aboutsummaryrefslogtreecommitdiff
path: root/src/game/ObjectMgr.cpp
AgeCommit message (Collapse)Author
2009-08-12*Allow players to capture siege workshops in wintergrasp.megamage
--HG-- branch : trunk
2009-08-10*Some update of opvp (no real change)megamage
--HG-- branch : trunk
2009-08-06 [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. ↵megamage
Author: VladimirMangos * Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset, add and use BattleGroundScoreMap typedef * Delete AreaTeam objects stored in global map at shutdown * Delete Corpse objects stored in global map at shutdown * Store guild bank log entries as objectes instead pointers in log event lists --HG-- branch : trunk
2009-08-06*Update creature damamge formula. Use damage mod in config as total_pct ↵megamage
modifier. --HG-- branch : trunk
2009-08-03*Add some crash prevention checks.QAston
--HG-- branch : trunk
2009-08-01*Improvements in map managing.QAston
--HG-- branch : trunk
2009-07-30 [8221] Removed trailing whitespacesmegamage
With excluded dep/ - as usual. Signed-off-by: freghar <compmancz@gmail.com> --HG-- branch : trunk
2009-07-20 [8190] Update killing quest objectives base at creature_template ↵megamage
KillCredit fields. Author: GriffonHeart Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way. Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also implement KillCreditN field check at loading. --HG-- branch : trunk
2009-07-16 [8183] Some gameobject despanw related fixes Author: VladimirMangosmegamage
* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use. * Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers. * Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases. (skipped) --HG-- branch : trunk
2009-07-16 [8176] (skipped) Forbid using some monster movement flags (that can ↵megamage
crash client) in creature*_addon tables.moveflag tables field. Also refactoring creature addon tables loading. Author: VladimirMangos --HG-- branch : trunk
2009-07-10 [8126] Improvemets in player/pet/charter name checks. Author: VladimirMangosmegamage
* Implement new config options for minimal player/pet/charter name length (2 by default) * Better error reporting at problems in names. * Add check from max pet/charter name length (same as for player names at client side) --HG-- branch : trunk
2009-07-01[8101] Prevent use talents as quest rewards or spell_learn_spell learned ↵megamage
spells. Author: VladimirMangos --HG-- branch : trunk
2009-07-01*Backup your DB!megamage
[8098] Support uint32 spell ids in code. Author: VladimirMangos * Propertly work with uint32 spell ids in player action bar * Fix in same time bug with not save equipment set button with id==0 * Merge misc field in character_action and playercreateinfo_action to action field as 3 byte * Propertly load uint32 spell ids from character_spell * Fixed types for some pet/creature related structure for spell id storing. --HG-- branch : trunk
2009-07-01[8092] Check bag size at item protos loading and item slots at invetory ↵megamage
loading. Author: VladimirMangos --HG-- branch : trunk
2009-06-22* Update creature damage calculation.Machiavelli
--HG-- branch : trunk
2009-06-22* Fix build, sorryMachiavelli
--HG-- branch : trunk
2009-06-21* Correctly update ticket status in database when closing via GM command.Machiavelli
--HG-- branch : trunk
2009-06-19*Update creature damage calculation.megamage
--HG-- branch : trunk
2009-06-19* Omit closed tickets when checking for an active GM ticket.Machiavelli
--HG-- branch : trunk
2009-06-18 [8039] Prevent including talents to trainer data, report at server loading. ↵megamage
Author: VladimirMangos --HG-- branch : trunk
2009-06-18* More updating of iterator data types in loopsMachiavelli
--HG-- branch : trunk
2009-06-17*A temp fix for the bug that weekly quests can be repeated without any limit.megamage
--HG-- branch : trunk
2009-06-17*Add config option CheckDB to check if the contents in FULL folder are applied.megamage
--HG-- branch : trunk
2009-06-16[8026] Obtain object's map directly by calling appropriate ↵megamage
WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal --HG-- branch : trunk
2009-06-15 [8016] Work at npc click table data use. Author: VladimirMangosmegamage
* New fields in `npc_spellclick_spells` for allow set npc spell click mode from quest to infinity or to another quest, or from reward quest. * Not expect (and forbid set UNIT_NPC_FLAG_SPELLCLICK in DB and set it at `npc_spellclick_spells` loading. * Apply some speedups for creature checks affected by spel click state *Also add target position of 51852. By Roland --HG-- branch : trunk
