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2018-08-13readabilityTreeston
2018-08-12Spells/Auras: Properly handle negative health modifiers on application. ↵Treeston
Closes #22211.
2018-08-11Scripts/Eastern Kingdoms: zone_wetlands converted to SAI cleanup (#22252)illfated
2018-08-10AI/SmartScripts: Replace SMART_ACTION_INVOKER_CAST with ↵Treeston
SMART_ACTION_SELF_CAST in action 85. SMART_ACTION_INVOKER_CAST moves to 134.
2018-08-06AI/SmartScripts: Warn on startup for ACTION_INVOKER_CAST without invoker ↵Treeston
(same as invoker targets)
2018-07-29Core/Spells: added a helper to reset proc cooldowns (#22137)Ovah
2018-07-28Scripts/Icecrown Citadel: Fixed target selection for Vampiric Bite and Blood ↵Shauren
Mirror after threat rewrite Closes #21537
2018-07-25Core/Entities: Ethereal Soul-Trader (#22050)DanVS
2018-07-24revert 5df7ffa, hackTreeston
2018-07-24Core/GameObject: Hunter traps now always put the Hunter in combat with the ↵Treeston
target when triggered. Closes #21847.
2018-07-24Scripts/Pets: Some cleanup for Snake Trap. Tagging #21847, though this ↵Treeston
doesn't address it (yet).
2018-07-24visibility range check, fac4700 follow-upTreeston
2018-07-24Core/Maps: Continue updating creatures that own auras applied to players. ↵Treeston
Closes #22110.
2018-07-23Core/Movement: Properly resume chase/follow movement if it was paused by a ↵Treeston
spell cast. Closes #21900.
2018-07-22Creature/Script: Add missing emote to Princess Moira BronzebeardKillyana
Closes #22182
2018-07-21Core/Spells: Fixed Righteous Defense crash caused by modifying target list ↵Shauren
inside effect handler * Already handled in a script Closes #22158
2018-07-20Core/PacketIO: Fixed SMSG_GUILD_BANK_LIST packet payload for enchantments ↵killerwife
and sockets (#22177) Credit for reversing goes to Laizerox
2018-07-19Core/Handlers: Spell handler no longer downranks otherwise-negative spells ↵Treeston
because they have a potentially-positive aura effect. Closes #22153.
2018-07-19Common/Containers: Eliminate a edge case that could potentially lead to ↵Treeston
object invalidation.
2018-07-18Core/GameObject: Fix an edge case where GOs might never respawn after being ↵Treeston
manually despawned. Closes #21792.
2018-07-18Misc: Pass std::chrono types by value everywhere.Treeston
2018-07-18Scripts/Commands: Demangled typeinfo of f7466c2 for gcc/cmakeTreeston
2018-07-18Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in ↵Treeston
addition to AIName/ScriptName. Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
2018-07-18Core/PassiveAI: Fix an incorrect check that was inducing evade spam with ↵Treeston
critters. Closes #19998, for real this time.
2018-07-18Core/Spells: Shadow of Death & Spiritual Vengeance should be negative spells ↵Gildor
(BlackTemple/Teron Gorefiend) (#22164) Closes: #22160 Closes: #22161
2018-07-15Scripts/Black Temple: Removing double hook call in Spiritual VengeanceKeader
(i realy dont remember why i did it lol)
2018-07-11Core/GameObjects: Fixed DestroyGate battleground hook for vehicles (#22145)Maphaze
2018-07-11Creature/Script: remove obsolete script npc_skywing (#22147)illfated
- replaced with SAI script for the same quest and creature (Skywing) Ref. https://github.com/TrinityCore/TrinityCore/issues/22078#issuecomment-399760597
2018-07-09Core/Players: Fixed saving quest item progressShauren
2018-07-08Creature/Script: Remove deprecated scriptKillyana
2018-06-26Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087)killerwife
2018-06-26Core/AI: Add a new LeavingWorld AI hookTreeston
2018-06-23DB/Quest: Move Ulag the Cleaver to SAIKillyana
2018-06-23Core/Misc: Improved ip2location code and set it to disabled by defaultShauren
2018-06-23Nopch fix (#22077)Gildor
2018-06-23Typo fix contry -> country (#22075)Gooyeth
2018-06-23Common: Replace ip2nation by ip2location. (#21957)Gooyeth
Replace ip2nation by ip2location. Download: https://lite.ip2location.com/database/ip-country
2018-06-22Core/Player: fix periodic eating and drinking emotes (#21280)Ovah
Closes: #12567
2018-06-23Flag Explosive Shot as a negative spell effect. Closes #21922. (#22045)Alan Deutscher
2018-06-22Scripts/TheSlavePens: Boss Ahune fixes and updatessirikfoll
Fixes some visual problems Fixes encounter start Updated codestyle Closes #22071
2018-06-22TheSlavePens/Ahune: Fix crash (#22070)Gildor
Closes: #22069
2018-06-17DB/Quest: Escaping the TombZenoX92
Closes #22033
2018-06-15Core/Movement: shield ChaseMovementGenerator against a potential crashccrs
Since GenericMovementGenerator can be built with any MOTION_TYPE
2018-06-15Core/Movement: adjust deactivation/reset logic inside GenericMovementGeneratorccrs
Deactivated GMGenerators will now Initialize if they never did. Mimiron's script needs still some movement love. closes #22037
2018-06-15Core/Movement: prevent double initialization calls if the generator was ↵ccrs
deactivated before being initialized ref #22037
2018-06-11Npc/Script: Hide attack button from pet bar for Acherus eyeKillyana
2018-06-09Core/Spells: Make some spells negative (#21696)Андрей
Closes #21634
2018-06-08Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating Brand part 2Keader
(I forgot the clones, ty Gildor)
2018-06-07Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating BrandKeader
2018-06-05Scripts/Spells: Fixed Berserk rankKeader