaTriggers: Add Spell* argument to AreaTriggerAI::OnCreate scriptShauren
2023-04-10Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)ModoX
2023-02-05Core/Objects: Move EventProcessor update to WorldObject::UpdateShauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-07Core/Misc: Include cleanup, 2023 editionShauren
2022-07-25Core/Maps: Split Ebon Hold and Exile's reach by faction and removed forced sa...Shauren
2022-07-23Core/Maps: Move terrain data handling out of Map classShauren
2022-07-19Core/Battlefields: Refactor Battlefield creation to be linked to host map cre...Shauren
2022-07-18Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creati...Shauren
2022-06-25Core/World: implement database support for default map and realm wide world s...Shauren
2022-06-07Core/Transports: Path generation rewrite v2Shauren
2022-03-20Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)offl
2022-02-27Core/ChatCommands: Add `trinity_string` support for chat command helpTreeston
2022-02-27[3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #2...Treeston
2022-02-15Core/Scripts: Fix Hotswap not reinitializing AIs after destroying them and th...Seyden
2022-02-12Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...Shauren
2022-02-11Core/Misc: Optimize ChatCommand includes (include only where neccessary)Shauren
2022-02-08Core/Scripts: Added script hook to execute actions after completing an achiev...Meji
2022-02-05Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandl...Treeston
2022-02-05Scripts/IcecrownCitadel: correct Rimefang's script nameTreeston
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-09Core/Guilds: Separate guild rank id from guild rank orderShauren
2022-01-07Battlefields: Move BF scripts out of gameCarbenium
2021-12-22Core/Scripts: Show a message when aborting because two scripts have the same ...jackpoz
2021-12-20Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hoo...Ovah
2021-12-13Coding standards (#23514)Aokromes
2021-12-08Core/Script: add script hook to allow overriding of a vehicle passenger's exi...Wyrserth
2021-12-05Core/AI: silence a freaking annoying VS IntelliSense warningccrs
2021-11-23Core/Scripts: Change PlayerScript and CreatureScript inheritance (#23048)Giacomo Pozzoni
2021-11-10Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...Shauren
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/Scripts: Implement script name reloadingSeyden
2021-10-12Core/Scripts: Make ObjectMgr::LoadScriptNames safe to call multiple timesShauren
2021-10-12Core/PacketIO: Implemented CMSG_CONVERSATION_LINE_STARTED (#27036)ModoX
2021-10-02Core/Transports: Store information about continent transportsShauren
2021-08-08Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2021-02-28Core/Scripts: Add SpellInfo argument to ScriptMgr::ModifySpellDamageTaken (#2...Robingad
2021-02-26Scripts/Quests: Implemented new quest scripting hook, OnQuestAcknowledgeAutoA...Shauren
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-29Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2020-08-23Core/Scripts: FOR_SCRIPTS macro shouldn't return early (#20187)Yehonal
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-16Core/OutdoorPvP: refactor using Position and Quat to pack parametersariel-
2020-06-23Core/Misc: Replace Trinity::make_unique with std (#24869)Peter Keresztes Schmidt
2020-06-14Fix an issue where CanSpawn would never get invoked on creatures without per-...treeston
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren