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path: root/src/game/Map.cpp
AgeCommit message (Expand)Author
2009-08-12*Rewrite and simplify sendmessagetoset functions. This fixes the bug that pla...megamage
2009-08-12*first remove corpse from world then resetmapmegamage
2009-08-12*Fix a crash caused by corpses.megamage
2009-08-11*Fix a crash caused by setmap.megamage
2009-08-11*ResetMap for worldobjects when map is deleted.megamage
2009-08-11*Only use m_isWorldObject to check if an object is in grid or world.megamage
2009-08-11*Fix a crash since the last rev.megamage
2009-08-10*Cleanup about deleting player.megamage
2009-08-09*Add an assert in removeunitfromnotifymegamage
2009-08-08*Fix a crash caused by relocationnotifymegamage
2009-08-06*Fix the bug that players get stuck after teleported out of bg.megamage
2009-08-06*Add SpellCasterAI as a framework for casting only units (like ebon gargoyle ...QAston
2009-08-06*Try to fix the crash caused by invalid map pointer of player.megamage
2009-08-01*Fix a typo.QAston
2009-08-01*Do not remove player reference to map on player remove from map.QAston
2009-08-01*Improvements in map managing.QAston
2009-07-31[8272] Fixed typos in world 'height' by code. Author: Soryamegamage
2009-07-31 [8252] Move DB scripting code from global World to Map. Author: Ambalmegamage
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-07-09*Allow to fish in shallow water.aven_coda
2009-07-01 [8102] Simplify code base at new root method WorldObject::CleanupsBeforeD...megamage
2009-06-17[8031] Move player update code to Map::Update. Author: Ambalmegamage
2009-06-16[8026] Obtain object's map directly by calling appropriate WorldObject::GetMa...megamage
2009-06-14[8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes. Author: tomrus88megamage
2009-06-10*A missing part of the last rev.megamage
2009-06-10*Move relocation notify back to map class so that mtmap can work better.megamage
2009-06-10*Fix a crash in relocation notify.megamage
2009-06-09*Fix the bug that players cannot see anything in instance.megamage
2009-06-09*Fix the bug that relocation notify is called twice.megamage
2009-06-09*Fix a crash caused by 3881. Please do not use any revs between this and 3881.megamage
2009-06-09*Update relocation notification code. Always store pointers instead of guids.megamage
2009-06-07*Do not allow two side emote.megamage
2009-06-05*Add some debug info to find crash bug caused by player Notify()megamage
2009-05-31 [7918] Improve portability in work with uint64 string format specifiers a...megamage
2009-05-31Mangos [7911]. Author: tomrus88megamage
2009-05-27*Cleanup message deliver functions. Remove unused parameters.megamage
2009-05-26*Do not do visibility notification twice for bind sight players. This fixes t...megamage
2009-05-26*Allow vehicle have loot.megamage
2009-05-13[7811] do not reload already loaded map coordinats at runtime. Author: Ambalmegamage
2009-05-11*Update instance script functions.megamage
2009-05-05[7766] Add hack code for better detection some area 4395 subzones. Author: Vl...megamage
2009-05-03[7745] Fixed gcc warnings. Author: AlexDerekamegamage
2009-05-03*Fix broken creature trigger spell visual effect.megamage
2009-05-01*Merge.megamage
2009-05-01*Always call Initialize when a instancedata is created.megamage
2009-05-01*Do not update object visibility immediately when object is added to map.megamage
2009-04-29[7730] Some optimizantion and code style. Author: zhenyamegamage
2009-04-22*Merge.megamage
2009-04-21*Fix a crash of vehicle.megamage
2009-04-21*Move move and remove obj from world update to map update.megamage