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path: root/src/server/scripts/Maelstrom
AgeCommit message (Expand)Author
2025-04-03Core/Spells: Merge Spell::SetSpellValue overloadsShauren
2024-12-29Scripts: Remove direct unit flag manipulations for UNIT_FLAG_IMMUNE_TO_PC, UN...Shauren
2024-09-12Core/Spells: Refactor CastSpellExtraArgsShauren
2024-02-24Scripts: Removed unused global variablesShauren
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-03-31Scripts/Deepholm: Scripted quest "All Our Friends Are Dead" (#28889)Naddley
2022-10-21Core/GameObjects: Implemented per player gameobject state and visibility for ...Shauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-05Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2022-01-24Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummonCarbenium
2022-01-23Scripts/Stonecore: Use std::chrono::duration overloads of EventMapShauren
2022-01-22Scripts/Spells: Move spell_anchor_here to generic because is used by more tha...Aqua Deus
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-17Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-11-10Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...Shauren
2021-06-16Core/Formations: update codestyle and fix crashariel-
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-05-07Core/Misc: Fixed rotation of many gameobjects summoned in tol barad, garrison...Shauren
2018-03-25Core/Entities: Phasing rewriteShauren
2018-01-01Update copyright note for 2018vincent-michael
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-25More nopch fixesShauren
2017-05-05Core/Collision: Replaced phasemask with proper phases in GameObject collision...joschiwald
2017-02-11Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...ariel-
2017-01-01Update copyright note for 2017vincent-michael
2016-12-13Core/Units: Cleanup hardcoded magic numbers for byte field offsetsShauren
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-02-21Core/Scripts: Split the huge scriptloader into smaller piecesNaios
2016-01-01Update copyright note for 2016Vincent-Michael
2015-11-15Scripts: Added missing overridesVincent-Michael
2015-04-24Scripts/Stonecore: Slight correction to last commitNyeriah