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path: root/src/game/Unit.cpp
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2008-12-24*Fix the bug that many talents lose one point.megamage
--HG-- branch : trunk
2008-12-24*Update to Mangos 6938. (Only build for VC9)megamage
--HG-- branch : trunk
2008-12-23*Spell target selection update.megamage
--HG-- branch : trunk
2008-12-23*Fix a bug that some proc buffs are casted on targets but not self.megamage
--HG-- branch : trunk
2008-12-23*Calculate spell points when casting but not hitting.megamage
--HG-- branch : trunk
2008-12-22*Fix the bug that proc stun aura is applied on self.megamage
--HG-- branch : trunk
2008-12-22*The last merge from Mangos TBC. Update to Mangos v0.12.megamage
--HG-- branch : trunk
2008-12-21*Fix a bug that healing bonus is not added to spells.megamage
--HG-- branch : trunk
2008-12-21*Fix Spellmod_spell_bonus_damage. By thenecromancer.megamage
--HG-- branch : trunk
2008-12-21*Fix the bug that stealth players cannot see self.megamage
--HG-- branch : trunk
2008-12-21*Fix broken stealth.megamage
--HG-- branch : trunk
2008-12-21*Fix abolish poison. (Set caster be taget when range = 0 and target type = ↵megamage
single target) --HG-- branch : trunk
2008-12-20*Update visibility only once per update.megamage
--HG-- branch : trunk
2008-12-19*Fix glancing damage calculation.megamage
*Fix double threat spells: remove mind blast and earth shock, add frost shock. --HG-- branch : trunk
2008-12-19*Try to fix the bug that some -AP spells increase players' AP.megamage
--HG-- branch : trunk
2008-12-19*Fixed creature initialize movement at respawn. Loot and tagging - correct ↵TrullyONE
set of dynamic flags. --HG-- branch : trunk
2008-12-19*Movement Generators standardization.shadowu@mail.bg
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk
2008-12-17*Fix calculation of level-based spell damage.megamage
--HG-- branch : trunk
2008-12-17*Fix misdirection.megamage
--HG-- branch : trunk
2008-12-17*Update miss chance calculation.megamage
--HG-- branch : trunk
2008-12-17*Let feign death interrupt enemies' casting.megamage
--HG-- branch : trunk
2008-12-16*Creature Groups - additional checks added.(hope it fix the crash). VC71 ↵shadowu@mail.bg
VC80 updated. --HG-- branch : trunk
2008-12-15*Creature formations implemented.shadowu@mail.bg
--HG-- branch : trunk
2008-12-14*Implemented Scalding Water in Lurker scriptBlaymoira
*Changed c->GetInstanceData in eredar twins script *33504 not affected by any healing bonus patch provided by eumario --HG-- branch : trunk
2008-12-14*Merge with 499.megamage
--HG-- branch : trunk
2008-12-14*Fix the bug that ~Creature causes crash. (deleted when possessed)megamage
--HG-- branch : trunk
2008-12-14*Fixed spell 39445Blaymoira
*Added missing DoMeleeAttackIfReady(); in phase hunter script patch provided by Anubisss --HG-- branch : trunk
2008-12-13*Fix the bug that swiftmend does not remove HOT buff.megamage
--HG-- branch : trunk
2008-12-13*Prevent from creature rotating face to victim while confused (also ↵megamage
fleeing). By Silver1ce. --HG-- branch : trunk
2008-12-13*Fix swiftmend healing bonus. By mobel.megamage
*Only remove one HOT but not all HOT when using swiftmend. --HG-- branch : trunk
2008-12-13*update aura stacking checkQAston
--HG-- branch : trunk
2008-12-12*Try to fix the bug that units may be feared forever.megamage
*Try to fix the bug that units still flee after death. --HG-- branch : trunk
2008-12-12*Do not let spell (stun/confuse/fear) interrupt itself (cause crash).megamage
--HG-- branch : trunk
2008-12-12*Merged with 464.Blaymoira
--HG-- branch : trunk
2008-12-12*Update to Mangos 6902. Source: Mangos.megamage
*Skipped rev: rev 6893, some code about waypoint movement. --HG-- branch : trunk
2008-12-12*Fix a typo in RemoveDynObject.megamage
--HG-- branch : trunk
2008-12-11*Fixed 22845 and 34299Blaymoira
--HG-- branch : trunk
2008-12-11*Merged 459Blaymoira
--HG-- branch : trunk
2008-12-10*Fix a bug that makes creatures stunned/rooted forever.megamage
--HG-- branch : trunk
2008-12-10*Allow pets to cast devour magic on both friends and enemies.megamage
--HG-- branch : trunk
2008-12-09*Allow unit has multiple controlling auras. (Fix the bug that unit cannot be ↵megamage
feared if stunned. Hope this will not break all controlling spells) --HG-- branch : trunk
2008-12-09*Fix the bug that some creature spells are broken.megamage
--HG-- branch : trunk
2008-12-09*Added 2 generic spells wich not affected by bonus dmg/healing.Blaymoira
--HG-- branch : trunk
2008-12-08*Try to fix the bug that players cannot move after releasing.megamage
--HG-- branch : trunk
2008-12-08*Add spell target type check in Unit::CastSpell. Allow ↵megamage
CastSpell(Gameobject*) and CastSpell(NULL). --HG-- branch : trunk
2008-12-08*Try to fix the bug that players "do not die" when killed.megamage
--HG-- branch : trunk
2008-12-07*Use react state instead of isaggressive. Allow civilian to fight back.megamage
--HG-- branch : trunk
2008-12-06*Update to Mangos 6880. Source: Mangos.megamage
*Skip 6878, 6871. *Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect. --HG-- branch : trunk
2008-12-06*Apply range mod also for melee spells.megamage
--HG-- branch : trunk
2008-12-05*Move kill-target part from DealDamage to a new function Kill.megamage
--HG-- branch : trunk