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Scripting
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ScriptMgr.h
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Author
2010-09-04
Core/ScriptSystem: Refactor ScriptMgr::OnPlayerChat to no longer accept a C-s...
silinoron
2010-09-02
Core/Players: Don't set instanceId to 0 when player is on transport during lo...
Shauren
2010-09-03
Core/ScriptSystem: Add a PlayerScript::OnSpellCast(Player *player, Spell *spe...
silinoron
2010-08-23
Spell 62124 should allow critical hits.
silinoron
2010-08-24
*Add AuraScript class for scripting aura objects - scripts are registered sam...
QAston
2010-08-21
Core: Remove "may be used uninitialized in this function", "unused parameter ...
Spp
2010-08-21
Core: Remove lots warnings:
Spp
2010-08-15
Return proper default quest status from ScriptMgr::GetDialogStatus if a creat...
Machiavelli
2010-08-14
Add a GuildScript class with a handful of hooks.
silinoron
2010-08-14
Fix ConditionScript, AreatriggerScript and AuctionHouseScript hook functions.
Machiavelli
2010-08-12
* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of ty...
azazel
2010-08-11
Add PlayerScript hooks:
silinoron
2010-08-11
Fixed linker errors caused by my foolishness.
silinoron
2010-08-11
Implement a PlayerScript class with a handful of new hooks:
silinoron
2010-08-09
Aaand, finally, scripting is working. Thanks to Derex for helping with debugg...
XTZGZoReX
2010-08-09
* Get rid of virtual function calls completely, seeing as they weren't necess...
XTZGZoReX
2010-08-09
* Remove Player::SetSession (obsolete and dangerous function).
XTZGZoReX
2010-08-08
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cl...
click
2010-08-08
* Rename InstanceData to InstanceScript
azazel
2010-08-08
* Rename: BattleGround -> Battleground.
XTZGZoReX
2010-08-07
* Some fixes and cleanups.
XTZGZoReX
2010-08-07
Added support for scripting achievement criteria checks using ACHIEVEMENT_CRI...
Shauren
2010-08-07
* OutdoorPvP implementations now reside in the script library.
XTZGZoReX
2010-08-07
* This should help with the Linux build; thanks to Machiavelli/click.
XTZGZoReX
2010-08-07
Correction on previous commit: use uint32 and not simple ints
click
2010-08-07
Force script-template to build nicely under GCC (thanks to Machiavelli and Zor)
click
2010-08-07
* Added new World::OnStartup/OnShutdown hooks.
XTZGZoReX
2010-08-07
* Add new TransportScript::OnRelocate hook.
XTZGZoReX
2010-08-07
* Rename some more functions for consistency.
XTZGZoReX
2010-08-06
Rename ScriptMgr::OnRemoveAuction to ScriptMgr:OnAuctionRemove for consistenc...
silinoron
2010-08-07
* Converted example scripts to the new format.
XTZGZoReX
2010-08-06
* Fixes for Linux build.
XTZGZoReX
2010-08-06
* Example on AI script conversion (and minor correction in CreatureScript).
XTZGZoReX
2010-08-06
*** New core <-> script library interface - complete rewrite of the old one.
XTZGZoReX
2010-08-04
* (Very) minor cleanups.
XTZGZoReX
2010-07-29
Convert to using ACE for reading configurationfiles, and remove dependency on...
click
2010-07-25
*Really fix *nix build. Thanks to Visagalis for testing.
QAston
2010-07-24
* Added new specialflag in quest_template for auto-accept quests.
Brian
2010-07-24
*Remove accidently added file and fix build on some *nix configurations.
QAston
2010-07-24
*Add base scripting interfce for spells - thanks to Brian for help in making ...
QAston
2010-06-25
Get rid of Trinity Singleton and Threading patterns and replace them with ACE...
Machiavelli
2010-06-08
* Remove the last of the realative paths from #include statements
Brian
2010-06-07
* More cleanup
Brian
2010-06-06
* Even more restructuring of the game library.
XTZGZoReX