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path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2011-01-01Update copyright note for 2011.Machiavelli
2010-12-26Scripts/Serpentshrine Cavern: Fixed "The Lurker Above" achievement and remove...Shauren
2010-12-26Core/Auras: Add some asserions to hunt down reason of a crash in Aura::Update...QAston
2010-12-25Core/Entities: Fix guid lookup for linked respawn systemMachiavelli
2010-12-24Core/Entities:Machiavelli
2010-12-23Core: Removed more operator workarounds for ACE_Singleton (missed previously ...Shauren
2010-12-23Core: Fixed occasional wrong order of async operations at respawn time saving...Xanadu
2010-12-22Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...Shauren
2010-12-22Core/ObjectMgr: Static members are no longer accessed through singletonShauren
2010-12-19Core/GameObject: Dismount the player when using spellcaster gameobjectShauren
2010-12-16Correctly fix my change (r10666 / 672c38da05).Anubisss
2010-12-16Make some cleanup.Anubisss
2010-12-13Core: Add new system for parallelizing client packet processing. Handle World...click
2010-12-06Core/Entities: Fixed a crash by accessing the GameObjectAI of a GameObject be...leak
2010-12-05Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virt...leak
2010-11-29Core/Groups: Move all function definition from .h to .cppSpp
2010-11-16Core/Units: Rename and change Get/SetVisibility to use a bool value instead o...linencloth
2010-11-13Core: Fix non-PCH compile (include Unit.h so we don't get a forward declarati...click
2010-11-13Core:linencloth
2010-10-25Core/AI: use NullGameObjectAI for gameobjects with ScriptNameRat
2010-10-25Core: Fix warningsSpp
2010-10-24Core/Entities: Remove circular dependencies from GameObject headers, fixes *n...Shauren
2010-10-23Core/AI: implemented basic class for GameObjectAIRat
2010-10-06Core/GameObject: Check if a GO is a requirement of a quest, and if so make itrunningnak3d
2010-10-06Core/WorldPacket: Add support for generic (type 5) GOs sparkling if objectiverunningnak3d
2010-10-07REALLY fix the CRLF-crap...click
2010-10-07Remove the accidental additions of CRLF-crap from the header updatesclick
2010-10-07Update copyright headers (following the same standard in all files = good)click
2010-09-28Magic numbers cleanup:Shocker
2010-09-17Core: Cleanup locale handling.linencloth
2010-09-13Core/Quests: Some cleanup in quest relation accessingShauren
2010-09-02Core/Players: Don't set instanceId to 0 when player is on transport during lo...Shauren
2010-08-26Core/Cleanup:azazel
2010-08-26Fix crash when using a pool template with an entry > 65535, fixes issue #3632Shocker
2010-08-23Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and...silinoron
2010-08-23Core: Fix some warningsSpp
2010-08-22Core/Game: fix all warnings related to converting doubles and floats.silinoron
2010-08-22Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces...click
2010-08-21DB Layer:Machiavelli
2010-08-18* HIGHLY EXPERIMENTAL - USE AT OWN RISK *Machiavelli
2010-08-09* Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's (thanks...azazel
2010-08-08* Rename InstanceData to InstanceScriptazazel
2010-08-08* Some singleton renames for consistency:XTZGZoReX
2010-08-08* Rename: BattleGround -> Battleground.XTZGZoReX
2010-08-06*** New core <-> script library interface - complete rewrite of the old one.XTZGZoReX
2010-08-06Added ScriptName to transports table for script system rewriteShauren
2010-08-03Removed useless code setting gameobject flag locked with each use of gameobje...Shauren
2010-08-02Groups are now stored by low guid in mapShauren
2010-07-30*use ASSERT macro instead of regular assert for better output.QAston
2010-07-28*Cleanup in ObjectAccessor - this should fix some crashesQAston