| Age | Commit message (Collapse) | Author |
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Patch by Havenard
Closes issue 1583
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
CMSG_REQUEST_VEHICLE_SWITCH_SEAT handlers
Modified version of Havenard's patch
Closes issue 1452
--HG--
branch : trunk
|
|
"==" --> " == " (when needed)
--HG--
branch : trunk
|
|
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
|
|
"if(" --> "if ("
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
mover should be source of movement packets, not player
resolves problem that movements of controlled unit not visible for nearby players
(you can detect it only when controlled unit too far from player-controller)
--HG--
branch : trunk
|
|
thanks to havenard for packet structure, closes issue #1439
also added vehicle guid check
--HG--
branch : trunk
|
|
* If we get the positive response we are expecting, we will remove spells
* next.
* Just imagine, finally being able to get that T10 gear you wanted!
* Thanks to Nayre for the idea
* Thanks to Machiavelli and Trazom for help implementing
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
http://trinitydatabase.org/index.php?/topic/14994-7656-instance-template/), this will define whether or not mounting is allowed in an instance, instead of defining it hard coded in the core.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
turn/move, cleanup
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
VladimirMangos.
--HG--
branch : trunk
|
|
for incorrect addon CRCs (anti-cheating).
* Fix CRLF in MovementHandler.cpp.
* Move some handlers/senders to correct place.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Removed not needed check and added check isinworld.
--HG--
branch : trunk
|
|
Original idea by Elmaster, packet research by Wrong, ty.
--HG--
branch : trunk
|
|
GAMEOBJECT_TYPE_TRANSPORT in movement info
Note that this will fix movement on elevators only visualy ( server position is still going to be wrong )
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
|
|
copied from custom patches..
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
but 'almost' isn't good enough.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
vehicles behave, and do a little bit of cleanup.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
|
|
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
--HG--
branch : trunk
|
|
before getting me to push them ogeraisi)
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|