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path: root/src/server/game/AI/SmartScripts
AgeCommit message (Expand)Author
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-08Core/Objects: Use player as summoner for personal clones (#27716)Seyden
2022-02-05 Game/AI: Implement option to move a creature back to Homeposition on Evade. ...Rushor
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-05Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2022-02-05Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted doe...Treeston
2022-02-05Core/SAI: Fix SMART_EVENT_WAYPOINT_START not being called at every waypoint c...jackpoz
2022-02-05Core/SAI: Do not allow SMART_EVENT_RESET to call SMART_ACTION_CALL_SCRIPT_RESETjackpoz
2022-02-05Core/SAI: Reduce the chance of infinite loops/stack overflows (#25398)Giacomo Pozzoni
2022-02-04Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...Giacomo Pozzoni
2022-02-04Core/SAI: Remove completed timed action lists even while evadingjackpoz
2022-01-26Core/Gossip: Sync naming and db structure with 3.3.5Shauren
2022-01-26Core/SAI: Spell casts that cannot be executed because the unit is currently c...Giacomo Pozzoni
2022-01-26Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2022-01-26Core/SAI: Fix creatures casting with flag SMARTCAST_COMBAT_MOVE not switching...Giacomo Pozzoni
2022-01-26Core/SAI: Fix creatures casting spells while moving with flag SMARTCAST_COMBA...jackpoz
2022-01-26Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2022-01-24Core/SAI: Ignore SAI while evading (#25108)Giacomo Pozzoni
2022-01-24Core/WorldObject: std::chrono-ify SummonPersonalCloneShauren
2022-01-24Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2022-01-22Creature/AI: Remove SetVisible from SmartAI::InitializeAIakrom23
2022-01-19Core/SAI: Support SMART_TARGET_POSITION in SMART_ACTION_BECOME_PERSONAL_CLONE...Shauren
2022-01-18Core/SAI: Add SMART_ACTION_BECOME_PERSONAL_CLONE_FOR_PLAYER (#27581)Seyden
2022-01-18Core/SAI: do not allow the waypoint pause timer to update while in combat. (#...Rothend
2022-01-18Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures...Rothend
2022-01-06Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it a...Rothend
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Core/SAI: implement SMART_ACTION_ATTACK_STOPOvahlord
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2022-01-01Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...Rushor
2022-01-01Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE (#24493)Rushor
2022-01-01Game/SmartScripts: Reset counter in SAI only on Initialize. (#24489)Rushor
2022-01-01Core/SAI: Allow SMART_TARGET_ACTION_INVOKER to target GameObjects (#24416)Giacomo Pozzoni
2022-01-01Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2021-12-31Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2021-12-25Core/SAI: Reserve action idsShauren
2021-12-25Core/SAI: added new action type SMART_ACTION_ADD_TO_STORED_TARGET_LIST (#27029)ModoX
2021-12-22Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint pathsjackpoz
2021-12-22Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...Shauren
2021-12-22Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHTShauren
2021-12-22Core/AI: Fix remaining charming issuejackpoz
2021-12-22Core/AI: Make charmed creatures follow their owner (#24195)Giacomo Pozzoni
2021-12-22Modernize codebase with Clang-Tidy range based loops (#24165)Ujp8LfXBJ6wCPR
2021-12-22Core/DynamicInfo: rename some parameters according packet definitions (#24192)ForesterDev
2021-12-22Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE...ForesterDev
2021-12-21Core/SAI: SMART_ACTION_PAUSE_MOVEMENTOvahlord
2021-12-20Core/SAI: Fix SMART_ACTION_SET_MOVEMENT_SPEED behavior (#24059)Regigicas
2021-12-19Core/AI: Fix creatures not updating their target properly once engagedKillyana