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path: root/src/game/Creature.cpp
AgeCommit message (Expand)Author
2009-02-04Replace tabs with spaces, and fix crlf issuesmegamage
2009-01-28*Fix build.megamage
2009-01-28*Clear combat flag when creature is created. This fix the bug that some creat...megamage
2009-01-28*Fix the bug that event ai mobs sometimes chase victims even when polymorphed.megamage
2009-01-27*Add creature extra flag "immune to taunt" and "charmed ai".megamage
2009-01-17*Update flee and confuse movement.megamage
2009-01-16*Fix Creature::FallGround. By Silver1ce.megamage
2009-01-10*setActive(false) when creature dies.megamage
2009-01-08*Update charm and possess code.megamage
2009-01-08*Try to fix the bug that creatures still "spark" after respawn.megamage
2008-12-26*Add condition for ghostlands.cppBlaymoira
2008-12-24*Additional movement checks added.TrullyONE
2008-12-23*Fix 2 typoBlaymoira
2008-12-19*Fixed creature initialize movement at respawn. Loot and tagging - correct se...TrullyONE
2008-12-19*Movement Generators standardization.shadowu@mail.bg
2008-12-15*Creature formations implemented.shadowu@mail.bg
2008-12-12*Update to Mangos 6902. Source: Mangos.megamage
2008-12-10*Add function SummonTrigger and allow to override its AI.megamage
2008-12-09*Merge to solve EOL issue.megamage
2008-12-10Featuring a rewritten waypoint movement with more options, optimised code and...MeanMachine@MeanMachine-PC
2008-12-08*Update to Mangos 6888. Source: Mangos.megamage
2008-12-07*Use react state instead of isaggressive. Allow civilian to fight back.megamage
2008-12-06*Update to Mangos 6880. Source: Mangos.megamage
2008-12-01*Fix a typo.megamage
2008-12-01*Do not allow chain aggro (since it is not official-like).megamage
2008-11-30*Update to Mangos 6867. Source: Mangos.megamage
2008-11-26*Hope this can fix instance respawn bug.megamage
2008-11-26*Fix the bug that neutral creatures do not fight back.megamage
2008-11-25*Do not let Steady shot pause autoshot timer.megamage
2008-11-25*Update to Mangos 6848. Source: Mangos.megamage
2008-11-23*Creatures with the same faction should always be friendly to each other. Thi...megamage
2008-11-22*Update creature damage calculation. Make -ap spells have effect on them.megamage
2008-11-21Merge with 284 (54b0e67d97fe).megamage
2008-11-21*Alterac Valley. By Bogie and Balrok. Note: some core contents are modified. ...megamage
2008-11-21Merged commit 269 (5f0e38da128a).gvcoman
2008-11-21*Let creature search nearby target before enter evade modemegamage
2008-11-20*Fix the bug that updatepacket is not sent to players.megamage
2008-11-20*Add m_isAggressive. Only aggressive creatures will call AttackStart and Move...megamage
2008-11-20Re-commit 262 due to EOL issues. (no difference from 262)megamage
2008-11-16Delete possessed AI only on creature delete.gvcoman
2008-11-14[svn] *** Source: MaNGOS ***visagalis
2008-11-14[svn] *** Source: MaNGOS ***visagalis
2008-11-08[svn] Disable LOS check in canSeeOrDetect. It has been proved that CPU cannot...megamage
2008-11-07[svn] Remove isVisible function. Check stealth and invisible in canAttack();megamage
2008-11-06[svn] Rewrite canSeeOrDetect function.megamage
2008-11-05[svn] Implemented player on player and player on creature possession:gvcoman
2008-11-05[svn] * Avoid access to bag item prototype for getting bag size, use related ...KingPin
2008-11-05[svn] *** Source Mangos ***KingPin
2008-11-04[svn] Fix 146_world.sql. Do not use default for text. (Ignore this if you hav...megamage
2008-10-29[svn] Provide creature dual wield support.megamage