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path: root/src/game/MovementHandler.cpp
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2010-05-18Some more engrish to english logerror updates.malcrom
--HG-- branch : trunk
2010-04-11Tab to Spaces and remove of trailing spacesSpp
--HG-- branch : trunk
2010-04-11Fix CMSG_REQUEST_VEHICLE_SWITCH_SEAT to allow change to accesory seat.Spp
Patch by Havenard Closes issue 1583 --HG-- branch : trunk
2010-04-11Tab to spacesSpp
--HG-- branch : trunk
2010-04-10Fix CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE and ↵Spp
CMSG_REQUEST_VEHICLE_SWITCH_SEAT handlers Modified version of Havenard's patch Closes issue 1452 --HG-- branch : trunk
2010-04-07Code Style (game + scripts only):Spp
"==" --> " == " (when needed) --HG-- branch : trunk
2010-04-07Code style (game + scripts only):Spp
"( " --> "(" " )" --> ")" --HG-- branch : trunk
2010-04-07Code style (game + scripts only):Spp
"if(" --> "if (" --HG-- branch : trunk
2010-04-07Code Style: Remove trailing spacesSpp
--HG-- branch : trunk
2010-04-04correct movement packet broadcastingsilverice
mover should be source of movement packets, not player resolves problem that movements of controlled unit not visible for nearby players (you can detect it only when controlled unit too far from player-controller) --HG-- branch : trunk
2010-04-03handle CMSG_REQUEST_VEHICLE_SWITCH_SEAT opcodesilverice
thanks to havenard for packet structure, closes issue #1439 also added vehicle guid check --HG-- branch : trunk
2010-04-01* To make the game easier, we have decided to remove all movement from NPCsBrian
* If we get the positive response we are expecting, we will remove spells * next. * Just imagine, finally being able to get that T10 gear you wanted! * Thanks to Nayre for the idea * Thanks to Machiavelli and Trazom for help implementing --HG-- branch : trunk
2010-03-21Fix mounts in Arena's/BGsMachiavelli
--HG-- branch : trunk
2010-03-21Add support field 'allowMount' to instance_template table (see ↵Machiavelli
http://trinitydatabase.org/index.php?/topic/14994-7656-instance-template/), this will define whether or not mounting is allowed in an instance, instead of defining it hard coded in the core. --HG-- branch : trunk
2010-03-17*Fix possible exploits with flying paths. by QAstonRat
--HG-- branch : trunk
2010-02-15Removed stupid/not needed file Spellid.h.n0n4m3
--HG-- branch : trunk
2010-01-18typosilver1ce
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2010-01-18Auras with turn/move interrupt flags are now removed for creatures when they ↵silver1ce
turn/move, cleanup --HG-- branch : trunk
2010-01-16Updated copyright for new year.n0n4m3
--HG-- branch : trunk
2010-01-16Avoid send reset warning to map/difficulty cases without fixedreset time, by ↵n0n4m3
VladimirMangos. --HG-- branch : trunk
2010-01-15* Update structure for SMSG_ADDON_INFO and add some sort of basic handling ↵XTZGZoReX
for incorrect addon CRCs (anti-cheating). * Fix CRLF in MovementHandler.cpp. * Move some handlers/senders to correct place. --HG-- branch : trunk
2010-01-15parse CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE opcode in proper waysilver1ce
--HG-- branch : trunk
2010-01-13* Merge.XTZGZoReX
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2010-01-13Backed out changeset: 52e769d95f14XTZGZoReX
--HG-- branch : trunk
2010-01-13Mergethenecromancer
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2010-01-13Removed all my commits for today, this is hack? really? okeyn0n4m3
--HG-- branch : trunk
2010-01-13Fixed crash in HandleSetActiveMoverOpcode.n0n4m3
Removed not needed check and added check isinworld. --HG-- branch : trunk
2010-01-13Implement vehicles created by player mounts.thenecromancer
Original idea by Elmaster, packet research by Wrong, ty. --HG-- branch : trunk
2010-01-13Do not remove MOVEMENTFLAG_ONTRANSPORT when unit has existing ↵thenecromancer
GAMEOBJECT_TYPE_TRANSPORT in movement info Note that this will fix movement on elevators only visualy ( server position is still going to be wrong ) --HG-- branch : trunk
2010-01-10*cleaned up SharedDefinesRat
--HG-- branch : trunk
2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
--HG-- branch : trunk
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better ↵n0n4m3
performance. Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
2009-12-18*Cleanup, proper indentation, and remove some wrong/irrelevant comments ↵maximius
copied from custom patches.. --HG-- branch : trunk
2009-12-17Update Movement code for 322an0n4m3
--HG-- branch : trunk
2009-12-17Removed some redundant player->SaveToDB calls, original autor balrokn0n4m3
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2009-11-04*Revert some (apparently unreliable) asserts.. they're -almost- never false, ↵maximius
but 'almost' isn't good enough. --HG-- branch : trunk
2009-11-04*Fix a vehicle crash, thanks Aokromesmaximius
--HG-- branch : trunk
2009-11-03*Update WorldSession::HandleMovementOpcodes with some new information on how ↵maximius
vehicles behave, and do a little bit of cleanup. --HG-- branch : trunk
2009-11-02* Better solution to No Fly zones by Spp, closes #4maximius
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2009-11-02*Implementation of 'No Fly Zone' (Dalaran and Wintergrasp), by Spptartalo
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2009-10-18*Cleanupmaximius
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2009-10-17*Massive cleanup redux.maximius
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2009-10-17*Backed out changeset 3be01fb200a5maximius
--HG-- branch : trunk
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ↵maximius
some other cleanups by hand) *Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
2009-09-18*[8475] fixed some gcc-warnings Author: balrokmaximius
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos *[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce *[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos *[8496] Resolve some #include cycles and unsafe code. * Common.h -> Threading.h -> Errors.h -> Common.h * Remove reduncdent #include "ByteBuffer.h" in headers * Remove redundent #include "Auth/BigNumber.h" in headers * Avoid multyply data copy at use some now dropped functions in BigNumber. * Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber. * Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos. *[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos. *[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy *[8506] Add check for IsAutoComplete() in SendPreparedQuest(). For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems. Some additional code cleanup. Author: NoFantasy *[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no> Thanks to Stryker and onkelz28! --HG-- branch : trunk
2009-09-14Backed out changeset d3fe2d6d504a (please test your patches thoroughly ↵maximius
before getting me to push them ogeraisi) --HG-- branch : trunk
2009-09-14*Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)maximius
--HG-- branch : trunk
2009-08-29*Make position as a class;megamage
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2009-08-27*Correctly process more movement packets. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-08-26*Fix a crash caused by leave channel.megamage
--HG-- branch : trunk