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path: root/src/server/game/Spells/Spell.cpp
AgeCommit message (Expand)Author
2018-02-26Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2018-02-18Core/Spells: Revert SPELL_ATTR2_IGNORE_ITEM_CHECK to unknownjackpoz
2018-02-17Core/Spells: Execute item casts immediately instead (#21396)Cannix
2018-02-16Core/Entities: Reduce the probability of units dropping under the map (#21322)Jeremy
2018-02-15Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...ariel-
2018-02-14Core/Spells: fixed server being too overzealous with autoshotariel-
2018-02-12Core/Spells: implement SPELLVALUE_CRIT_CHANCE and SPELL_ATTR4_INHERIT_CRIT_FR...ariel-
2018-02-04Core/Spells: remove duplicated LowerPlayerDamageReq call on reflected spellsariel-
2018-02-04Core/Spells: kill unused parameter from Spell constructorariel-
2018-01-24Core/Spell: killed deprecated code which randomly changed powercost for misse...ariel-
2018-01-22Core/Misc: fix some /W4 warnings and some reported by GCC 6.3ariel-
2018-01-13Core/Unit: fixed crashariel-
2018-01-13Core/Auras: removed caster dependency from coreariel-
2018-01-08Core/Spells: Defined and implemented some new spell attributes (#18950)xinef1
2018-01-03Core/Spells: fix casting NO_TARGET event spellsariel-
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Core/Entities: fix crashariel-
2018-01-01Update copyright note for 2018tkrokli
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-21Core/Spell: implement SPELL_FAILED_AURA_BOUNCED on DR spellsariel-
2017-12-13Core/Spells: Changed channel triggered spells to inherit positive/negative st...Shauren
2017-12-10Core/Spells: Spells with TARGET_SELECT_CATEGORY_NEARBY requires a valid targe...joschiwald
2017-12-09Core/Spells: Gathering no longer fails after patch 3.1.0 (#21039)Ovah
2017-10-12Core/Spells: Core/Spells: Improve teleport destination for a certain class of...Chaouki Dhib
2017-08-08Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) (#19897)Gustavo
2017-07-16Core/Misc: Fix static analysis issuesjackpoz
2017-07-03Creatures now release spell focus on projectile launch (for spells that have ...treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-24Core/Entities: Extend combo point system to all Units and fix numerous quirks...Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core: fix warningariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-10So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2017-06-08[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2017-06-07Pet/Guardian AI hook re-organizing (#19824)Treeston
2017-06-06Re-check target evade state on projectile impact and adjust accordingly. This...treeston
2017-06-03Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...Shauren
2017-05-28Core/Spell: in case of immunity, check all effects to choose correct procFlag...ariel-
2017-05-27Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast.treeston
2017-05-27Core/Spell: abort channeling if no valid targets are found after searchingariel-
2017-05-14Core/Spells: Change the radius of PBAoEs following the feedback received on (...Chaouki Dhib
2017-04-27Core/Spell: move creature focusccrs
2017-04-23Core/Spell: don't make creature change orientation to 0 if channeling selfariel-
2017-04-22Core/Spell: fix creature focus with channeled spellsariel-
2017-04-15Core/Spell: register spell mod owner properly on spell castariel-
2017-04-13Core/Spell: check aura positivity per effect on spell hitariel-
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2017-03-11Core/Spells: Fixed some enchantments checks and fixed serious logic flaw in c...xinef1
2017-03-01Ensure that all actions are compared to fixed point in time (ie. world update...xinef1