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https://github.com/TrinityCore/TrinityCore.git @ 2026-01-02T02:01:01Z
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Author
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-12-26
Scripts/Serpentshrine Cavern: Fixed "The Lurker Above" achievement and remove...
Shauren
2010-12-26
Core/Auras: Add some asserions to hunt down reason of a crash in Aura::Update...
QAston
2010-12-25
Core/Entities: Fix guid lookup for linked respawn system
Machiavelli
2010-12-24
Core/Entities:
Machiavelli
2010-12-23
Core: Removed more operator workarounds for ACE_Singleton (missed previously ...
Shauren
2010-12-23
Core: Fixed occasional wrong order of async operations at respawn time saving...
Xanadu
2010-12-22
Core: Get rid of dirty operator workaround for ACE_Singleton class implementa...
Shauren
2010-12-22
Core/ObjectMgr: Static members are no longer accessed through singleton
Shauren
2010-12-19
Core/GameObject: Dismount the player when using spellcaster gameobject
Shauren
2010-12-16
Correctly fix my change (r10666 / 672c38da05).
Anubisss
2010-12-16
Make some cleanup.
Anubisss
2010-12-13
Core: Add new system for parallelizing client packet processing. Handle World...
click
2010-12-06
Core/Entities: Fixed a crash by accessing the GameObjectAI of a GameObject be...
leak
2010-12-05
Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virt...
leak
2010-11-29
Core/Groups: Move all function definition from .h to .cpp
Spp
2010-11-16
Core/Units: Rename and change Get/SetVisibility to use a bool value instead o...
linencloth
2010-11-13
Core: Fix non-PCH compile (include Unit.h so we don't get a forward declarati...
click
2010-11-13
Core:
linencloth
2010-10-25
Core/AI: use NullGameObjectAI for gameobjects with ScriptName
Rat
2010-10-25
Core: Fix warnings
Spp
2010-10-24
Core/Entities: Remove circular dependencies from GameObject headers, fixes *n...
Shauren
2010-10-23
Core/AI: implemented basic class for GameObjectAI
Rat
2010-10-06
Core/GameObject: Check if a GO is a requirement of a quest, and if so make it
runningnak3d
2010-10-06
Core/WorldPacket: Add support for generic (type 5) GOs sparkling if objective
runningnak3d
2010-10-07
REALLY fix the CRLF-crap...
click
2010-10-07
Remove the accidental additions of CRLF-crap from the header updates
click
2010-10-07
Update copyright headers (following the same standard in all files = good)
click
2010-09-28
Magic numbers cleanup:
Shocker
2010-09-17
Core: Cleanup locale handling.
linencloth
2010-09-13
Core/Quests: Some cleanup in quest relation accessing
Shauren
2010-09-02
Core/Players: Don't set instanceId to 0 when player is on transport during lo...
Shauren
2010-08-26
Core/Cleanup:
azazel
2010-08-26
Fix crash when using a pool template with an entry > 65535, fixes issue #3632
Shocker
2010-08-23
Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and...
silinoron
2010-08-23
Core: Fix some warnings
Spp
2010-08-22
Core/Game: fix all warnings related to converting doubles and floats.
silinoron
2010-08-22
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces...
click
2010-08-21
DB Layer:
Machiavelli
2010-08-18
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Machiavelli
2010-08-09
* Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's (thanks...
azazel
2010-08-08
* Rename InstanceData to InstanceScript
azazel
2010-08-08
* Some singleton renames for consistency:
XTZGZoReX
2010-08-08
* Rename: BattleGround -> Battleground.
XTZGZoReX
2010-08-06
*** New core <-> script library interface - complete rewrite of the old one.
XTZGZoReX
2010-08-06
Added ScriptName to transports table for script system rewrite
Shauren
2010-08-03
Removed useless code setting gameobject flag locked with each use of gameobje...
Shauren
2010-08-02
Groups are now stored by low guid in map
Shauren
2010-07-30
*use ASSERT macro instead of regular assert for better output.
QAston
2010-07-28
*Cleanup in ObjectAccessor - this should fix some crashes
QAston
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