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path: root/src/game/Object.cpp
AgeCommit message (Collapse)Author
2009-12-20Mergen0n4m3
--HG-- branch : trunk
2009-12-20fix visual bug that flying creatures displayed as walking at placen0n4m3
--HG-- branch : trunk
2009-12-20*apply trinity style to whole sourceRat
*comment out all mangos to trinity defines *this will make merging a little harder, but code will be more clear --HG-- branch : trunk
2009-12-19Fixed some typos and revert one commitn0n4m3
--HG-- branch : trunk
2009-12-19Remove trainer npcflags for player that can not train from npc. by NoFantasyn0n4m3
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2009-12-19Avoid not needed too oftent send update data, cleanups. by SilverIcen0n4m3
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2009-12-19Implement new visibility system, based on Silverice patch for mangosn0n4m3
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2009-12-17[9012] fix crash when achievement is completed and player isn't in worldn0n4m3
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2009-12-17Update some code for 322an0n4m3
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2009-12-14Fix Dancing Rune Weapon. By liberate, closes #365spp
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2009-11-27Apply #412.Kudlaty
Add support to gameobject type Transport (11) that should stop like Orgrimmar arena Elevators or pilars. Patch by Spp and Opterman --HG-- branch : trunk
2009-11-22*Cleanup, fix a few warnings, and make the SD2 grid searchers just pass ↵maximius
through to the standard Trinity grid searchers, as they have identical functionality. Thanks thmarth. Closes #387, #388 --HG-- branch : trunk
2009-11-20*Some cleanup (mostly whitespace changes)maximius
--HG-- branch : trunk
2009-10-31*Reinit the iterator in each loop as the iter is removed from the list, in ↵maximius
AuctionHouseObject::Update, by Trazom *No longer disregard z/o in Map::CreatureRelocation, thanks Sisif *Cleanup, and make Divine Storm default to m_caster is no unitTarget is available *Some mtmaps optimization --HG-- branch : trunk
2009-10-18*Cleanupmaximius
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2009-10-17*Massive cleanup redux.maximius
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2009-10-17*Backed out changeset 3be01fb200a5maximius
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2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ↵maximius
some other cleanups by hand) *Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose ↵maximius
different visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk
2009-09-21Reapply patch about changing modelid_a/h(2) values to modelid1..4, display ↵Kudlaty
ids are no longer incorrectly chosen based on player faction. --HG-- branch : trunk
2009-09-04Fix some issues with game object create according to last patch. Thx to ↵Kudlaty
NoFantasy and DearScorpion --HG-- branch : trunk
2009-09-03Fix bug with going trough things on login. Thanks to Opterman and NofantasyKudlaty
--HG-- branch : trunk
2009-09-02[FIX] Energy/Mana Regeneration By HiZedmegamage
--HG-- branch : trunk
2009-08-29*More update about positions.megamage
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite. --HG-- branch : trunk
2009-08-29*Make position as a class;megamage
--HG-- branch : trunk
2009-08-28*Fix a crash caused by gm command .object move and so onmegamage
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2009-08-26*Add some crash log.megamage
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2009-08-26*Some clean up and add debug info to find the reason of crash.megamage
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2009-08-25*Do not reset map id in resetmap.megamage
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2009-08-25*Do not make getmapid virtual function to improve speed.megamage
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2009-08-24*Fix some summon vehicle spells.megamage
--HG-- branch : trunk
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
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2009-08-23*Some update of spell target selection.megamage
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2009-08-23*Do not always set faction in summonvehicle function.megamage
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2009-08-19*Set vehicle owner guid and faction in summonvehicle instead of ↵megamage
spelleffecthandler. --HG-- branch : trunk
2009-08-13*Do not assert !map for non-corpse worldobjects.megamage
--HG-- branch : trunk
2009-08-13*Add an assert in ~worldobjectmegamage
--HG-- branch : trunk
2009-08-12*Rewrite and simplify sendmessagetoset functions. This fixes the bug that ↵megamage
player cannot see dummy aura is cancelled when puppet is far away. --HG-- branch : trunk
2009-08-12*first remove corpse from world then resetmapmegamage
--HG-- branch : trunk
2009-08-12*Fix a crash caused by addnpc command.megamage
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2009-08-11*Add some asserts back.megamage
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2009-08-11*ResetMap for worldobjects when map is deleted.megamage
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2009-08-11*Only use m_isWorldObject to check if an object is in grid or world.megamage
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2009-08-11*A temp fix of the crashes caused by corpses.megamage
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2009-08-10*Assert !IsInWorld() in set mapmegamage
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2009-08-10*Assert !IsInWorld() in reset mapmegamage
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2009-08-01*Remove unneeded assert.QAston
--HG-- branch : trunk
2009-08-01*Improvements in map managing.QAston
--HG-- branch : trunk
2009-07-30*Fix per-caster aura state based on [8218] (Author: VladimirMangos;almost ↵QAston
nothing left from original patch): *Fixes all per caster aurastates instead of only conflagrate *Adds a holder for aura state auras for speedup search *Save some memory space by removing m_auraStateMask from aura class. --HG-- branch : trunk
2009-07-30*Backout some mangos stuff which is solved using better way in trinity.QAston
--HG-- branch : trunk