| Age | Commit message (Collapse) | Author |
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guess what.. im on win..
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-proper warning text (under attack, destroyed, capture..)
-proper icons on map for gate states
-fixed second round starting
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Vladimir and Griffonheart (Big thanks to all of you!)
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NOTE: reload is limited to one creature at a time
Usage: .reload creature_template $entry
Warning: this is mainly for developers, reloading a creature can cause unexpected behaviors!!
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Original patch by beberlescaraber
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Fixes issue 2082
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Original patch by beberlescaraber
Closes issue 2056
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Improved version of Supabad's patch
Closes issue 1910.
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Fix by Scazzato - closes issue #1161
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Fixes issue #1589.
With help of Az@zel, thanks.
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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formula was not correct for those cases.
Fixes isssue #1387.
Note: junk loot is still not yet implemented.
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Implement round robin loot.
Implement round robin for underthreshold items (group loot and need befor greed).
Fix "all players pass" bug on creature.
Add SMSG_LOOT_LIST message to indicate looter (round robin or master).
And some other minor loot bugs.
Fixes issue #167.
Fixes issue #247.
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This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.
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* stones.
* Credits Kaelima
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* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
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removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them
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5 minutes
* Was 25 seconds
* Thanks Paradox
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** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.
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main part of my log:
==19804== 584 bytes in 73 blocks are definitely lost in loss record 107 of 298
==19804== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==19804== by 0x930A2B: GameObject::GameObject() (GameObject.cpp:43)
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* of diameter. This will prevent things like people getting burned even though
* you aren't touching the fire.
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performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
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* DB support required
* Closes #859
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* if data1=-1
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* Store loot in mail_loot_template indexed by mail template ids.
* Implement proper creating mail text copy item from mail template based mail.
* Move send functions to new MailDraft class from WorldSession.
* Implement mails sending at player levelup.
* Autor VladimirMangos, converted by me.
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Add support to gameobject type Transport (11) that should stop like Orgrimmar arena Elevators or pilars.
Patch by Spp and Opterman
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basepoints2 and edited some spell cases to use these instead of more hacky custom methods..)
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vehicles behave, and do a little bit of cleanup.
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excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air)
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(disregarding object size).
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boss_sartharion.cpp. Requires database support.
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