| Age | Commit message (Collapse) | Author |
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- Add Rolechecks
- Can Join and Leave queue
* No Find group implementation, it just adds u to the queue.
* Still missing some join queue restrictions.
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loot method
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Vladimir and Griffonheart (Big thanks to all of you!)
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Renamed Faction to Flags2 in ItemPrototype and added use for some of them
yay, my first commit :D
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Use them in SMSG_GROUP_LIST with groupType 0x10
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Fixes issue #299.
- In table GROUPS, since rev 7841, isRaid is used to store the groupType. The DB was not updated. this is now fixed.
- Fix isRaid set to 1 when group converted to raid (shall be the groupType).
- Fix isRaidGroup check as groupType is now a set of flags.
- Fix dungeon/raid check when difficulty change.
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unbound player to parent-instance / homebind if not matching criterias)
Patch by Elron103 - closes issue #1323.
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transaction), add missing support for rollback in battleground-group creation
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Fixes issue #1684.
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Big thx to TOM_RUS.
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TOM_RUS.
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"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
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">=" --> " >= " (when needed)
" >=" --> " >="
">= " --> ">= "
"<=" --> " <= " (when needed)
" <=" --> " <="
"<= " --> "<= "
" ==" --> " =="
"== " --> "== "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"while(" --> "while ("
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"for(" --> "for ("
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Fig group loot distance checks to also check map instanceId.
Fixes issue #1172.
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Implement round robin loot.
Implement round robin for underthreshold items (group loot and need befor greed).
Fix "all players pass" bug on creature.
Add SMSG_LOOT_LIST message to indicate looter (round robin or master).
And some other minor loot bugs.
Fixes issue #167.
Fixes issue #247.
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pointing a finger on it
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- Fixes raid assistant privileges, Fixes issue #248
- Proper designation for Main tank and Main assistant roles
- Remove 2 redundant columns in DB, namely groups.mainTank and groups.mainAssist. These are now defined by the value of group_member.memberFlags
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Added const Creature* ToCreature()
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Rename BG/arena queue_id to bracket_id and related functions/etc. Author: VladimirMangos.
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* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
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auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
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very co-operative.
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* Original patch by Machiavelli
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and correctly send these to the client.
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*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
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copied from custom patches..
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