2009-06-15*Some creature display id update. By VladimirMangos and GriffonHeartmegamage
--HG-- branch : trunk
2009-06-15*Integrate TicketMgr with ObjectMgr and clean up assosciated code. More ↵Machiavelli
features concerning ticket system are to be added soon. Please report any issues, thanks. --HG-- branch : trunk
2009-06-14[8005] Check model data existance only for initialized creature display ids. ↵megamage
Author: VladimirMangos --HG-- branch : trunk
2009-06-13[8001] Fixed display id checks for creature case. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-06-13[7998] Raised stackable limit to 1000. Thanks to Seizerkiller. Author: tomrus88megamage
--HG-- branch : trunk
2009-06-13[7995] Check display id correctness for creature and gameobjects. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-06-11[7989] Fixed check in LoadItemRequiredTarget(). Author: AlexDerekamegamage
--HG-- branch : trunk
2009-06-11*Switch to support client version 3.1.3megamage
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk
2009-06-08*Correctly show spellclick flag for vehicles and creatures with info in ↵megamage
spellclick table. --HG-- branch : trunk
2009-06-08 [7980] Implement item use target requirements store and check (new table ↵megamage
`item_required_target`). Author: NoFantasy Signed-off-by: VladimirMangos <vladimir@getmangos.com> * Also implement this table reload * Static Spell::SendCastResult function for call not from spell code. Can be also used in scripts where need send explicitly spell cast error to client. --HG-- branch : trunk
2009-06-08*Add column heroic_level_min in table access_requirementmegamage
--HG-- branch : trunk
2009-06-04[7950] Make clear in error output 2 cases of fail CMSG_ITEM_NAME_QUERY: DB ↵megamage
absent data and not expected to exist item. Author: VladimirMangos --HG-- branch : trunk
2009-06-04*Typohunt - introduction.panaut0lordv
--HG-- branch : trunk
2009-06-03*Fix the bug that triggers are visible.megamage
--HG-- branch : trunk
2009-06-03[7945] Implement support quest data for DetailsEmoteDelay and ↵megamage
OfferRewardEmoteDelay value for set time ordering details and reward emotes. Author: NoFantasy --HG-- branch : trunk
2009-06-03*Consider model 11686 as trigger and do not allow they to choose random ↵megamage
model. This fix the bug that some triggers are visible. --HG-- branch : trunk
2009-06-01 [7931] Allow GAMEOBJECT_TYPE_CAMERA gameobjects with event field set ↵megamage
call DB scripts. Author: NoFantasy Drop also redundent check preveting use SCRIPT_COMMAND_CAST_SPELL script command by gameobject script triggred casting. --HG-- branch : trunk
2009-05-31 [7918] Improve portability in work with uint64 string format specifiers ↵megamage
and in code literals. Author: VladimirMangos * Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk
2009-05-31[7915] Implement more stricted checks and limitations at loading creature ↵megamage
addon data. Author: NoFantasy --HG-- branch : trunk
2009-05-31*Move addcre/go functions from opvp to objmgr.megamage
*Do not save respawn time for internally added cre/go. --HG-- branch : trunk
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call ↵megamage
its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points) *Use zonescript as basic class of opvp script and dugeon script (can also be used for bg) *Store zonescript in worldobject. *Add door for sapphiron. --HG-- branch : trunk
2009-05-30*Allow to spawn correct npc for defender/attacker in wintergrasp based on ↵megamage
game event. Now only xxx Champion is spawned based on faction for test. Other npc and gameobjects requires DB support (now in db the defender is always horde and attacker always alliance, and the data of counterpart is missing) *Fix defenders' portal (now only useable for horde) *Display random model if the model id in creature table is one of those in creature_template table (in this case they should be 0 actually). --HG-- branch : trunk
2009-05-30*Fix spell Rune Strike.megamage
--HG-- branch : trunk
2009-05-29 [7908] Extract class data from creature_*_addon bytes0 fields, drop its, ↵megamage
amd add unit_class field to creature_template. Author: NoFantasy --HG-- branch : trunk
2009-05-27[7896] Rename creature_template class/race fields to ↵megamage
trainer_class/trainer_race for clarify use. Author: NoFantasy --HG-- branch : trunk