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Spells
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SpellScript.h
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Author
2021-11-24
Core/Spell: SpellAura Redux (#22794)
PolarCookie
2021-10-10
Core/Spells: Changed Spell::SendCastResult arguments to signed ints to match ...
Shauren
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-08-28
Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handle...
Shauren
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-28
Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...
ariel-
2021-06-19
Core/Spells: fix logic error causing near teleports to drop combat for players
ariel-
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-05-13
Core/Spells: Expose number of targets selected for each spell effect to scrip...
Shauren
2021-04-17
Core/Auras: Implemented SPELL_AURA_SCHOOL_ABSORB_OVERKILL (#26269)
Matan Shukry
2021-03-25
Core/Script: Implement CalcCritChance hooks for spell and aura scripts (#26116)
Robingad
2021-03-23
Core/Scripts: Implemented new aura script hook OnEnterLeaveCombat
Matan Shukry
2021-03-04
Scripts/Spells: Fixed various paladin spell scripts and removed outdated ones
Matan Shukry
2021-02-21
Scripts/Spells: Fix Prayer of Mending (#26020)
Matan Shukry
2021-02-13
Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFn
Matan Shukry
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-01-02
New Year
Aokromes
2019-11-29
Core/Items: Add location filters to Player::GetItemByEntry
Shauren
2019-11-23
Core/Items: Add ItemContext param to Item::Create function
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-12-26
Core/SpellScript: allow optional parameters to be passed to FinishCast
ariel-
2017-11-02
Core/Spell: Fix typo on documentation
Aokromes
2017-08-27
Core/Spells: Fixed mage Cauterize
Shauren
2017-08-13
Core/Spells: Implementation of QAston proc system (#20131)
joschiwald
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-24
Nopch fix
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-01-12
Core/SpellScripts: Added helper method to validate spells
joschiwald
2017-01-06
Core/Spells: Extended remaining 8bit EffectMasks to 32bit
joschiwald
2017-01-04
Core/SpellScripts: Added some const correctness
joschiwald
2017-01-01
Update copyright note for 2017
vincent-michael
2016-11-14
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...
ariel-
2016-07-20
Core/Spells: Add SpellMissInfo argument to BeforeHit hooks and call them also...
Ivan Beňovic
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-05-27
Core/Spells: Fix spell scripts for effect hooks greater than EFFECT_7
Shocker
2015-01-17
Core/Aura: Replace assert with logged error for invalid AuraRemoveMode
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-12-29
Core/Scripts: multiple changes
joschiwald
2014-12-25
Core/Scripts: Add new SpellScript hook OnEffectSuccessfulDispel
Unholychick
2014-12-19
Core/Spells: Implemented using dbc spellpower/ap coeffiecients for spells
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-05-18
Partially revert f296095191c7b5c6b10f79c2b1433dc227a462f5 "Fix various warnin...
Shauren
2014-03-22
Core/Spells: Fixed target selection hooks running twice for each effect if bo...
Shauren
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