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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2016-07-30Core/GameObject: misc type mismatchariel-
2016-07-30Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...ariel-
2016-07-30Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#1...ariel-
2016-07-26Core/GameObjects: fix typoariel-
2016-07-05Core/Fishing: update fishing skill regardless of success or failure (junk ite...SnapperRy
2016-06-07build fixShauren
2016-06-07Core/GameObjects: Update GameObjectTemplate structure and defined more GO flagsShauren
2016-05-12Too many damn stars in that damn argument list.treeston
2016-05-11Creature/CreatureAI:treeston
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-08Properly rename the stand state method...Shauren
2016-04-08Core/Misc: Renamed getStandState to minimize differences between branchesShauren
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-02-09Core/GameObject: Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERANyeriah
2016-01-21Player/Quest: Credit group for gameobject activation if they are in proximity.treeston
2016-01-05Core/GameObjects: Fixed an issue where traps were not redirected to Grounding...Goatform
2016-01-01Update copyright note for 2016Rushor
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-25Core/Commands: Fixed .gobject move and turnShauren
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-09-21Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick ha...StormBytePP
2015-08-08Core/Gameobjects: Move a log from FATAL to DEBUGjackpoz
2015-07-25Core/Collision: Removed direct GameObject references from collision projectShauren
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-24Core/Misc: Fixing warnings detected by Visual Studio 2015 compilerShauren
2015-07-10CRLF to LFDDuarte
2015-07-04Core/Misc: Fix build warningsjackpoz
2015-06-29Merge pull request #14941 from ShinDarth/db_backports3Carbenium
2015-06-29DB/World schema backport: move questItem* fields to *_questitem tablesShinDarth
2015-06-26Core/GameObject: Removed unneeded argument from GameObjectModel::Relocate and...Shauren
2015-06-23Game/GameObject: Fix Spellcast for 'Silithyst'Rushor
2015-05-19Core/GameObjects: fixed build in gccRat
2015-05-19Core/GameObjects: Implemented gameobject_addon table, you can now set invisib...Rat
2015-04-29Core: Fix buildVincent-Michael
2015-04-29Core/GameObjects: Removed the possibility to spawn transports wih gm commands...Shauren
2015-03-30Core/Misc: Remove unused headersleak
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-17Core/Players: Fix players not being notified if on loading screenjackpoz
2014-09-19Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...DDuarte
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Entities: Use new PackedGuid classShauren
2014-09-07Core/Misc: dropped obsolete GameObject::GetGameObject methodjoschiwald
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-08-16Core/Transports: Delayed adding transport model to next tick after teleportin...Shauren
2014-08-09Core/Server: Use nullptr instead of 0 where pointers are expectedDDuarte
2014-08-09Core/Server: Add missing overridesDDuarte
2014-07-20Fixed gcc build without pchShauren
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-07-13Merge branch `master` into `boost`Subv
2014-06-14Core: Fix failVincent-Michael