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Author
2025-04-03
Core/Spells: Merge Spell::SetSpellValue overloads
Shauren
2024-12-29
Scripts: Remove direct unit flag manipulations for UNIT_FLAG_IMMUNE_TO_PC, UN...
Shauren
2024-09-12
Core/Spells: Refactor CastSpellExtraArgs
Shauren
2024-02-24
Scripts: Removed unused global variables
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-03-31
Scripts/Deepholm: Scripted quest "All Our Friends Are Dead" (#28889)
Naddley
2022-10-21
Core/GameObjects: Implemented per player gameobject state and visibility for ...
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-05
Core/Movement: Corrected Animation Tier handling (PR #24875)
NoName
2022-01-24
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-24
Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummon
Carbenium
2022-01-23
Scripts/Stonecore: Use std::chrono::duration overloads of EventMap
Shauren
2022-01-22
Scripts/Spells: Move spell_anchor_here to generic because is used by more tha...
Aqua Deus
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-11-10
Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...
Shauren
2021-06-16
Core/Formations: update codestyle and fix crash
ariel-
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-01-02
New Year
Aokromes
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-05-07
Core/Misc: Fixed rotation of many gameobjects summoned in tol barad, garrison...
Shauren
2018-03-25
Core/Entities: Phasing rewrite
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-25
More nopch fixes
Shauren
2017-05-05
Core/Collision: Replaced phasemask with proper phases in GameObject collision...
joschiwald
2017-02-11
Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...
ariel-
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-13
Core/Units: Cleanup hardcoded magic numbers for byte field offsets
Shauren
2016-12-01
Scripts: Minimize duplicated enum names in header files (#18346)
Duarte Duarte
2016-02-21
Core/Scripts: Split the huge scriptloader into smaller pieces
Naios
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-11-15
Scripts: Added missing overrides
Vincent-Michael
2015-04-24
Scripts/Stonecore: Slight correction to last commit
Nyeriah
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