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path: root/src/common/Collision/DynamicTree.h
AgeCommit message (Collapse)Author
2024-03-07Core/vmaps: Removed vmap lookup functions duplicating functionality of each ↵Shauren
other
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
* Core/Misc: fix double empty line * worldserver.conf (cherry picked from commit a32b6b8ac4c81128a56b282f20837fb085bdd9e7)
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ↵Shauren
port
2020-06-28Core/Collision: Port new parts for retrieving area/liquid data from ↵Shauren
gameobjects added when porting 42f9deb21ec68e169f7ed1c8cf14092f144b22da to 3.3.5
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
auto happy = new year(2019);
2018-03-28Core/Maps: Implemented getting area id from gameobject spawnsShauren
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
2018-03-28Core/Vmaps: Fixed getting map height near large gameobjects like LK platformShauren
Updates #19865 (cherry picked from commit cfb0f9fb19c03677b127f09407a6bd00bfefbe55)
2018-03-25Core/Entities: Phasing rewriteShauren
* Optimized phase visibility checking * Handle all phase flags Closes #16758 Closes #21119
2018-01-01Update copyright note for 2018vincent-michael
auto happy = new year(2018);
2017-05-06Fix non-PCH build.Gacko
What else?
2017-05-05Core/Collision: Replaced phasemask with proper phases in GameObject ↵joschiwald
collision calculation
2017-01-01Update copyright note for 2017vincent-michael
Happy new year
2016-03-24Core/Common: Converted the common library to a shared library.Naios
* There is still the possibility to static link against common.
2016-01-01Update copyright note for 2016Vincent-Michael
Happy new year (Again new year with idiots ...)
2015-08-21Core/Build: Merge common library and move database out of sharedStormBytePP