- Use Midsection height for LoS checking.
- Changed MotionMaster::MoveJumpTo to use correct z. This change also makes sure the _owner will jump towards the given angle. Instead of jumping to a unintended angle if the first one is not in LoS.
(cherry picked from commit 95456ab5d8)
- TODO: Bosses rewrite, instance cleanup, add missing gossips/texts, port all gossips from db.
Sniffs will be nice :/
(cherry picked from commit c436be6f61)
* Added object type into checker that is used by grid search to early eliminate alive units when looking for corpses
* Removed script 'spell_hun_pet_carrion_feeder'. Ability doesn't exist anymore
- When using the quest item for A Suitable Test Subject and the spell aura vanishes,
Bloodmage Laurith should turn toward the player and whisper a line.
- This is handled via spell event for Bloodspore Ruination (45997)
(cherry picked from commit fda99b2972)
* Core/Scripts: Update boss Toravon the Ice Watcher
Frozen Orbs: Fixed summon delay, removed old hack, aggro behavior implemented(every 10sec they reset threat and change target)
Remove no longer needed script for the orb stalker
All timers adjusted
Update instance model
Update script register model
Fix Frostbite proc
(cherry picked from commit 5a90251ea2)
- Despawn and stay despawned!
- Adjusted actions to match the only video of event I could find and
based on sniff data from 3.3.5, 12340 build.
- Chance for event to occur is drastically reduced based on Dalaran
population. 1-99, the population of Dalaran is the chance. 100+ means
the event is assured.
Closes#20575
(cherry picked from commit 1750ca501f)
* Core/Scripts: Boss Amanitar rewrite
Fixes mushrooms behavior, correct and script his spell, size, spawn positions, despawn and respawn, and everything else
Fixes Mini spell cast(only re-cast if there is at least one person without the debuff)
Corrects boss initial position
Updates script register model
(cherry picked from commit 0b766db6a4)
* Core/Scripts: Boss Jedoga Shadowseeker rewrite
Added all missing spells and visuals
Added Twilight volunteers in the fight
Fixed Jedoga Controller's behavior, mostly moved to boss_prince_taldaram, where they belong
Updated script register model
Misc updates and improvements
Updated instance model
(cherry picked from commit f1ff7e642f)
followup 52ad0c9e5c
checked in sniffs, only ick add threat in target, wrong call in original script (why o keep it? o.o)
(cherry picked from commit f86b4e45e5)
There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
(cherry picked from commit 91c0d49c18)
By scheduling the eruption event without cancelling the previously registered eruption events, Heigan's eruption (or dance) would overlap and cause a runaway scenario, where eruptions would not follow a proper timer.
By using Reschedule and not locking the Eruption event to the fighting phase, the dance now works as intended.
(cherry picked from commit 6f4492bc61)
* Core/Scripts: More fixes in boss Lich King
Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.
(cherry picked from commit 22a7956069)