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2014-07-05Core/Spells: Fix Blink/_DEST spell effects when cast inside/near waterTrisjdc
2014-07-05Core: Remove again whitespaceVincent-Michael
2014-07-04Core/Spells: Improve charge path logic, get a point to the target and then ↵Trisjdc
reduce it by the necessary distance
2014-07-04Core/Spells: Fix Charge pathingjackpoz
Fallback to "straight path" pathing when raycast doesn't find a valid path. Fixes #7931
2014-07-04Core/Skills: Fixed players getting all ranged skills when learning one of ↵Shauren
bows/crossbows/guns
2014-07-03Core/VMAPs: Fix object orientationjackpoz
Merge https://github.com/249CAAFE40/mangos-wotlk/commit/2f8b8e55d99122d34be2a08cbdbd2d2b1ae172d1 Quoting original commit log: This patch fixes 2 issues with the vmap extractor. 1) Incorrectly converts vertex coordinates. 2) Forgets to convert coordinates on triangle indices. The effects of [1] causes models to be flipped. This isn't very noticeable on most trees as flipping a cylinder results in the same cylinder, but it's very noticeable on any non-symmetrical geometry (which, even includes trees, it's just harder to notice). [2] Didn't seem to be a problem when the coordinates were incorrectly converted, but when applying the correct conversion caused some triangles to be flipped (i.e. facing inwards). You will need to re-extract vmaps and re-generate mmaps for these changes to take effect. Fixes #417
2014-07-03Core/Spells: fixed Deep Freeze after 2a3546ca36468b81d673bdb27315006144af3165joschiwald
Closes #12424
2014-07-03Core/Spells: Spells which do not apply auras should not apply DRTrisjdc
- Solves issue where Intimidating Shout applied DR twice on the main target
2014-07-02Core/Spells: restore some special aura proc handlingjoschiwald
Note: can cause some unexpected behavior Closes: #12413
2014-07-01Core/Skills: Use SkillLineAbility.dbc to determine player initial spells - ↵Shauren
skill assignment done in a new table `playercreateinfo_skills` * Removed DK start skill hacks * Resolved missing skills in character skill tab Closes #12311
2014-06-30Core/Loot: Fixed looting creatures that have only quest items in their lootShauren
Closes #12400
2014-06-29Core/Battleground: addition to c28345e279f31af2fa32df2411325ccfabe06fc8joschiwald
2014-06-29Core/Mail: Fix exploit that didn't allow recipient to delete the emailjackpoz
2014-06-29Core/Battleground: Fix crash added in c28345e279f31af2fa32df2411325ccfabe06fc8jackpoz
Fix a double-delete crash added in c28345e279f31af2fa32df2411325ccfabe06fc8 caused by copy-constructor copying pointers across different Battleground instances. Valgrind log: Invalid read of size 8 at : Battleground::~Battleground() (Battleground.cpp:231) by : BattlegroundWS::~BattlegroundWS() (BattlegroundWS.cpp:74) by : BattlegroundWS::~BattlegroundWS() (BattlegroundWS.cpp:74) by : BattlegroundMgr::Update(unsigned int) (BattlegroundMgr.cpp:103) by : World::Update(unsigned int) (World.cpp:2067) Address 0x5675d140 is 0 bytes inside a block of size 24 free'd at : operator delete(void*) (vg_replace_malloc.c:509) by : ArenaTeamScore::~ArenaTeamScore() (ArenaScore.h:64) by : Battleground::~Battleground() (Battleground.cpp:231) by : BattlegroundWS::~BattlegroundWS() (BattlegroundWS.cpp:74) by : BattlegroundWS::~BattlegroundWS() (BattlegroundWS.cpp:74) by : BattlegroundMgr::Update(unsigned int) (BattlegroundMgr.cpp:103)
2014-06-28Core/Creatures: Fixed a typo in respawn codeSebastian Valle Herrera
Creatures should now respawn correctly in their correct time. Closes #12378
2014-06-28Core/Mail: Do not allow to create multiple copies of mailjackpoz
