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ShadowfangKeep
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Author
2016-12-01
Scripts: Minimize duplicated enum names in header files (#18346)
Duarte Duarte
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-04-02
Add missing override keyword in scripts
Daniel M. Weeks
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-25
Scripts/Misc: Make InstanceScript::Initialize() obsolete
jackpoz
2014-09-15
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-09-03
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-01-24
Scripts: Gossip can crash with null instance
Vincent_Michael
2014-01-23
Scripts: A lots of changes here and there (maybe useless?!?)
Vincent_Michael
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-30
Scripts/Misc: Code cleanup
jackpoz
2013-12-29
Scripts/Misc: Ensure Creatures are in instances when required
jackpoz
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-10-22
Scripts/Misc: Coding Style unification? (by Aokromes)
Vincent_Michael
2013-08-10
Scripted: Use now override for instance scripts
Vincent-Michael
2013-07-06
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
Nay
2013-07-06
Scripted/Misc: Some cleanup
Vincent-Michael
2013-06-11
Core: Some function renaming.
Malcrom
2013-04-16
Fix some creature text runtime errors
Gacko
2013-02-19
Core/Scripts: Removed useless const modifier on method parameters accepting p...
Shauren
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-12-09
Core/DB: Last fixes for creaturetext conversion
Gacko
2012-11-26
Core/DB: Corrections for creature text conversion
Gacko
2012-11-21
Core: Fix non pch build
Vincent-Michael
2012-11-20
Core/DB: Some script to creature text conversions...
Gacko
2012-11-20
Core/Misc: Define some methods const
Spp
2012-11-17
Core: Remove Player.h dependency from all the possible headers
Spp
2012-10-09
Scripts/Misc: Correct two wrong urand's
kaelima
2012-08-30
Core: Fix many "errors"/warnings and coding style (2)
Nay
2012-07-30
Core/Misc: Use proper headers to optimize compile
Vincent-Michael
2012-05-28
Core/Spells: convert some spell effects to SpellScripts
joschiwald
2012-03-29
Core/Script: Code style.
Gyx
2012-03-16
Core/Script: Code style and remove unused core.
Gyx
2012-03-14
Core/Script: Clean-Up in Scripts.
Gyx
2012-03-07
Warning fixes and some random cleanup here and there
Spp
2012-02-03
Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to U...
QAston
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-10-07
REPO: Code-style clean-ups
Bootz
2011-09-29
Cosmetic: Multiple cosmetic changes
Spp
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-07-29
Core: Append single character to stream as character, not as a string
Spp-
2011-07-03
Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did re...
click
2011-07-02
Core: Cleaning up hungarian notation - Phase5: pKiller -> killer
click
2011-07-02
Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
click
2011-07-02
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
click
2011-06-30
Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes i...
Spp-
2011-04-29
Add spaces after commas
leak
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