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*Do not delete the map immediately until all players are teleported.
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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based. Original patch by freegajnja
* Tabs to spaces.
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Raczman: Adding declaration makes Trinity compile much better :P
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*mtmap is disabled by default. To use it, define MULTI_THREAD_MAP in define.h
*mtmap support is not provided for windows users. Because there is no free openmp lib for windows. If you have openmp lib and want to use openmp, you need to manually change the setting.
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WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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Windows users need to install Platform SDK to use this feature,
linux users have everything they need in gcc.
Number of threads used to update world is set by confiuration file,
and can be changed dynamically without restarting core.
Thanks to megamage and Jeniczek for testing and helping out with this.
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Remove ZThread source code from mangos.
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CanPlayerEnter().
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- now check the requirements on teleport not only on areatrigger use
- moved some columns from instance_template and areatrigger_teleport to access_requirement table
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introducing new crash)
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* Changed mangos website
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convert all files at once
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*Also re-commit the patches reverted in 255.
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* Prevent adding more than 5 people to raid - Apoc
* fixed typo from one of our previous commits.
* Fixed two strings in core, thanx to warhead for patch.
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
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-enabled arena matches
-rewritten battleground queuing to support joining as group
-removed queue announcements
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