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path: root/src/server/game/Scripting/ScriptMgr.h
AgeCommit message (Expand)Author
2010-09-04Core/ScriptSystem: Refactor ScriptMgr::OnPlayerChat to no longer accept a C-s...silinoron
2010-09-02Core/Players: Don't set instanceId to 0 when player is on transport during lo...Shauren
2010-09-03Core/ScriptSystem: Add a PlayerScript::OnSpellCast(Player *player, Spell *spe...silinoron
2010-08-23Spell 62124 should allow critical hits.silinoron
2010-08-24*Add AuraScript class for scripting aura objects - scripts are registered sam...QAston
2010-08-21Core: Remove "may be used uninitialized in this function", "unused parameter ...Spp
2010-08-21Core: Remove lots warnings:Spp
2010-08-15Return proper default quest status from ScriptMgr::GetDialogStatus if a creat...Machiavelli
2010-08-14Add a GuildScript class with a handful of hooks.silinoron
2010-08-14Fix ConditionScript, AreatriggerScript and AuctionHouseScript hook functions.Machiavelli
2010-08-12* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of ty...azazel
2010-08-11Add PlayerScript hooks:silinoron
2010-08-11Fixed linker errors caused by my foolishness.silinoron
2010-08-11Implement a PlayerScript class with a handful of new hooks:silinoron
2010-08-09Aaand, finally, scripting is working. Thanks to Derex for helping with debugg...XTZGZoReX
2010-08-09* Get rid of virtual function calls completely, seeing as they weren't necess...XTZGZoReX
2010-08-09* Remove Player::SetSession (obsolete and dangerous function).XTZGZoReX
2010-08-08Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cl...click
2010-08-08* Rename InstanceData to InstanceScriptazazel
2010-08-08* Rename: BattleGround -> Battleground.XTZGZoReX
2010-08-07* Some fixes and cleanups.XTZGZoReX
2010-08-07Added support for scripting achievement criteria checks using ACHIEVEMENT_CRI...Shauren
2010-08-07* OutdoorPvP implementations now reside in the script library.XTZGZoReX
2010-08-07* This should help with the Linux build; thanks to Machiavelli/click.XTZGZoReX
2010-08-07Correction on previous commit: use uint32 and not simple intsclick
2010-08-07Force script-template to build nicely under GCC (thanks to Machiavelli and Zor)click
2010-08-07* Added new World::OnStartup/OnShutdown hooks.XTZGZoReX
2010-08-07* Add new TransportScript::OnRelocate hook.XTZGZoReX
2010-08-07* Rename some more functions for consistency.XTZGZoReX
2010-08-06Rename ScriptMgr::OnRemoveAuction to ScriptMgr:OnAuctionRemove for consistenc...silinoron
2010-08-07* Converted example scripts to the new format.XTZGZoReX
2010-08-06* Fixes for Linux build.XTZGZoReX
2010-08-06* Example on AI script conversion (and minor correction in CreatureScript).XTZGZoReX
2010-08-06*** New core <-> script library interface - complete rewrite of the old one.XTZGZoReX
2010-08-04* (Very) minor cleanups.XTZGZoReX
2010-07-29Convert to using ACE for reading configurationfiles, and remove dependency on...click
2010-07-25*Really fix *nix build. Thanks to Visagalis for testing.QAston
2010-07-24* Added new specialflag in quest_template for auto-accept quests.Brian
2010-07-24*Remove accidently added file and fix build on some *nix configurations.QAston
2010-07-24*Add base scripting interfce for spells - thanks to Brian for help in making ...QAston
2010-06-25Get rid of Trinity Singleton and Threading patterns and replace them with ACE...Machiavelli
2010-06-08* Remove the last of the realative paths from #include statementsBrian
2010-06-07* More cleanupBrian
2010-06-06* Even more restructuring of the game library.XTZGZoReX