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path: root/src/game/AggressorAI.cpp
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2009-08-23*Rename some ai functions.megamage
--HG-- branch : trunk
2009-08-17*Fix the bug that Reset is not called for some scripts. This should fix the ↵megamage
bug of quest "death's challenge". Thanks to Kudlaty --HG-- branch : trunk
2009-08-06*Add SpellCasterAI as a framework for casting only units (like ebon gargoyle ↵QAston
or mirror image. --HG-- branch : trunk
2009-05-20*Update Naxx scripts. Now only Kelthuzad is incompletedmegamage
--HG-- branch : trunk
2009-05-17*Update proc system.QAston
--HG-- branch : trunk
2009-05-15*Fix build.megamage
--HG-- branch : trunk
2009-05-15*Merge.megamage
--HG-- branch : trunk
2009-05-13*Update some script functions.megamage
--HG-- branch : trunk
2009-05-13* avoid loot/exp when the mobs are killed by npc. Authore: KAPATEJIb @ ↵Muhaha
getmangos.org --HG-- branch : trunk
2009-05-10*Update AI scripts. Use better default AI.megamage
--HG-- branch : trunk
2009-04-22[7697] Interrupt casting at enter to evade mode. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-04-14 [7667] Add to CreatureAI field pointing to creature itself. Use it ↵megamage
instead diff. fields in subclases. Author: VladimirMangos Also send pointer to AI constructors ans mark constructors as explicit. This changes allow move now some generic often used AI code to CreatureAI helper functions. --HG-- branch : trunk
2009-03-08[7403] much more unneeded includes removed Author: balrokmegamage
--HG-- branch : trunk
2009-02-18*Merge.megamage
--HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2009-01-30*AI structure update.megamage
--HG-- branch : trunk
2009-01-30*Fix some bugged AI which cause creatures enter evade mode repeatedly.megamage
*Let player enter combat when attacked but not hit by creatures. --HG-- branch : trunk
2009-01-28*Fix critter AI.megamage
*Some AI structure change. --HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 2Drahy
* Changed mangos website --HG-- branch : trunk
2009-02-04* Updated copyright notice for new year (2009) part 1 - Mercurial cant ↵Drahy
convert all files at once --HG-- branch : trunk
2008-12-08*Update to Mangos 6888. Source: Mangos.megamage
*Major change: Make corpse erase async, Avoid DB access on deleting guild member. *Skip 6885 because of performance concern. --HG-- branch : trunk
2008-12-05*Update melee range calculation. By QAston.megamage
--HG-- branch : trunk
2008-11-27*Fix the bug that stealth spells crash the server. (Finally we know what is ↵megamage
wrong.) --HG-- branch : trunk
2008-11-22Fix typogvcoman
--HG-- branch : trunk
2008-11-22Make summoned creatures go back to summoner on evade if summoner is alive. ↵gvcoman
This should take care of most (all?) errors about controlled creatures trying to target home. --HG-- branch : trunk
2008-11-14[svn] *** Source: MaNGOS ***visagalis
* Fixed build extractor at Windows Vista. Author: Vladimir * Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox. * Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza * Small fixes in send/received packet and simple code cleanup also. Author: Vladimir * Not output error at loading empty character_ticket table. Author: Vladimir * Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius * Applied props to few files. --HG-- branch : trunk
2008-11-07[svn] Remove isVisible function. Check stealth and invisible in canAttack();megamage
Use new remove aura by interrupt flag function. --HG-- branch : trunk
2008-11-03[svn] Use IsWithinCombatDist for all AI. This should fix the bug that pet ↵megamage
and guard does not attack target. (Note: some scriptedAI may need to update) --HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
2008-10-11[svn] * svn:eol-style native set on all files that need itNeo2003
--HG-- branch : trunk
2008-10-09[svn] * Updated to 6743 and 685Neo2003
Moved language id used by Arena to a higher place to solve conflicts Added the empty script folders --HG-- branch : trunk rename : 6731-680 => 6743-685
2008-10-04[svn] * Added ACE for Linux and Windows (Thanks Derex for Linux part and ↵Neo2003
partial Windows part) * Updated to 6721 and 676 * Fixed TrinityScript logo * Version updated to 0.2.6721.676 --HG-- branch : trunk rename : 6700-670 => 6721-676
2008-10-02[svn] * Proper SVN structureinitNeo2003
--HG-- branch : trunk