Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-24 | *Fix the bug that many talents lose one point. | megamage | |
--HG-- branch : trunk | |||
2008-12-24 | *Update to Mangos 6938. (Only build for VC9) | megamage | |
--HG-- branch : trunk | |||
2008-12-23 | *Spell target selection update. | megamage | |
--HG-- branch : trunk | |||
2008-12-23 | *Fix a bug that some proc buffs are casted on targets but not self. | megamage | |
--HG-- branch : trunk | |||
2008-12-23 | *Calculate spell points when casting but not hitting. | megamage | |
--HG-- branch : trunk | |||
2008-12-22 | *Fix the bug that proc stun aura is applied on self. | megamage | |
--HG-- branch : trunk | |||
2008-12-22 | *The last merge from Mangos TBC. Update to Mangos v0.12. | megamage | |
--HG-- branch : trunk | |||
2008-12-21 | *Fix a bug that healing bonus is not added to spells. | megamage | |
--HG-- branch : trunk | |||
2008-12-21 | *Fix Spellmod_spell_bonus_damage. By thenecromancer. | megamage | |
--HG-- branch : trunk | |||
2008-12-21 | *Fix the bug that stealth players cannot see self. | megamage | |
--HG-- branch : trunk | |||
2008-12-21 | *Fix broken stealth. | megamage | |
--HG-- branch : trunk | |||
2008-12-21 | *Fix abolish poison. (Set caster be taget when range = 0 and target type = ↵ | megamage | |
single target) --HG-- branch : trunk | |||
2008-12-20 | *Update visibility only once per update. | megamage | |
--HG-- branch : trunk | |||
2008-12-19 | *Fix glancing damage calculation. | megamage | |
*Fix double threat spells: remove mind blast and earth shock, add frost shock. --HG-- branch : trunk | |||
2008-12-19 | *Try to fix the bug that some -AP spells increase players' AP. | megamage | |
--HG-- branch : trunk | |||
2008-12-19 | *Fixed creature initialize movement at respawn. Loot and tagging - correct ↵ | TrullyONE | |
set of dynamic flags. --HG-- branch : trunk | |||
2008-12-19 | *Movement Generators standardization. | shadowu@mail.bg | |
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk | |||
2008-12-17 | *Fix calculation of level-based spell damage. | megamage | |
--HG-- branch : trunk | |||
2008-12-17 | *Fix misdirection. | megamage | |
--HG-- branch : trunk | |||
2008-12-17 | *Update miss chance calculation. | megamage | |
--HG-- branch : trunk | |||
2008-12-17 | *Let feign death interrupt enemies' casting. | megamage | |
--HG-- branch : trunk | |||
2008-12-16 | *Creature Groups - additional checks added.(hope it fix the crash). VC71 ↵ | shadowu@mail.bg | |
VC80 updated. --HG-- branch : trunk | |||
2008-12-15 | *Creature formations implemented. | shadowu@mail.bg | |
--HG-- branch : trunk | |||
2008-12-14 | *Implemented Scalding Water in Lurker script | Blaymoira | |
*Changed c->GetInstanceData in eredar twins script *33504 not affected by any healing bonus patch provided by eumario --HG-- branch : trunk | |||
2008-12-14 | *Merge with 499. | megamage | |
--HG-- branch : trunk | |||
2008-12-14 | *Fix the bug that ~Creature causes crash. (deleted when possessed) | megamage | |
--HG-- branch : trunk | |||
2008-12-14 | *Fixed spell 39445 | Blaymoira | |
*Added missing DoMeleeAttackIfReady(); in phase hunter script patch provided by Anubisss --HG-- branch : trunk | |||
2008-12-13 | *Fix the bug that swiftmend does not remove HOT buff. | megamage | |
--HG-- branch : trunk | |||
2008-12-13 | *Prevent from creature rotating face to victim while confused (also ↵ | megamage | |
fleeing). By Silver1ce. --HG-- branch : trunk | |||
2008-12-13 | *Fix swiftmend healing bonus. By mobel. | megamage | |
*Only remove one HOT but not all HOT when using swiftmend. --HG-- branch : trunk | |||
2008-12-13 | *update aura stacking check | QAston | |
--HG-- branch : trunk | |||
2008-12-12 | *Try to fix the bug that units may be feared forever. | megamage | |
*Try to fix the bug that units still flee after death. --HG-- branch : trunk | |||
2008-12-12 | *Do not let spell (stun/confuse/fear) interrupt itself (cause crash). | megamage | |
--HG-- branch : trunk | |||
2008-12-12 | *Merged with 464. | Blaymoira | |
--HG-- branch : trunk | |||
2008-12-12 | *Update to Mangos 6902. Source: Mangos. | megamage | |
*Skipped rev: rev 6893, some code about waypoint movement. --HG-- branch : trunk | |||
2008-12-12 | *Fix a typo in RemoveDynObject. | megamage | |
--HG-- branch : trunk | |||
2008-12-11 | *Fixed 22845 and 34299 | Blaymoira | |
--HG-- branch : trunk | |||
2008-12-11 | *Merged 459 | Blaymoira | |
--HG-- branch : trunk | |||
2008-12-10 | *Fix a bug that makes creatures stunned/rooted forever. | megamage | |
--HG-- branch : trunk | |||
2008-12-10 | *Allow pets to cast devour magic on both friends and enemies. | megamage | |
--HG-- branch : trunk | |||
2008-12-09 | *Allow unit has multiple controlling auras. (Fix the bug that unit cannot be ↵ | megamage | |
feared if stunned. Hope this will not break all controlling spells) --HG-- branch : trunk | |||
2008-12-09 | *Fix the bug that some creature spells are broken. | megamage | |
--HG-- branch : trunk | |||
2008-12-09 | *Added 2 generic spells wich not affected by bonus dmg/healing. | Blaymoira | |
--HG-- branch : trunk | |||
2008-12-08 | *Try to fix the bug that players cannot move after releasing. | megamage | |
--HG-- branch : trunk | |||
2008-12-08 | *Add spell target type check in Unit::CastSpell. Allow ↵ | megamage | |
CastSpell(Gameobject*) and CastSpell(NULL). --HG-- branch : trunk | |||
2008-12-08 | *Try to fix the bug that players "do not die" when killed. | megamage | |
--HG-- branch : trunk | |||
2008-12-07 | *Use react state instead of isaggressive. Allow civilian to fight back. | megamage | |
--HG-- branch : trunk | |||
2008-12-06 | *Update to Mangos 6880. Source: Mangos. | megamage | |
*Skip 6878, 6871. *Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect. --HG-- branch : trunk | |||
2008-12-06 | *Apply range mod also for melee spells. | megamage | |
--HG-- branch : trunk | |||
2008-12-05 | *Move kill-target part from DealDamage to a new function Kill. | megamage | |
--HG-- branch : trunk |