2014-06-28Core/Mails: Fix exploit that allowed to take COD items without payingjackpoz
2014-06-28Auth/Misc: Move OpenSSL version log from Warning to Informationjackpoz
2014-06-28COre/Mail: Don't allow to mark delete mails as read.jackpoz
2014-06-28Revert "Scripts/Ulduar: Implement Mimiron"jackpoz
2014-06-28Merge pull request #12268 from Unholychick/patch_mimironnewTrisjdc
Scripts/Ulduar: Implement Mimiron
2014-06-28Core/Battleground: removed hardcoded levels of alterac valley npcsjoschiwald
2014-06-28Scripts/Commands: fixed possible client crash with .go commandjoschiwald
2014-06-27Core/Battleground: refactored BattlegroundScorejoschiwald
(original code by Machiavelli)
2014-06-27Core/Misc: Fix gcc warningsjackpoz
2014-06-27Scripts/MagistersTerrace: fix possible crashjoschiwald
2014-06-27Core/Spells: Implement CREATURE_TYPEFLAGS_PROJECTILE_COLLISION, and solve ↵Trisjdc
some targeting problems with TARGET_DEST_TRAJ
2014-06-27Core/Spells: Ensure Haunt's healing takes in consideration crit damageTrisjdc
2014-06-27Core/Misc: Define CREATURE_TYPEFLAGS_PROJECTILE_COLLISIONTrisjdc
2014-06-26Script/MagistersTerrace: Fix fail in 27f28552489bab153d5c4717ce48e31496b4c43fVincent-Michael
2014-06-26Core/Mail: Fix exploit that allowed to send free emailsjackpoz
2014-06-26Core: Fix warnings and kill again whitespace ...Vincent-Michael
2014-06-26Merge pull request #12364 from MitchesD/misc_2joschiwald
Scripts/MagistersTerrace: reworked InstanceScript and fixed some issues ...
2014-06-26Scripts/MagistersTerrace: reworked InstanceScript and fixed some issues on ↵MitchesD
boss Vexallus * removed old hacks and added missing auras * Vexallus converted to EventMap
2014-06-26Core/Loot: Skinning improvementsShauren
* Set skinnable flag only after all loot was taken * Creatures are skinnable only once - after skinning, the player only has to loot the creature again if he did not take all skinning loot
2014-06-26Core/Spells: Fixed professions resetting back to 1 when learning new level ↵Shauren
(expert/artisan)
2014-06-25Core/Items: Items shouldn't have a negative item levelSubv
Closes #11631
2014-06-25Tools/MMapsGenerator: Improve mmaps generation time on multi-core CPUsjackpoz
Queue biggest maps first for mmaps generation to avoid waiting for last map, usually map id 571. Fix wrong maps count being printed on startup.
2014-06-25Core/Skills: Check if a skill can be unlearned with SkillRaceClassInfo.dbc ↵Shauren
data and use max skill level from SkillTiers.dbc
2014-06-24Core/SmartAI: Allow the use of SMART_ACTION_SET_EVENT_PHASE with ↵Subv
SMART_EVENT_RESPAWN. Closes #9289
2014-06-25Merge pull request #12354 from Kittnz/powering_our_defensesAokromes
Quest: Powering our Defenses fixed
2014-06-24Core/Loot: Make the pickpocket loot refill every 10 minutes by default on ↵Subv
the NPCs after they have been pickpocketed. Configurable by Creature.PickPocketRefillDelay Closes #935
2014-06-24Core/Skinning: Fixed the creatures becoming non-skinnable even before ↵Subv
looting them completely. Closes #5318
2014-06-25Fix a warning picked by static code analysis (assignment of a temporary ↵Trisjdc
variable before destruction)
2014-06-24Core/Config: Fixed Rate.Corpse.Decay.LootedSebastian Valle Herrera
Looted creatures should now correctly obey the Rate.Corpse.Decay.Looted value. Closes #5358
2014-06-24Quest: Powering our Defenses fixedKittnz
Fix by @Discover-, @untaught, @Kittnz
2014-06-24Merge pull request #12332 from Rochet2/unitphaseSebastian Valle Herrera
Core/Phasing: Fix pet dismiss on phase with update
2014-06-24Remove github fuckupAokromes
2014-06-24Script/Dustwallow mars: Remove no longer needed scriptAokromes
2014-06-24Core/Misc: Fixed warningsShauren