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Author
2022-03-11
Core/SAI: Allow SMART_ACTION_SUMMON_CREATURE to summon more than 1 creature
jackpoz
2022-03-11
Core/SAI: Add support to friendly+hostile to SMART_EVENT_OOC_LOS and SMART_EV...
Giacomo Pozzoni
2022-03-10
Core/SAI: Fix typo
jackpoz
2022-03-09
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
HelloKitty
2022-03-09
Core/SAI: Prevent loading invalid smart_scripts entry (#26508)
robinsch
2022-03-06
Core/SmartAI: AI change on charmed (#26065)
Engilas
2022-03-06
Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseD...
Giacomo Pozzoni
2022-03-06
Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT (#25932)
Giacomo Pozzoni
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-03-05
Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specify...
Giacomo Pozzoni
2022-03-05
Core/SAI: implement new smart actions to change AI Animkits and to enable/dis...
Ovah
2022-02-28
Core/SAI: Fix SMART_ACTION_WP_RESUME actually pausing next waypoint if the cu...
jackpoz
2022-02-28
Core/SAI: Allow to debug SmartAI methods
jackpoz
2022-02-27
Core/SAI: Add orientation and delay columns to waypoints table (#25472)
Giacomo Pozzoni
2022-02-27
Core/SAI: Fix SMART_ACTION_WP_PAUSE with 0 delay pausing the path only for 1 ...
Giacomo Pozzoni
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-08
Core/Objects: Use player as summoner for personal clones (#27716)
Seyden
2022-02-05
Game/AI: Implement option to move a creature back to Homeposition on Evade. ...
Rushor
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-05
Core/Movement: Corrected Animation Tier handling (PR #24875)
NoName
2022-02-05
Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted doe...
Treeston
2022-02-05
Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint c...
jackpoz
2022-02-05
Core/SAI: Do not allow SMART_EVENT_RESET to call SMART_ACTION_CALL_SCRIPT_RESET
jackpoz
2022-02-05
Core/SAI: Reduce the chance of infinite loops/stack overflows (#25398)
Giacomo Pozzoni
2022-02-04
Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...
Giacomo Pozzoni
2022-02-04
Core/SAI: Remove completed timed action lists even while evading
jackpoz
2022-01-26
Core/Gossip: Sync naming and db structure with 3.3.5
Shauren
2022-01-26
Core/SAI: Spell casts that cannot be executed because the unit is currently c...
Giacomo Pozzoni
2022-01-26
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2022-01-26
Core/SAI: Fix creatures casting with flag SMARTCAST_COMBAT_MOVE not switching...
Giacomo Pozzoni
2022-01-26
Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBA...
jackpoz
2022-01-26
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2022-01-24
Core/SAI: Ignore SAI while evading (#25108)
Giacomo Pozzoni
2022-01-24
Core/WorldObject: std::chrono-ify SummonPersonalClone
Shauren
2022-01-24
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-22
Creature/AI: Remove SetVisible from SmartAI::InitializeAI
akrom23
2022-01-19
Core/SAI: Support SMART_TARGET_POSITION in SMART_ACTION_BECOME_PERSONAL_CLONE...
Shauren
2022-01-18
Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER (#27581)
Seyden
2022-01-18
Core/SAI: do not allow the waypoint pause timer to update while in combat. (#...
Rothend
2022-01-18
Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures...
Rothend
2022-01-06
Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it a...
Rothend
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/SAI: implement SMART_ACTION_ATTACK_STOP
Ovahlord
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2022-01-01
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...
Rushor
2022-01-01
Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE (#24493)
Rushor
2022-01-01
Game/SmartScripts: Reset counter in SAI only on Initialize. (#24489)
Rushor
2022-01-01
Core/SAI: Allow SMART_TARGET_ACTION_INVOKER to target GameObjects (#24416)
Giacomo Pozzoni
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