| Age | Commit message (Collapse) | Author |
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Closes #22211.
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SMART_ACTION_SELF_CAST in action 85. SMART_ACTION_INVOKER_CAST moves to 134.
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(same as invoker targets)
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Mirror after threat rewrite
Closes #21537
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target when triggered. Closes #21847.
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doesn't address it (yet).
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Closes #22110.
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spell cast. Closes #21900.
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Closes #22182
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inside effect handler
* Already handled in a script
Closes #22158
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and sockets (#22177)
Credit for reversing goes to Laizerox
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because they have a potentially-positive aura effect. Closes #22153.
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object invalidation.
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manually despawned. Closes #21792.
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addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
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critters. Closes #19998, for real this time.
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(BlackTemple/Teron Gorefiend) (#22164)
Closes: #22160
Closes: #22161
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(i realy dont remember why i did it lol)
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- replaced with SAI script for the same quest and creature (Skywing)
Ref. https://github.com/TrinityCore/TrinityCore/issues/22078#issuecomment-399760597
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Replace ip2nation by ip2location.
Download: https://lite.ip2location.com/database/ip-country
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Closes: #12567
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Fixes some visual problems
Fixes encounter start
Updated codestyle
Closes #22071
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Closes: #22069
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Closes #22033
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Since GenericMovementGenerator can be built with any MOTION_TYPE
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Deactivated GMGenerators will now Initialize if they never did.
Mimiron's script needs still some movement love.
closes #22037
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deactivated before being initialized
ref #22037
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Closes #21634
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(I forgot the clones, ty Gildor)
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