| Age | Commit message (Collapse) | Author |
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Original patch by hunuza, extended to whole code
Closses issue 1446
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Closes issue 1658
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Fix by Scazzato - closes issue #1161
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Some small code cleanups
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Code Style cleanup
Fix linux compile
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Patch by Zor
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NOTE: VehicleAI::UpdateAI runs even while the vehicle is mounted!
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Fixes issue #1895.
- summon corrupted soul fragment when Corrupt Soul completes.
- update corrupted soul fragment script.
- remove Heroic spell definition. They are defined in SpellDifficulty.dbc.
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Patch by NoFantasy
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If timer in the past update to current time
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If timer in the past update to current time
Thanks to "p.alexej" for pointing it out.
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Liberate for talking sense into me. Only load 1 spec in memory at a time. Also fixes totem bar loading due to a typo.
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Storage related parts by Hunuza (MaNGOS), big thanks.
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Patch by AntiDiavol
closes issue 1581
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Patch by leak
Closses issue 1703
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Patch by Gian
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Requires DB update.
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Fixes issue #1431.
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Fixes issue #1668.
- additional damage is now done properly as shadow damage and no longer as additional physical damage.
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it's not even related to the previous fix)
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relearn the spells that require this talent
Fixes issue #907 - Patch by liberate
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- patch and research by click and Liberate
(This also fixes the complaints that starter-quests were broken - the flag was actually never used coreside)
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duration. Thanks dr.tenma.
Fixes issue #1052.
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Fixes issue #198.
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Thanks & congratz to all developers, contributors & users,
we reach revision 8000 ;)
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Formula was incorrect. It gave a slight advantage when there are several auras for the same UnitMod.
Ex: if you had 2 auras giving 50%,
- previous formula would give: 1*1.5*1.5=2.25
- new formula give: 1+0.5+0.5=2.00 which is correct.
Hack for negative pct <= -100 is also no longer necessary
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This function is used in many scripts to find the nearest enemy within the given distance.
However, it had an implicit limit to the ATTACK_DISTANCE. so in many case the "dist" was in fact just ignored.
In other case, the ATTACK_DISTANCE is required. So 2 functions are necessary to avoid ambiguities.
The refactoring is the split of the function in 2: SelectNearestTarget and SelectNearestTargetInAttackDistance.
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Fixes issue #425.
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+ Code Style (for, if, while)
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Thanks to Shauren for pointing it out
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total of earned achievements.
- Fix crash in compare achievements with players with high GUIDs, by havenard. Fixes issue #1724
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Rat/Machiavelli.
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pyromaniacs they want to be
Closes issue #942
Fix by Liberate
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quest Last Rites.
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timeout time.
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Support aura reducing GCD (SPELLMOD_GLOBAL_COOLDOWN) (e.g. Backdraft, Unholy presence).
Fixes issue #1666.
Fixes issue #1616.
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This due to a referencefile not being updated after 3.3.3a changeover (gave bad counting-values when examining DBCs)
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*added more checks at loading
*better searcher
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