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path: root/src/server/game/AI/EventAI
AgeCommit message (Expand)Author
2012-01-07Merge branch 'master' into 4.xNay
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-27Merge branch 'master' into 4.x and some warning fixesSpp
2011-12-19Core/Misc: Some random meaningless Engrish to English conversion in a method ...Machiavelli
2011-11-25Core/Misc:kaelima
2011-10-19Core/Grid:kaelima
2011-10-18Rename some classes in grid system.megamage
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-08-18Core/AI: Code style and cleanupsFredi Machado
2011-08-05Core/Spells: Fix typo in b0fe236265465a0f39aa98a8cee2916d1ccfaa02 , thx A-Met...tobmaps
2011-08-03Core/Transport: Minor optimization in LoadTransports (And some cosmetic chang...Spp-
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-07-04Core/EventAI: Added a db error log to EventAI loading when AIName is not set ...Shauren
2011-06-11Core: Codestyle cleanupclick
2011-05-12Core/SAI/EAI: Pass struct parameters by reference instead of value, saves unn...Shauren
2011-04-29Add spaces after commasleak
2011-04-28Removing SQLStorage class leftoversleak
2011-04-28Core/ObjectMgr: Refactor sCreatureStorageleak
2011-04-01Core: Removed unused functions (leftovers from sd2, was needed when scripts w...Shauren
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-01-16Core/General: Fix some comment style. //* to // *. Fixes certain code display...Machiavelli
2011-01-02Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummonShauren
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Removing ProgressBars as they are performing badly on startup.leak
2010-12-19Streamlining loading functions for server startupleak
2010-12-17Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/H...Shauren
2010-11-16Core/Units: Rename and change Get/SetVisibility to use a bool value instead o...linencloth
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
2010-10-07Copyright header updates - part 3... (and some whitespace cleanups)click
2010-10-07Update copyright headers (following the same standard in all files = good)click
2010-09-12Typofix from previous revisionShauren
2010-09-12Core/Quests: Fixed remaining issues with quest crediting (note: previous comm...Shauren
2010-09-11Core/DBLayer:Machiavelli
2010-09-02Core/DBLayer:Machiavelli
2010-08-29Add HealReceived event for Creature AI to be used in scriptsShocker
2010-08-26Core:azazel
2010-08-24Implement ACTION_T_MOUNT_TO_ENTRY_OR_MODEL (43) for creature eventAI.silinoron
2010-08-23Core: Fix some warningsSpp
2010-08-22Core/Game: fix all warnings related to converting doubles and floats.silinoron
2010-08-21Core: Remove "may be used uninitialized in this function", "unused parameter ...Spp
2010-08-18Making sure CreaturesAddon are re-loaded after creature evade (by NoFantasy).azazel
2010-08-16Cleanup in CreatureEventAI code (based on changes by SilverIce and VladimirMa...azazel
2010-08-08Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cl...click
2010-08-08* Rename InstanceData to InstanceScriptazazel
2010-08-08* Some singleton renames for consistency:XTZGZoReX